One Automaton mission you could get in demands that you destroy enemy Fuel Silos and Stockpiled Ammunition structures on a robot-controlled world. These targets are heavily defended by all sorts of freedom-hating machines that could stand in your team's way. The good people of Super Earth have given you plenty of sources of explosive liberty to complete these missions successfully.
While some objects and enemies from other missions can be easily destroyed with the right equipment, no ordinary Stratagems can destroy Fuel Silos or Stockpiled Ammunition structures. Whether you are making a co-op or solo build in for your character before a drop, you can't expect an Orbital Laser or Eagle Cluster Bomb to be able to solve this problem.
The only way to complete " or missions is to use the special Hellbomb Stratagem exclusive to each objective. This equipment works in the same way as Orbital Cannons or other ordinances in the game. All you need to do is find the structure you or your team is targeting, then activate the Stratagem whenever you get close.
Fuel Silos are large towers shaped like a cylinder you can find in the areas where your map indicates the mission objective is located. Stockpiled Ammunition usually refers to crates of explosives kept somewhere in the robot army's base. Pursuing either target will have you or your squad making unspoken rules in to effectively attack these places and fight through multiple groups of enemies.
Automaton enemies come in many shapes and sizes, ranging from mobile ground Troopers to lightly armored Scout Striders in that can be difficult to destroy without a plan.
Throw Hellbombs close to your target, then wait 8 seconds for the Stratagem to activate and damage the structures you aim for. This explosion can injure your allies, so make sure everyone runs away from the impending bomb's beacon once it's been thrown. You have unlimited uses of this equipment in, so keep using it like a grenade until it destroys whatever you throw it at.
The Hellbomb won't appear on your list of Stratagemsuntil you get close to a target. One trick for calling in the Hellbomb is to use the input: Down, Up, Left, Down, Up, Right, Down, Up. It becomes easy to destroy Fuel Silos or Stockpiled Ammunition areas in once you have a way to consistently trigger Hellbombs at Automaton bases where your objectives are located.
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Although is, for the most part, a game that's easy to learn in terms of moment-to-moment gameplay, the exact workings of the galaxy-spanning war for liberation that the game centers its overarching progression around can be a little harder to intuit. Pitting players against (at the moment) two different factions on separate fronts of an unending war, centers much of its overarching narrative and gameplay progression around liberating and occasionally defending planets from Terminids and Automatons, with Major Orders designating specific objectives for the entire playerbase to achieve over periods of time.
Arrowhead has announced a new patch for on PC. The update will introduce new planetary hazards such as fire tornadoes and meteor showers to make for much harder environments.
Rescuing civilians is one of the most challenging activities currently available in . As the name suggests, players are required to evacuate civilians to safety. What makes this difficult is that you must defend against a relentless wave of Automatons. The civilians also have deficient health and will die if hit a single time. While there is no easy way to accomplish this goal, there are ways to reduce the chances of failure.
Dealing with enemy outposts may seem like more hassle than it’s worth, but one Stratagem provides an easy solution for one of the most common obstacles in . This is great news since leaving these outposts unchecked can lead to major consequences when trying to complete mission objectives as quickly as possible. While it’s tempting to ignore them entirely, Helldivers can easily free up some quality real estate for tactical retreats and traversing between objectives so long as they’re toting the right tool – all while eliminating potential threats in the process.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
In , facing off against the Automatons is a terrifying experience, but each unit can strike different levels of fear into Helldivers. The insect Terminid faction fits into the horror sci-fi theme goes for, but the Automatons feel like the perfect fit. These endlessly mass-produced robots have given Helldivers their fair share of trouble, especially with an invasion shortly after launch that was so brutal it required a nerf for a specific type of mission. So far, it would seem the consensus is that, while both factions are far from easy, the Automatons are the more difficult fight.
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.
continues the unending war against multiple factions that threaten Super Earth. It's the duty of every man, woman, and child to help defend Super Earth against intergalactic threats, which results in a new war starting every time the previous one ends. Among the threats to Super Earth that the citizens find themselves in a cycle of wars with are the Cyborgs. However, doesn't have Cyborgs as a faction, and there's a reason behind that — one that might be disturbing to most.
Ship Modules in are special modifications you can unlock to enhance your best Stratagems for upcoming missions. These passive changes can alter anything from Stratagem cooldowns to an explosion's radius, making them a diverse change to your equipment. With many available on your Destroyer, it may be difficult to choose which ones to have activated before your deployment to various worlds.
Tanks are one of the strongest enemy types belonging to the Automaton faction in due to their heavy armor and deadly firepower that make them hard to beat. These vehicles are almost impossible to destroy without heavy weaponry of some kind. You may have to employ certain Stratagems to have a hope of defeating these machines in the name of true liberty.
The most important part of any ship has to be its name. In Helldivers 2, you’re fortunate enough to get a vessel all of your own right away, meaning you need to come up with a name on the spot from the available presets. If you’re unprepared, you might enter something that you end up wishing you could change, but there isn’t an obvious way to edit your choice after it’s been made. In other games, you might need to spend some currency like Warbonds or Super Credits to alter something like this, but that’s not the case here. Once you know the trick, you can alter your ship’s name whenever you wish.