Unfortunately, the Automatons have returned, and are launching assaults on a host of new planets. Not only that, but new mission types are available, including a defense level, where players can use giant steel doors to box in enemies.
24.03.2024 - 13:39 / screenrant.com / Helldivers Ii / Major Orders / Tien Kwan / Cornelia Lucht
Players all across the known galaxy converge on certain planets under the name of spreading Managed Democracy in the game Through immersive and organic storytelling reminiscent of the enigmatic gamemaster known as Joel shapes the greater narrative of the game as players contend with hordes of bugs and bots. One way Arrowhead Game Studios directs story efforts is by issuing Major Orders. These missions direct the overall strategy and aims of the playerbase.
Major Orders in have varied from defending sectors against troublesome automatons to using Termicide against the sprawling bugs. These objectives are shared among the player base, and success will reward all participants with Medals, which are used to unlock new gear in the game's version of a battle pass. However, with a new Major Order being issued as often as every week, players might find it hard to track their history from the game's release until the present.
The mechanics behind Major Orders can be confusing at times. A large part of these objectives relies on liberating planets. Players contribute to the progress of these overarching missions through a statistic known as Squad Impact, which is gained from each completed mission. One point of Squad Impact will grant 0.001% Liberation. When the Liberation percent of a colony reaches 100, the planet will be taken for Super Earth. While this in itself may be simple, the Game Master might decide to hinder the efforts of players by tweaking the exact Liberation number.
From a story perspective, leaders from Super Earth issue directives to the frontlines to manage campaigns. The first campaign was dedicated to securing Super Earth's frontier against the Terminids, while the next two focused on attacking the Automatons. The composition of these orders also often alternates between defending planets or «liberating» them to spread democracy.
#
Order Name
Order Objective
Main Enemy
Outcome
1
Operation Valiant Enclosure
Liberate all planets between Super Earth and the Barrier Planets: Heeth and Angel's Venture.
Terminids
Success
2
Automaton Attack
Win at least 8 Defend Campaigns against the Automatons.
Automatons
Failure
3
Defense of Draupnir and Mantes
Defend Draupnir and Mantes.
Automatons
Failure
4
Defense of Heeth and Angel's Venture
Designated planets must be under Super Earth Control when order expires: Heeth, Angel's Venture
Terminids
Success
5
Liberation of Veld
Liberate Veld in the Orion Sector.
Terminids
Success
6
Liberation of Tien Kwan
Liberate the planet Tien Kwan in the Theseus Sector.
Automatons
Success
7
Activation of the Terminid Control System
Activate the Terminid Control System on the Barrier Planets: Erata Prime, Fenrir III, Meridia, Turing
Terminids
Success
8
Liberation of Fori
Unfortunately, the Automatons have returned, and are launching assaults on a host of new planets. Not only that, but new mission types are available, including a defense level, where players can use giant steel doors to box in enemies.
The latest major order issued to players could suggest a scary future for Super Earth. A new Automaton fleet is already en route and poses a greater threat than ever before.
Helldivers 2's Major Orders reward system is getting a full overhaul, following player complaints about their hard-earned medals being slow to arrive and as such, damaging their faith in managed democracy, with potentially dire consequences for their ability to massacre spiky robots and large insects.
borrows a lot of things from the first game, but skips out on multiple enemy factions — not just the Illuminate. At launch and up until the time of writing, Helldivers 2 has had two enemy factions: the Terminids (Bugs) and the Automatons (Bots). However, with the recent total success of the Major Order "", it appears the Automatons have finally been eradicated once and for all. Of course, there's always a chance they'll return, but for the time being, players are left to wonder what comes next.
Sweet mother of Joel, Helldivers 2's Automatons have returned in force after being temporarily vanquished, and that means the new Major Order is to sort them out - again.
Hackers are wreaking havoc on , but could be setting a great precedent for the game's future updates. Hacking hasn't been too great a problem for Super Earth for very long, with the game's sometimes overactive anti-cheat features even prompting some players to skip on PC. But in recent days, a small group of rogue hackers have found a way around its anti-cheat. And they've been making use of exploits to give other players an unfair advantage.
After tumultuous back and forth, there's a new Major Order to liberate all Automaton planets in Helldivers 2 and crush the bot threat in the Western front. It's looking like the climax for an arc of the Galactic War that's now defined several consecutive weeks of Helldivers 2, and as players continue to spill oil in the name of democracy, the nature and direction of the game's emergent narrative has gotten some timely details straight from developer Arrowhead.
Helldivers 2 releases a new and bigger update for players which brings new gameplay elements, balancing to missions and weapons, as well as general adjustments and quality of life tweaks. The live service shooter from Arrowhead Game Studios continues to evolve since its launch back in February. Helldivers 2 has managed to achieve this through a combination of new updates and a dynamic world that is constantly in flux thanks to the push and pull of the players and enemy factions across the map.
players have once again been blessed as developer Arrowhead Studio rolls out a patch that includes one of the game's most requested features alongside some other special treats. Upon its launch, the community immediately began to question how long it would take the average user to reach the maximum player level given that Boosters and mission difficulty modes are locked behind personal progression. While the level cap used to be 50, developer Arrowhead Studios has listened to feedback and made this limit significantly larger.
is upping the firepower available to the soldiers of Super Earth, but as exciting as this news may be, it could actually be a cause for concern. Over the course of 's updates, there's been a good bit of debate over how strong weapons should be, with some key nerfs that addressed overpowered weapons causing community backlash from those who fell in love with these advantages. The nail-biting difficulty found on higher levels can make for thrilling gameplay, however, even if it dilutes the sense of a power fantasy.
As the community continues to fight in Super Earth's galactic war, one dedicated play has envisioned a simple yet effective solution to one of the game's persistent problems: Supply lines. While Arrowhead Studios does an excellent job of introducing mechanics and concepts to players, one aspect that isn't clarified when starting up the game is how interplanetary travel works. Fortunately, with such a committed player base, it didn't take long for players to learn about supply lines but despite the discovery, many are still unclear on how they actually work.
A new threat is emerging on the Automaton front in , and it may be significant enough to turn the tide of battle. Arrowhead Game Studios' third-person co-op shooter has excelled as a live-service title through its ongoing story, in which players are embroiled in the Galactic War as Super Earth's elite Helldiver units. So far, the Helldivers have seen more success than failure, but a new Automaton enemy could put Super Earth's latest offensive in jeopardy.