Capcom has released an update for Dragon’s Dogma 2 on PS5 and PC, adding a frame rate cap option on consoles, improving DLSS quality, and more.
21.03.2024 - 19:42 / eurogamer.net / Hideaki Itsuno
Capcom has confirmed it is aware of frame rate issues in Dragon's Dogma 2 on PC and is looking to improve performance in the future.
The open world RPG is released tomorrow, 22nd March, but does suffer from an inconsistent frame rate when playing on PC.
«In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate,» reads a statement from Capcom shared with Eurogamer.
«We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.»
To see this content please enable targeting cookies. Manage cookie settings Dragon's Dogma 2 — Action Trailer Watch on YouTubeOf course, more powerful systems will run the game better, though results seem to be inconsistent. For reference, the minimum system requirements on Steam are as follows:
The recommended requirements are:
Capcom has not discussed potential frame rate improvements for the console versions, where there are also performance issues.
Across both consoles, the game does not include graphics or performance options and instead runs with an uncapped frame rate that generally hovers around 30fps but can vary depending on the environment. This was stated by director Hideaki Itsuno on X, formerly Twitter.
ドラゴンズドグマ 2 は可変フレームレートに対応していますよ!
Dragon's Dogma 2 will release with an uncapped framerate!<a href=«https://twitter.com/hashtag/DD2?src=hash&ref_src=» https:>#DD2
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As a result of the frame rate issues, some players are planning a killing spree of NPCs to drop the CPU load.
«Idea: a community made list of inconsequential NPCs you can kill to boost FPS,» reads a post on the Dragon's Dogma subreddit. «Since the way NPCs are handled is theorised to be very taxing on your CPU, killing off NPCs should boost your performance. However, what's the point of killing off NPCs
Capcom has released an update for Dragon’s Dogma 2 on PS5 and PC, adding a frame rate cap option on consoles, improving DLSS quality, and more.
Capcom took to the Steam forums to address Dragon's Dogma 2 player backlash after the game was review bombed. Most of the negative criticism is due to the appearance of several microtransaction items after Dragon's Dogma 2 was released on Steam, including some that jeopardize all the claims that director Hideaki Itsuno and the team have made about the game's intended design.
has just been released, and along with it comes a large, open-world map filled with content. The original, released in 2012, took place on the sprawling island of Gransys, which was quite big in its own regard. That said, ups the ante and features an even larger map, taking place in the two new regions of Vermund and Battahl, with a host of other new locations and towns added to the game.
Dragon’s Dogma 2 has enjoyed near-universal acclaim from critics, though in the immediate aftermath of its release, the open world action RPG has sparked controversy following the emergence of an in-game microtransactions store, on top of technical and performance issues found in the game’s PC version. In an update on Steam, Capcom has addressed a number of these issues, as part of which the developer confirms that it will also be adding the option to start new saves to the game’s Steam version.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
is already known to feature a map much bigger than the original game but not even the developers can agree on how much the space has grown. While the first boasted an expansive open world for players to explore at their will, it was also criticized for feeling empty and barren given the vast amount of space players needed to traverse to reach major locations. Capcom has confirmed that the sequel is looking to fix this issue by not only expanding the map but also including more interesting landmarks to discover.
We know that Dragon’s Dogma 2 has a much larger world than initially claimed, “more interesting and engaging Vocations” over the first game and up to three simultaneous bosses on-screen. With all the details about Pawn Specializations, the Dragonsplague and Vocation Maisters, one has to ask: What about Affinity?
A whopping 12 years following the release of Dragon’s Dogma for the PlayStation 3 and Xbox 360, Dragon’s Dogma 2 is on the horizon, set to hit PC and modern consoles in only a few short weeks. Despite fans of the first game begging for multiplayer elements in Capcom’s newest title, director Hideaki Itsuno has shot down this dream in a new interview with Automation Media.
Capcom and director Hideaki Itsuno’s vision for the original Dragon’s Dogma was to develop a purely single player experience that, through the use of its AI-controlled companions known as Pawns, would emulate the feeling of an MMORPG with other players. The upcoming, long overdue Dragon’s Dogma 2 is set to expand on its predecessor in a number of ways – from a larger open world to how much content it’ll offer and much more – but that focus on delivering a purely single player experience isn’t changing.
If it weren’t obvious already, Dragon’s Dogma 2 is a big game. Capcom has discussed how the world is four times larger than the original and the sheer amount of side content, which some may players may end up skipping. However, when speaking to Automaton-Media, director Hideaki Itsuno revealed that it may actually be much larger than initially announced.
From newcomers like the Mystic Spearhand and the Trickster to returning favourites like the Fighter and the Warrior, Dragon’s Dogma 2 is set to offer a number of different Vocations for players to play as, each offering a completely different play style. Unlike the first game, however, in the sequel, each Vocation is going to be much more limited in what it’ll be able to do, in that each of them will generally specialize in a single weapon type.