Capcom has released an update for Dragon’s Dogma 2 on PS5 and PC, adding a frame rate cap option on consoles, improving DLSS quality, and more.
11.03.2024 - 18:23 / gameranx.com / Hideaki Itsuno
A whopping 12 years following the release of Dragon’s Dogma for the PlayStation 3 and Xbox 360, Dragon’s Dogma 2 is on the horizon, set to hit PC and modern consoles in only a few short weeks. Despite fans of the first game begging for multiplayer elements in Capcom’s newest title, director Hideaki Itsuno has shot down this dream in a new interview with Automation Media.
“We have not been considering any form of multiplayer for Dragon’s Dogma 2,” Itsuno said. “I think online games have their good sides, just as offline games have their own. But the concept of the original game was to incorporate fun gameplay elements not found in conventional offline games while removing all the “hassles” of online games. This is one of the basic original ideas of the first game that I don’t plan on straying from.”
Fans of massive single fantasy titles are in for a treat, though this decision is sure to rub some the wrong way. Dragon’s Dogma 2 is set to be Capcom’s first $70 game, and many are waiting with bated breath to see if it’s worth the hefty price tag.
The title’s main story is said to be over 30 hours long, which is similar in length to the first installment. However, completionists will find plenty to keep them busy, with enough content to entertain for 100 hours or more.
“Games allow you to experience fear in a way not possible in the real world. Getting attacked by a monster at night and running away in tatters – these kinds of thrilling experiences are another selling point of Dragon’s Dogma 2,” said Itsuno.
“While such events may be common in fantasy worlds, this game puts emphasis on the enjoyment of entering and becoming involved in another world, so I encourage players to play and experience it for themselves. I hope that those who wish to play the ultimate role-playing game will enjoy Dragon’s Dogma 2 immensely.”
Dragon’s Dogma 2 is scheduled to be released on PlayStation 5, Xbox Series X/S, and PC on March 22. The game’s character creator is already available to download on PlayStation 5, Xbox, and Steam.
Capcom has released an update for Dragon’s Dogma 2 on PS5 and PC, adding a frame rate cap option on consoles, improving DLSS quality, and more.
Dragon's Dogma 2's most divisive feature, the dreaded Dragonsplague, was first thought about 10 years ago but couldn't be realized because of the technological shortcomings of the time.
Capcom took to the Steam forums to address Dragon's Dogma 2 player backlash after the game was review bombed. Most of the negative criticism is due to the appearance of several microtransaction items after Dragon's Dogma 2 was released on Steam, including some that jeopardize all the claims that director Hideaki Itsuno and the team have made about the game's intended design.
has just been released, and along with it comes a large, open-world map filled with content. The original, released in 2012, took place on the sprawling island of Gransys, which was quite big in its own regard. That said, ups the ante and features an even larger map, taking place in the two new regions of Vermund and Battahl, with a host of other new locations and towns added to the game.
Dragon’s Dogma 2 has enjoyed near-universal acclaim from critics, though in the immediate aftermath of its release, the open world action RPG has sparked controversy following the emergence of an in-game microtransactions store, on top of technical and performance issues found in the game’s PC version. In an update on Steam, Capcom has addressed a number of these issues, as part of which the developer confirms that it will also be adding the option to start new saves to the game’s Steam version.
Capcom has confirmed it is aware of frame rate issues in Dragon's Dogma 2 on PC and is looking to improve performance in the future.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
If you were hoping to dive into Dragon's Dogma 2's huge open world alongside your friends at some point in the future, you might want to temper those expectations. According to director Hideaki Itsuno, the devs haven't been considering "any form of multiplayer" at all.
is already known to feature a map much bigger than the original game but not even the developers can agree on how much the space has grown. While the first boasted an expansive open world for players to explore at their will, it was also criticized for feeling empty and barren given the vast amount of space players needed to traverse to reach major locations. Capcom has confirmed that the sequel is looking to fix this issue by not only expanding the map but also including more interesting landmarks to discover.
We know that Dragon’s Dogma 2 has a much larger world than initially claimed, “more interesting and engaging Vocations” over the first game and up to three simultaneous bosses on-screen. With all the details about Pawn Specializations, the Dragonsplague and Vocation Maisters, one has to ask: What about Affinity?
Capcom and director Hideaki Itsuno’s vision for the original Dragon’s Dogma was to develop a purely single player experience that, through the use of its AI-controlled companions known as Pawns, would emulate the feeling of an MMORPG with other players. The upcoming, long overdue Dragon’s Dogma 2 is set to expand on its predecessor in a number of ways – from a larger open world to how much content it’ll offer and much more – but that focus on delivering a purely single player experience isn’t changing.