Tech billionaire Elon Musk is set to visit India as his businesses seek new markets in the world's most populous nation, with electric carmaker Tesla -- suffering a sales downturn in the United States -- reportedly scouting factory locations.
02.04.2024 - 13:55 / gamerant.com / Derek Nichols / Major Orders
Helldivers 2 releases a new and bigger update for players which brings new gameplay elements, balancing to missions and weapons, as well as general adjustments and quality of life tweaks. The live service shooter from Arrowhead Game Studios continues to evolve since its launch back in February. Helldivers 2 has managed to achieve this through a combination of new updates and a dynamic world that is constantly in flux thanks to the push and pull of the players and enemy factions across the map.
This living and breathing map is a major reason why Helldivers 2 has reached unprecedented success, so much so that the first two weeks after the game launched were plagued by server capacity issues. With the launch problems well in the rearview mirror, Helldivers 2 has continued to grow and change through numerous updates and content drops in the weeks that followed, with new strategems like the EXO-45 Patroit Exosuit, LAS-99 Quasar Cannon, and the MG-101 Heavy Machine Gun. With this latest update, Helldivers 2 is bringing a ton of major changes and tweaks to the overall experience.
With what Arrowhead Game Studios is calling a «slightly bigger update» for Helldivers 2, this latest patch is making sweeping balance adjustments to everything from weapons, strategems, missions, and enemies. In terms of missions, Arrowhead has cut the negative effects of operation modifiers in half, added more objective locations for the Destroy Command Bunker mission, and moved the enemy spawn points further away during Retrieve Essential Personnel missions. In terms of weapons, the Slugger received a few nerfs to things like stagger and damage, while the Dominator and Anti-Material Rifle were given a boost. Tweaks were also handed out to a number of other weapons and strategems, including Helldivers 2's EXO-45 Patriot Exosuit, which now requires a direct hit with a rocket to penetrate enemy armor.
In addition to those balance updates, this update also adds in new environmental hazards to the meteors and others already present in Helldivers 2. According to the patch notes, players will need to be on the lookout for Blizzards and Sandstorms as well. For those who want to continue the grind, Arrowhead has substantially increased the level cap from 50 to 150, improved the drop pod control systems when approaching large or important objects, as well as other bug fixes.
One element that isn't addressed in this update is the supply lines on the global map. While Helldivers 2 uses an invisible supply lines sytem, many players are hoping for visibility in a future update to help the community better understand which planets to battle over when completing certain Major Orders. Recently, the community failed an objective due to efforts being
Tech billionaire Elon Musk is set to visit India as his businesses seek new markets in the world's most populous nation, with electric carmaker Tesla -- suffering a sales downturn in the United States -- reportedly scouting factory locations.
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Following a recent update that increased the amount of fire damage per tick, Arrowhead Game Studios confirms that it has plans to tone down the devastating effects in Helldivers 2. After a record-setting launch back in February, Helldivers 2 continues to maintain its impressive player numbers thanks in large part to how dynamic the game world feels. With the galactic map and missions constantly changing, Arrowhead Game Studios has managed to support the game through a live service system with consistent patches, quality of life updates, and new content to check out.
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The latest update for Helldivers 2 is here, and it ought to shake up the game in a fairly significant way. The big news is that the level cap is increasing from 50 all the way to 150. Meanwhile, Arrowhead Studios have also added a couple of new planetary hazards (blizzards and sandstorms), rebalanced a long list of weapons, tweaked the specifics of how certain missions work, and more.