Dealing with enemy outposts may seem like more hassle than it’s worth, but one Stratagem provides an easy solution for one of the most common obstacles in . This is great news since leaving these outposts unchecked can lead to major consequences when trying to complete mission objectives as quickly as possible. While it’s tempting to ignore them entirely, Helldivers can easily free up some quality real estate for tactical retreats and traversing between objectives so long as they’re toting the right tool – all while eliminating potential threats in the process.
On the other hand, eliminating outposts might be a tall order when considering how quickly their many dangers can escalate – especially since outposts often contain some of 's hardest enemies. Helldivers need to know how to handle reinforcements and plan ahead since enemy swarms are easily the most likely danger to get out of hand. As a result, managing a variety of endless opponents rapidly becomes an outpost’s greatest time sink. For those who wish to tackle these bases to mitigate against any potential complications, however, choosing the right Stratagem for the job makes destroying them fairly routine.
The FL-21 Grenade Launcher proves remarkably efficient at swiftly dismantling enemy outposts in. Despite its limited supply of ammunition per stratagem, savvy soldiers can maximize its effectiveness by carefully selecting targets and conserving rounds. The launcher’s explosive damage makes quick work of bug holes and automaton fabricators, and its versatility and efficiency far outweigh any minor drawbacks.
Perhaps best of all is its straightforward approach. With minimal complexity, even inexperienced Helldivers can effectively wield this potent weapon. Its intuitive mechanics allow for quick deployment and precise targeting, enabling users to efficiently neutralize outposts without cumbersome setup or intricate tactics. This makes the launcher arguably the best Stratagem for solo players in this situation, since even a single Helldiver armed with the grenade launcher can systematically level an entire outpost with strategic placement and precise aim.
One extra benefit to using the FL-21 Grenade Launcher is that it can be unlocked with Requisitions at the Ship Management computer as early as level 5, making it one of 's best early upgrades .
It’s important to note that the Grenade Launcher is not without its risks, particularly in group play. Careless use of the launcher can inadvertently endanger teammates, as its explosive nature can cause collateral damage if not aimed with precision. However, when employed exclusively for the task of eliminating enemy outposts, many of these risks are mitigated. With proper teamwork and situational
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As progresses and sees more updates to both help and harm Helldivers, the Automatons may be about to unleash the worst enemy yet. already has a handful of powerful enemies in both factions, like the Bile Titan or Hulk that strike fear in the hearts of players. Many of these tough enemies are heavily armored units that are not easy to kill but can easily kill Super Earth's Helldivers. Luckily, new weapons and timely balance changes have helped lessen the strain that harder difficulties were causing.
One of the toughest Terminid enemies to fight in is the Bile Titan, but bringing the right grenade makes them easier to kill. has a plethora of heavily armored enemies that are major annoyances for players, and while they rarely spawn at lower levels, they can still heavily complicate missions. On the highest difficulty, Helldive, these enemies often spawn in packs and can easily overwhelm Helldivers, leading to a failed mission.
Despite splitting its galactic war relatively evenly across multiple factions, hasn't managed to maintain an equal divide between the Terminid and Automaton fronts, with the playerbase generally favoring the Terminids. As the galactic war of progresses, however, with the potential for new factions to be added, there are some potential ways to alleviate the relative unpopularity of fighting automatons — that is, if the disparity between them is seen as an issue worth trying to solve.
Of the many possible points of interest that players can find in , one secondary objective in particular offers potentially the most value, making it an absolute priority for any squad that wants to gain as many rewards as possible. Clearing side objectives and destroying enemy camps in can be vital to successfully completing missions and speeding up the resource grind, as each additional objective completed can offer both extra end-of-mission rewards and powerful field benefits.
As the Galactic War in continues to evolve, new challenges are constantly being introduced, giving players plenty of opportunity to experiment with new strategies. A recent Major Order has refocused the war effort on the Terminid front, tasking Helldivers with activating the newly operational Terminid Control System in unique missions similar to those in the failed Automaton defense campaign. Getting the Terminid Control System up and running brings its own difficulties to the game, however, and there are a couple underrated Stratagems that can really shine in these unique missions.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
is already filled with gigantic enemies but one knowledgeable player may have just stumbled upon another huge monster that could be added to the game in a future update. While the ever-popular sequel to the original game brought with it plenty of returning foes, there are a few key players in the galactic war that have yet to make the jump. However, a recent discovery suggests that a powerful type of Terminid that's thus far been missing is actually hiding under players' noses.
As a major part of 's ongoing Galactic War, Major Orders task the entire playerbase with defending or liberating certain planets, sometimes representing significant milestones in the game's overarching narrative. However, with how the mechanics of liberating planets function, Major Orders can sometimes be unexpectedly difficult to complete, even with the majority of the game's active players focusing on contributing to the war effort. Alongside some other notable factors, like the involvement of a GM overlooking the overall progress and advancement of the war, Major Orders can pose a tougher challenge than players might expect.
Following a series of controversial weapons nerfs in , developer Arrowhead Studios confirmed that it will soon be adjusting the difficulty on certain enemies. When the most recent balance patch for dropped, the community was divided on how certain weapons had been adjusted, insisting that the developer should focus on buffing equipment rather than making it weaker. In the days that followed, players have vocally expressed their frustration that their favorite firearms are now no longer effective on the game's harder difficulty settings.
The shifting tides of the Galactic War can bring constant changes to the experience, but one recent adjustment to the game completely overhauls the way that armor should be approached in every mission. Although the best offense is a good defense is typically a good mantra when it comes to games, it hasn't always been true of. With the newest update, however, the list of effective armor choices has grown significantly, making for more diverse and interesting strategic options to deploy against the Terminids and Automatons.
The biggest threat to democracy in isn't bugs or Automatons — sometimes, it's other players. Despite being a relatively new game, has already developed a devoted community. That largely stems from its co-op gameplay, which encourages, if not requires, concentrated teamwork. It's not always perfect — selfishness isn't unheard of in . Still, players soldier on, working to get more players invested in the effort to spread democracy through the universe.
Though some of the weapons in may be considered trash, they may not be as bad as they seem at face value. As the game has increased its player base, the weapons available to Helldivers have been placed into a community hierarchy. Though some guns may be marginally better than others, every weapon has its strengths and is viable for any mission. This flexibility, which transfers to most aspects of, has helped propel the game to success along with its chaotically fun gameplay.