As a major part of 's ongoing Galactic War, Major Orders task the entire playerbase with defending or liberating certain planets, sometimes representing significant milestones in the game's overarching narrative. However, with how the mechanics of liberating planets function, Major Orders can sometimes be unexpectedly difficult to complete, even with the majority of the game's active players focusing on contributing to the war effort. Alongside some other notable factors, like the involvement of a GM overlooking the overall progress and advancement of the war, Major Orders can pose a tougher challenge than players might expect.
In, Major Orders are typically significant pushes for aggression in the overall war effort, either on the part of the players or one of the enemy factions — so far, Major Orders have either tasked players with pushing to liberate certain planets, or to defend them from attacks by Automatons or Terminids. Notably, an early Major Order, which involved defending planets from Automatons, was the first to fail, in part due to 's difficult civilian evacuation missions. While the following Major Orders have progressed more smoothly, there's still one key factor contributing to uncertain outcomes.
Because of how planet liberation works in, the success of Major Orders can be more at-risk than the holographic map might suggest. Essentially, planets have a steady and constant «regeneration» rate that counteracts the gains made by players who successfully complete operations, slowing down progress and, in some cases, even negating it entirely. During peak playtimes, where the majority of the playerbase is active, concentrating effort on planets marked for Major Order campaigns is typically enough to make progress, but problems can start to happen during less active hours.
Because most of 's playerbase is concentrated in the same few time zones, there will often not be enough players during less active hours to counteract the decay of liberation meters, which can result in lost progress on planets, slow progress on campaigns, and, sometimes, worse-than-expected results for ongoing Major Orders. While the efforts of the larger playerbase are typically enough to capture planets over the course of a few days or even weeks, off-peak hours will inevitably lead to somewhat of a backslide before the majority of players get back to the game the next day.
With a singular GM able to set different rates of liberation decay per planet, this can lead to situations where planets with higher decay rates suffer a catastrophic loss of progress each day, as liberation decays on a 24/7 basis. During 's most active hours, the concentrated efforts of the playerbase on any given planet are usually enough to
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
A new threat is emerging on the Automaton front in , and it may be significant enough to turn the tide of battle. Arrowhead Game Studios' third-person co-op shooter has excelled as a live-service title through its ongoing story, in which players are embroiled in the Galactic War as Super Earth's elite Helldiver units. So far, the Helldivers have seen more success than failure, but a new Automaton enemy could put Super Earth's latest offensive in jeopardy.
Helldivers 2's ongoing Major Order has tasked the community with liberating Tibit before the weekend is done, but the war effort on the Galactic West just suffered a fatal setback and High Command is blaming distracted divers for the loss.
success keeps continuing, and with every Major Order issued by High Command, the game keeps improving. That's not to say it's perfect, however — as one unfortunate mechanic may actually result in the game crashing completely. Though is packed with hours of fun content, the game itself can sometimes be buggy, which is not that surprising considering it was just released in February. One unfortunate bug, however, may ruin a squad's fun completely.
It all comes back to Malevelon Creek. Helldivers 2 players smashed the latest major order, and now a new one's come in to shut down an Automaton factory on planet Tibit, but we're going to have to punch through some other planets first, and the infamous Malevelon Creek is marked for liberation once again.
The objective known as Operation Swift Disassembly is an exciting push of momentum against the threat of the Automatons, but soldiers of Super Earth would be unwise to place too much stock in its success. Unlike most online multiplayer games, has a constantly updating narrative based around the tides of the Galactic War. Progress is partly determined by the community's efforts in each Major Order, but the overall path is also shaped by a game master who ultimately controls the story.
Helldivers 2 has dropped two brand-new Stratagems in the game, giving players a couple of new options to help gamers fight off the Terminid and Automaton hordes on the battlefield. While Helldivers 2 already features plenty of ways to take down enemies, every bit of support helps.
Despite Helldivers 2 players being encouraged to move away from their enthusiastic bug-squashing in favor of some brutal bot-smashing, there are still a surprising amount of Helldivers not joining in on the latest Major Order, which isn't very democratic of them.
Helldivers 2’s live service storytelling has been one of the biggest factors contributing to its enduring success, and it looks like the co-op shooter is ready to take another significant step forward in those efforts.
Helldivers 2 players have been issued a brand new Major Order, and it seems it's taking direct aim at all of the dedicated bug-squashing fans who aren't so enthusiastic about spilling oil from the deadly Automatons.
With the current Major Order looking all but complete, Helldivers 2 players are attempting to rally their fellow soldiers to the fight on Mantes. The issue, though, is that plenty of people don't fancy the fight against the Automatons.
Players all across the known galaxy converge on certain planets under the name of spreading Managed Democracy in the game Through immersive and organic storytelling reminiscent of the enigmatic gamemaster known as Joel shapes the greater narrative of the game as players contend with hordes of bugs and bots. One way Arrowhead Game Studios directs story efforts is by issuing Major Orders. These missions direct the overall strategy and aims of the playerbase.