The latest update for Helldivers 2 is here, and it ought to shake up the game in a fairly significant way. The big news is that the level cap is increasing from 50 all the way to 150. Meanwhile, Arrowhead Studios have also added a couple of new planetary hazards (blizzards and sandstorms), rebalanced a long list of weapons, tweaked the specifics of how certain missions work, and more.
Check out all the additions and balance changes included in Helldivers ver. 01.000.200, below…
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Gameplay
Planetary Hazard additions
Blizzards
Sandstorms
Increased level cap
Level cap has been increased from 50 to 150
Balancing
Missions
Retrieve Essential Personnel
Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
There are fewer civilians required to complete the mission on higher difficulties.
Destroy Command Bunkers
Now has more objective locations, the mission was too easy before compared to other missions.
It can now appear in operations from difficulty 5.
Operation Modifiers
Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.
Primary, Secondary, & Support Weapons
Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
Arc Thrower: reduced distance from 50m to 35m.
Arc Thrower: increased stagger force.
Guard Dog: now restores full ammo from supply boxes.
Anti-Materiel Rifle: damage increased by 30%.
Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
Fire damage per tick increased by 50% (from all sources).
Liberator Penetrator: now has a full auto mode.
Dominator: increased damage from 200 to 300.
Dominator: increased stagger.
Diligence Counter Sniper: increased armor penetration from light to medium.
Slugger: reduced stagger.
Slugger: reduced damage from 280 to 250.
Slugger: reduced demolition force.
Slugger: fixed armor penetration tag in the menu.
Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
Heavy Machine Gun: highest fire rate mode reduced from 1200 rpm to a more moderate 950.
Stratagems
Patriot Exosuit: rockets will now penetrate armor only on direct hit.
Enemies
Balancing adjustments have been made to
Chargers normal melee attack now does less damage against Exosuits.
Bile Spewer and Nursing Spewer do less damage with their puke.
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