The objective known as Operation Swift Disassembly is an exciting push of momentum against the threat of the Automatons, but soldiers of Super Earth would be unwise to place too much stock in its success. Unlike most online multiplayer games, has a constantly updating narrative based around the tides of the Galactic War. Progress is partly determined by the community's efforts in each Major Order, but the overall path is also shaped by a game master who ultimately controls the story.
Operation Swift Disassembly is kicking off with a Major Order that tasks Helldivers with the liberation of Troost, a planet in the Trigon Sector with a comms array suspected to hold key data on Automaton plans. Like most initatives in, this is easier said than done. Taking Troost from Automaton clutches requires larger progress to move the front line of the Galactic War forward, a path that goes through Ustotu and Vandalon before arriving at the ultimate destination.
There's no reason that the mission to liberate Troost should fall through in — assuming, of course, that Super Earth's soldiers attack it with the usual gusto. Past that point, however, it's already looking like Operation Swift Disassembly won't be a successful Major Order. The big problem lies in its overarching goal to "," which would finish off one of the two opposing factions currently present in the game. Although the idea might be intriguing, there just isn't any reasonable way that would remove a huge chunk of its content so quickly.
That being said, the fact that Operation Swift Disassembly seems doomed to fail shouldn't be a reason to shirk the Major Order altogether. There's no telling what the game master might deploy in the event of soldiers failing to achieve the basic goals of the operation, and there's always a possibility that the consequences for botching the mission completely will be greater than completing it to the degree that the community is reasonably able. Although can be hard, it isn't especially unfair, so hard work is likely to be the safer path on the whole.
One possible outcome of the current Automaton situation is that the bots could end up reaching Cyberstan, a destination housing the enemy faction of Cyborgs that appeared in the original Unleashing these foes upon the galaxy could significantly up the difficulty of the Galactic War. Automatons could decide to either incorporate dangerous enemies like Hounds into their ranks or introduce an entire horde of Cyborgs, and either possibility is enough to make even the most seasoned soldiers of Super Earth hesitate for a moment before deploying.
In-game, the current plans that the Automatons seem to be following in are called "," which would fit with the idea of reclaiming the
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may have its issues, but it's moving in the right direction. 's refreshing take on the live service model, along with its delightful gameplay and tight-knit community, have made it a surprise hit. It already had a small, but devoted fan base due to the popularity of the original, but it's since expanded well beyond its original audience. It's safe to say has found its foothold, and maintains a powerful grip on Super Earth troopers everywhere.
is about to become even more difficult as the game's latest mission type forces players to go up against some of the Automaton's most powerful units. While the kinds of enemies players will encounter in are largely determined by the difficulty of the mission they embark upon, users who want to farm some of the rare resources will need to run through some of the more brutal settings to upgrade their ship modules. Unfortunately, that now means going head-to-head against Factory Striders with the primary goal being to bring down the walking tanks.
The latest Ship Module adds another buff to what's already one of its most powerful Stratagems. Together, Ship Modules and Stratagems make up the build customization options in . Stratagems refer to any number of special abilities players can call in during a mission. They range from powerful weapons to defensive fortifications to orbital strikes, and can turn the tide of battle in a wide variety of ways. However, Stratagems usually have lengthy cooldowns, and some of them only have a limited number of uses. It's important to know when and where to call them in.
mission modifiers can provide an interesting way to shake up the challenge of fighting Terminids or Automatons, but they work best when the changes add to the thrill of the gameplay rather than enhancing tedium. Although finding the right kind of balance in a game that's intended to reward complex strategy and high-level play can be difficult, is generally good at landing in the sweet spot. It's not completely consistent, but one new Booster could help counteract a particularly frustrating mission modifier to keep the game as fun as always.
may undergo another massive change in its metagame as the arrival of several new ship upgrades could alter the way everyone plays. Yet another example of developer Arrowhead Studios quietly dropping in additional content without notifying the community, the latest batch of Super Destroyer improvements is likely to help Helldivers push back against the invading Automaton fleet that's looking for revenge. The massive rush of Bots in the North-West sector has players scrambling to form some kind of defense to prevent the unrelenting enemy from advancing any closer to Super Earth.
A new Helldivers 2 patch fixes plenty of in-game crashes, after developer Arrowhead had to recommend players let the game "rest" this past weekend due to persistent crashes.
Two months after the launch of Helldivers 2, one of its enemy factions, the Automatons, has been wiped out. Arrowhead Game Studios issued a new Major Order, “Swift Disassembly” two weeks ago to destroy the entire faction, and players have seemingly succeeded. This is despite the Automatons deploying new walker-like Factory Striders and gunships.
Helldivers 2 grunts are preparing for the worst after liberating three planets in just a few days to end the Automaton threat once and for all, presumably.
Helldivers 2's ongoing Major Order has commanded soldiers to finally squash the mechanized Automatons on the western front, but unfortunately, frequent crashes threaten to jeopardize the weekend's operation, and one developer recommends letting the game "rest."
The developers behind Helldivers 2 didn't expect many players to join the assault on the Automatons, but surprisingly, a whopping 70% of the player base joined the fight for tyrannical democracy.