Though some of the weapons in may be considered trash, they may not be as bad as they seem at face value. As the game has increased its player base, the weapons available to Helldivers have been placed into a community hierarchy. Though some guns may be marginally better than others, every weapon has its strengths and is viable for any mission. This flexibility, which transfers to most aspects of, has helped propel the game to success along with its chaotically fun gameplay.
Currently, primary and secondary weapons in vary enough to feel different but not enough to overwhelm. Primary weapons consist of shotguns, SMGs, assault rifles, marksman rifles, and energy-based guns. The secondary slot is limited to pistols, but there is enough variety for each to feel unique from the others. content leaks show new weapons coming to the game, such as an electric shotgun and explosive crossbow, but what's currently seen in the game doesn't tell the whole story.
Recently, the CEO of Arrowhead Game Studios, Johan Pilestedt, revealed via X (formerly Twitter) that weapon pages had much more information, but the decision was made to cut it down for ease of use, resulting in each gun having numerous secret stats. Every weapon in shows its damage, magazine capacity, recoil, fire rate, and weapon traits. These traits usually include armor penetration, if the weapon can be used with one hand, and if it has any bullet properties, like incendiary ammo. This basic information gives Helldivers a brief overview of their weapon of choice but disregards the hidden stats.
Pilestedt says that weapon pages originally had a more extensive first page that showed off other stats like reload speed, fire rates, and muzzle velocity. This first page also showed a chart of how the gun's recoil would affect its impact points. A second page was also available that showed the stats for the ammo, as Pilestedt claims in a follow-up tweet, the ammo "." Overall, each gun is said to have around 50 stats that help showcase its intrinsic properties and how it would fare from battle to battle.
These stats are knowledge that the majority of players would like to see, especially those who prefer a hardcore min/max build. Given how new the game is, it's possible that these secret stat values could return to the game at some point. As for which guns to use, Pilestedt goes on to suggest using whichever players have the most fun with. These hidden stats seem to back this sentiment, as each gun is equally viable in even in the hardest of difficulties.
Thanks to Reddit user Bluedot55, players now have a rough estimate of the kind of damage numbers weapons can hit in. All these calculations were done under the experiment of an EMPed Hive Commander, one of the
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
players who find themselves constantly running out of Stratagems need not fear as the community has discovered a way of calling in air support for free. In order to push back the hordes of Automatons and Terminids besieging the galaxy, Helldivers need more than just their standard-issue firearms; to really stand a chance, they've got to call in the big guns. The problem with that is that these Strategems all work on a cooldown meaning it's possible to be caught out without the ability to call in additional support.
As progresses and sees more updates to both help and harm Helldivers, the Automatons may be about to unleash the worst enemy yet. already has a handful of powerful enemies in both factions, like the Bile Titan or Hulk that strike fear in the hearts of players. Many of these tough enemies are heavily armored units that are not easy to kill but can easily kill Super Earth's Helldivers. Luckily, new weapons and timely balance changes have helped lessen the strain that harder difficulties were causing.
One of the toughest Terminid enemies to fight in is the Bile Titan, but bringing the right grenade makes them easier to kill. has a plethora of heavily armored enemies that are major annoyances for players, and while they rarely spawn at lower levels, they can still heavily complicate missions. On the highest difficulty, Helldive, these enemies often spawn in packs and can easily overwhelm Helldivers, leading to a failed mission.
Although the general playerbase of has picked up a number of important victories in the ongoing Galactic War, the newest Major Order could prove to be an all but impossible task. Serving as the main system that pushes the ongoing narrative of forwards, the Galactic War measures the playerbase's collective efforts on multiple fronts of a galaxy-spanning conflict, with Major Orders representing major pushes against one enemy faction.
boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.
Despite splitting its galactic war relatively evenly across multiple factions, hasn't managed to maintain an equal divide between the Terminid and Automaton fronts, with the playerbase generally favoring the Terminids. As the galactic war of progresses, however, with the potential for new factions to be added, there are some potential ways to alleviate the relative unpopularity of fighting automatons — that is, if the disparity between them is seen as an issue worth trying to solve.
Despite the variety of mission types in , some strategies may be hurting the overall global liberation effort. has launched to extreme success for a myriad of reasons, one of which is the clever mission planning and liberation mechanic. Liberating planets leads to unlocking new sectors to explore, as well as new content drops based on how the developers have acted so far. These random but also player-driven updates have helped drastically increase the popularity and retention of .
Of the many possible points of interest that players can find in , one secondary objective in particular offers potentially the most value, making it an absolute priority for any squad that wants to gain as many rewards as possible. Clearing side objectives and destroying enemy camps in can be vital to successfully completing missions and speeding up the resource grind, as each additional objective completed can offer both extra end-of-mission rewards and powerful field benefits.
is already filled with gigantic enemies but one knowledgeable player may have just stumbled upon another huge monster that could be added to the game in a future update. While the ever-popular sequel to the original game brought with it plenty of returning foes, there are a few key players in the galactic war that have yet to make the jump. However, a recent discovery suggests that a powerful type of Terminid that's thus far been missing is actually hiding under players' noses.
As a major part of 's ongoing Galactic War, Major Orders task the entire playerbase with defending or liberating certain planets, sometimes representing significant milestones in the game's overarching narrative. However, with how the mechanics of liberating planets function, Major Orders can sometimes be unexpectedly difficult to complete, even with the majority of the game's active players focusing on contributing to the war effort. Alongside some other notable factors, like the involvement of a GM overlooking the overall progress and advancement of the war, Major Orders can pose a tougher challenge than players might expect.
Although it may be many months away, players should mark October 26 in their calendars now. Historically, this day holds significance within the community, and developer Arrowhead Game Studios is likely to have something in store to celebrate it.
The worlds of and collide in an excellent fan animation that homages the iconic work of legendary animator Genndy Tartakovsky. Given that both and the Prequel Trilogy feature plenty of battles against killer robots, it makes sense that an artistic fan would combine the two franchises in some form or another. Yet this piece of animation that imagines what Tartakovsky's take on Super Earth's galactic war would look like is perhaps the best way of mashing the universes together.