Despite splitting its galactic war relatively evenly across multiple factions, hasn't managed to maintain an equal divide between the Terminid and Automaton fronts, with the playerbase generally favoring the Terminids. As the galactic war of progresses, however, with the potential for new factions to be added, there are some potential ways to alleviate the relative unpopularity of fighting automatons — that is, if the disparity between them is seen as an issue worth trying to solve.
For the most part, fighting against the Terminids is seen as the «default» of, with bugs featuring heavily in the game's promotional material, cover art, and its initial tutorial. As a result, most new players will tend to gravitate toward the Terminid front of the war first, as the game positions them as the default experience. With the developers at Arrowhead Game Studios potentially looking to add a new faction to , splitting up the playerbase even further, it might be worth looking at ways to encourage a more even spread of players across multiple fronts.
Except for periods where a Major Order directs players toward the Automaton front, the Terminid front has been consistently much more popular among the general playerbase of, with at times more than double the player count. This is arguably a problem that doesn't necessarily need to be «solved.» However, as Major Orders and — to a lesser extent — Personal Orders already serve as tools that can push players toward certain fronts, sectors, or planets, one possible solution is to increase the rewards gained from Automaton operations, or have them offer unique rewards.
For a number of reasons, Automaton missions can generally be considered more difficult than their Terminid counterparts, and while the perception of difficulty varies from player to player, Automaton missions do at least require a different playstyle and favor different loadouts. Considering the relative popularity of the Terminid-occupied planets, there's likely a sizable portion of playerbase that has rarely or even never played an Automaton mission. While it wouldn't be advisable to restrict which missions players can take, making Automaton missions more rewarding would encourage more variety and spread the playerbase more evenly.
Although it might seem like an artificial way to boost the player population of the naturally less popular option, many other online games have already put similar systems into practice. MMOs like, for example, often reward players with extra experience and resources for publicly queueing for lower-level dungeons, maintaining a healthy population of players for low-level or unpopular content. Similarly, online horde shooters like, offer bonuses for publicly queueing into random
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As the community continues to fight in Super Earth's galactic war, one dedicated play has envisioned a simple yet effective solution to one of the game's persistent problems: Supply lines. While Arrowhead Studios does an excellent job of introducing mechanics and concepts to players, one aspect that isn't clarified when starting up the game is how interplanetary travel works. Fortunately, with such a committed player base, it didn't take long for players to learn about supply lines but despite the discovery, many are still unclear on how they actually work.
In an era rife with microtransactions and games released in buggy conditions, titles like and are saving modern gaming as we know it. For years, publishers have come to rely on aggressive tactics to drain every penny possible from consumers post-launch. The commercial and critical success of ,, and other recent examples like prove that if a game is well-made and fun to play, buyers will support it. The cost of AAA game production is skyrocketing, and while that, too, is a problem plaguing the industry, predatory microtransactions are not the answer – quality is.
A new threat is emerging on the Automaton front in , and it may be significant enough to turn the tide of battle. Arrowhead Game Studios' third-person co-op shooter has excelled as a live-service title through its ongoing story, in which players are embroiled in the Galactic War as Super Earth's elite Helldiver units. So far, the Helldivers have seen more success than failure, but a new Automaton enemy could put Super Earth's latest offensive in jeopardy.
One creative fan is likely to give players of the game nightmares thanks to an incredibly detailed Charger model they shared on Reddit. has been a popular game among many people since its release on February 8, 2024, even reaching popularity across many social media platforms. has a heavy emphasis on teamwork and cooperation, which makes it stand out above other similar games. It's also become quite a popular game for fans to joke around about, oftentimes sharing the call to spread democracy and freedom from the Terminids and Automatons.
The objective known as Operation Swift Disassembly is an exciting push of momentum against the threat of the Automatons, but soldiers of Super Earth would be unwise to place too much stock in its success. Unlike most online multiplayer games, has a constantly updating narrative based around the tides of the Galactic War. Progress is partly determined by the community's efforts in each Major Order, but the overall path is also shaped by a game master who ultimately controls the story.
players who find themselves constantly running out of Stratagems need not fear as the community has discovered a way of calling in air support for free. In order to push back the hordes of Automatons and Terminids besieging the galaxy, Helldivers need more than just their standard-issue firearms; to really stand a chance, they've got to call in the big guns. The problem with that is that these Strategems all work on a cooldown meaning it's possible to be caught out without the ability to call in additional support.
As progresses and sees more updates to both help and harm Helldivers, the Automatons may be about to unleash the worst enemy yet. already has a handful of powerful enemies in both factions, like the Bile Titan or Hulk that strike fear in the hearts of players. Many of these tough enemies are heavily armored units that are not easy to kill but can easily kill Super Earth's Helldivers. Luckily, new weapons and timely balance changes have helped lessen the strain that harder difficulties were causing.
One of the toughest Terminid enemies to fight in is the Bile Titan, but bringing the right grenade makes them easier to kill. has a plethora of heavily armored enemies that are major annoyances for players, and while they rarely spawn at lower levels, they can still heavily complicate missions. On the highest difficulty, Helldive, these enemies often spawn in packs and can easily overwhelm Helldivers, leading to a failed mission.
If you’re playing Helldivers 2 and finding the game crashes more than usual, you’re not alone. Developer Arrowhead has said a lot of players are currently being affected by a crash issue, which is linked to the release of a recent patch, and it’s on the case.
boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.
While players may spend most of their time gunning down Terminids and Automatons, one fan is making the community stop and think about their actions. The over-arching story of the game sees the army of Super Earth charging around the galaxy in an effort to eradicate the evil forces that have staked their claim on some planets that are in need of some democracy and freedom. Yet despite the fervor Super Earth demands of its Helldivers, it's worth stopping to think about what it would be like to die at the hands of such an impassioned soldier.
Of the many possible points of interest that players can find in , one secondary objective in particular offers potentially the most value, making it an absolute priority for any squad that wants to gain as many rewards as possible. Clearing side objectives and destroying enemy camps in can be vital to successfully completing missions and speeding up the resource grind, as each additional objective completed can offer both extra end-of-mission rewards and powerful field benefits.