Dragon's Dogma 2 Performance Review - PS5 vs Xbox Series X/S vs PC
Capcom really upped its game with their RE-Engine that debuted in 2017’s Resident Evil 7. It has since seen Capcom through 16 games and three console generations, but none were as demanding and out of that design scope as Dragon’s Dogma 2, which is probably why it’s the first to make the versatile engine visibly bulge at the seams. This is a game that relies on physically based materials, photogrammetry textures, and realistic human models and animation, alongside a fantastical and mythical world, but the bumpers come off in places where we see the open-ended, dynamic, and systemic game design with CPU-controlled enemies and teammates, vast, open plains to explore, and dense towns with constant data streaming. This flips the linear nature of the core engine's focus on its head, raising the demands on the throughput, teams, memory management, and, ultimately, performance.