The Dragon's Dogma 2 size has been revealed on Xbox Series X as the game's pre-load on Microsoft's console has gone live.
On both Series X and Series S, the highly-anticipated sequel can now be pre-loaded for those who pre-ordered it. Although we haven't been able to confirm the download size on the Series S just yet, we do know that the game weighs in at nearly 70GB on the Series X (69.94GB). This download size was posted on Reddit and through Xbox Era. Quite the decent size, especially compared to the monstrous file sizes of recent Call of Duty installments, Assassin's Creed Valhalla, Forza games as well as numerous other Xbox Series titles.
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While file sizes generally don't say that much about the actual size of a game when it comes to playtime, the game's map is said to be four times bigger than that of the original game.
Dragon's Dogma is releasing later this month on March 22 for PC, Xbox Series X|S, and PlayStation 5. Ahead of the game's global launch, Capcom released a free character creation tool some days ago, allowing players to experiment with their Arisen and main pawn. As covered recently, the game will have an uncapped framerate on both Xbox and PlayStation consoles, and is aiming for "around" 30FPS.
"The game has an uncapped framerate", Game Director Hideaki Itsuno recently confirmed. "We're aiming to go at around or higher than 30 FPS. That is for consoles as well. There are some functions that you can turn on and off, but there aren't multiple sets of options that you can change at once [likely alluding to visual presets seen in the options of other games on consoles today]. But yeah, the frame rate will come uncapped for all consoles."
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Hideaki Itsuno, the director behind Dragon's Dogma 2, recently recommended that new players use either the Archer or Thief class and explained his reasoning. However, players looking to jump into the newly released Dragon's Dogma 2 might want to know about its recent controversy.
has just been released, and along with it comes a large, open-world map filled with content. The original, released in 2012, took place on the sprawling island of Gransys, which was quite big in its own regard. That said, ups the ante and features an even larger map, taking place in the two new regions of Vermund and Battahl, with a host of other new locations and towns added to the game.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
The first Dragon's Dogma 2 PS5 vs Xbox Series X|S and PC comparison video has been released, highlighting visual and performance differences between the platforms.
is already known to feature a map much bigger than the original game but not even the developers can agree on how much the space has grown. While the first boasted an expansive open world for players to explore at their will, it was also criticized for feeling empty and barren given the vast amount of space players needed to traverse to reach major locations. Capcom has confirmed that the sequel is looking to fix this issue by not only expanding the map but also including more interesting landmarks to discover.
We know that Dragon’s Dogma 2 has a much larger world than initially claimed, “more interesting and engaging Vocations” over the first game and up to three simultaneous bosses on-screen. With all the details about Pawn Specializations, the Dragonsplague and Vocation Maisters, one has to ask: What about Affinity?
A whopping 12 years following the release of Dragon’s Dogma for the PlayStation 3 and Xbox 360, Dragon’s Dogma 2 is on the horizon, set to hit PC and modern consoles in only a few short weeks. Despite fans of the first game begging for multiplayer elements in Capcom’s newest title, director Hideaki Itsuno has shot down this dream in a new interview with Automation Media.
Capcom and director Hideaki Itsuno’s vision for the original Dragon’s Dogma was to develop a purely single player experience that, through the use of its AI-controlled companions known as Pawns, would emulate the feeling of an MMORPG with other players. The upcoming, long overdue Dragon’s Dogma 2 is set to expand on its predecessor in a number of ways – from a larger open world to how much content it’ll offer and much more – but that focus on delivering a purely single player experience isn’t changing.