As the community continues to fight in Super Earth's galactic war, one dedicated play has envisioned a simple yet effective solution to one of the game's persistent problems: Supply lines. While Arrowhead Studios does an excellent job of introducing mechanics and concepts to players, one aspect that isn't clarified when starting up the game is how interplanetary travel works. Fortunately, with such a committed player base, it didn't take long for players to learn about supply lines but despite the discovery, many are still unclear on how they actually work.
That's what prompted Reddit user TheKrzysiek to share their idea on how to fix the situation: A series of moving arrows that connect the planets on the galaxy map and further indicate what routes can be traveled if the territory is under Helldiver control.
This allows the community to better analyze routes through the sector by prioritizing which planets need to be captured to ultimately reach any final destination specified in a Major Order. The idea has received plenty of positive feedback, earning over 4,000 upvotes with many asking that TheKrzysiek officially request that Arrowhead Studios add the feature.
Although it's never explicitly spelled out,supply lines are one of the core factors in determining how effective Helldivers are when it comes to conquering the galaxy. Usually depicted as a web, supply lines function as a network that connects every planet and both enables and disables travel between different sectors. In order to access a planet, players must first liberate any locations that may be connected to it via a supply line, meaning collective strategy is required in order to reach an objective.
When initially launched, players simply went about battling across any planet they could access but as Arrowhead Studios has begun providing more specific mission goals, supply lines have become a necessity. The community is now constantly discussing which planet needs to be liberated next if they're to be able to complete a Major Order targeting a moon that's out of reach. While this has led to some frustration for players who simply want to play the game without tactics, it's nevertheless an interesting piece of emergent meta-storytelling.
Launching in February 2024, took the world by storm with its satisfying gunplay, satirical sense of humor, and overwhelmingly fun mechanics. The game managed to break several Steam records within just a month of its release and proved so popular that Arrowhead Studios had to rush to deliver more servers to cater to the player base. With a constant stream of updates and patches adding new content, it's fair to say that 's popularity won't be going anywhere any time soon.
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While Xbox Game Pass is set to gain a selection of fantastic Day-One releases in the back half of April, subscribers may want to act fast to play the six games leaving the service in the coming weeks. To offset the amount of titles the platform offers, Microsoft always removes a handful of games whenever it brings in a new selection for players to experience. While that might sound like a bad deal, it makes sense given the already massive catalog on offer and users can still pick up the departing games for a discount before they eventually leave.
may have its issues, but it's moving in the right direction. 's refreshing take on the live service model, along with its delightful gameplay and tight-knit community, have made it a surprise hit. It already had a small, but devoted fan base due to the popularity of the original, but it's since expanded well beyond its original audience. It's safe to say has found its foothold, and maintains a powerful grip on Super Earth troopers everywhere.
is about to become even more difficult as the game's latest mission type forces players to go up against some of the Automaton's most powerful units. While the kinds of enemies players will encounter in are largely determined by the difficulty of the mission they embark upon, users who want to farm some of the rare resources will need to run through some of the more brutal settings to upgrade their ship modules. Unfortunately, that now means going head-to-head against Factory Striders with the primary goal being to bring down the walking tanks.
may be a game about shooting Bugs and Bots with an assortment of deadly firearms but players hoping to charge into the fray with nothing but a melee weapon shouldn't give up hope just yet. Ever since the incredibly popular sequel in early 2024, the community has begged Arrowhead Studios to include some kind of sword as an unlockable weapon and since the studio hasn't done so yet, the demands have just grown louder. Fortunately, those diehard saber enthusiasts will be pleased to know that the developers are still looking into the idea.
Since its release in early February, has taken the world by storm thanks to its one-of-a-kind premise and endlessly fun gameplay. No co-op game in history has ever encouraged teamwork on such a grand scale, pushing its players to work together to achieve the ultimate goal. In a world where many games are incomplete and released in poor condition, is saving modern gaming by constantly giving its player base reasons to come back.
The latest Ship Module adds another buff to what's already one of its most powerful Stratagems. Together, Ship Modules and Stratagems make up the build customization options in . Stratagems refer to any number of special abilities players can call in during a mission. They range from powerful weapons to defensive fortifications to orbital strikes, and can turn the tide of battle in a wide variety of ways. However, Stratagems usually have lengthy cooldowns, and some of them only have a limited number of uses. It's important to know when and where to call them in.
mission modifiers can provide an interesting way to shake up the challenge of fighting Terminids or Automatons, but they work best when the changes add to the thrill of the gameplay rather than enhancing tedium. Although finding the right kind of balance in a game that's intended to reward complex strategy and high-level play can be difficult, is generally good at landing in the sweet spot. It's not completely consistent, but one new Booster could help counteract a particularly frustrating mission modifier to keep the game as fun as always.
A new Helldivers 2 patch fixes plenty of in-game crashes, after developer Arrowhead had to recommend players let the game "rest" this past weekend due to persistent crashes.
Helldivers 2 players have completed their mission to completely eradicate the Automaton threat from the galaxy map, leaving many to wonder what new threat might arise to imperil Super Earth and stem the spread of managed democracy.
Helldivers 2 developer Arrowhead Studios has recommended players experiencing continual crashes should «let the game rest for a while» whilst the team looks for a fix.
players have once again been blessed as developer Arrowhead Studio rolls out a patch that includes one of the game's most requested features alongside some other special treats. Upon its launch, the community immediately began to question how long it would take the average user to reach the maximum player level given that Boosters and mission difficulty modes are locked behind personal progression. While the level cap used to be 50, developer Arrowhead Studios has listened to feedback and made this limit significantly larger.
A new threat is emerging on the Automaton front in , and it may be significant enough to turn the tide of battle. Arrowhead Game Studios' third-person co-op shooter has excelled as a live-service title through its ongoing story, in which players are embroiled in the Galactic War as Super Earth's elite Helldiver units. So far, the Helldivers have seen more success than failure, but a new Automaton enemy could put Super Earth's latest offensive in jeopardy.