Following a series of controversial weapons nerfs in , developer Arrowhead Studios confirmed that it will soon be adjusting the difficulty on certain enemies. When the most recent balance patch for dropped, the community was divided on how certain weapons had been adjusted, insisting that the developer should focus on buffing equipment rather than making it weaker. In the days that followed, players have vocally expressed their frustration that their favorite firearms are now no longer effective on the game's harder difficulty settings.
Per IGN, a message posted to the Discord by community manager Spitz confirmed that Arrowhead will be tweaking how some of the more monstrous enemies behave in the game to make challenging encounters a little more fair. Spitz noted that the team has listened to the feedback provided by players and is currently adjusting the spawn rate and health pools of bigger enemies. While no specific enemies were named, it's assumed the major problems are the Bile Titan and Charger Terminds, both of which are considered to be some of the toughest and most aggressive enemies in the game.
In the same message, Spitz further noted that the nerf to enemy spawn rates and health will arrive as a hotfix rather than a full update, stating that Arrowhead has yet to lock in an official release date for the patch. Given the amount of frustration the weapon nerfs caused, it's likely the hotfix will be pushed out sooner rather than later but until then Helldivers will need to rely more on their Stratagems to take out those terrifying beasts. This was actually the initial intention behind the recent balance update as Arrowhead stated that it wanted players to feel more reliant on their support kit than primary weapons.
Aside from the incoming hotfix, players have a lot to be excited about when it comes to the game's future. Arrowhead recently unveiled the game's next Battle Pass which includes plenty of new cosmetic items as well as several new weapons including a shotgun that fires lightning and a laser rifle that chews through Automaton armor. The most hot-anticipated addition is undoubtedly the mech suits, a support item that was unearthed by datamining through the game's folders and is confirmed to arrive in the near future.
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added its first new Terminid enemy to the game, but they are more dangerous when players least expect them. has introduced a welcome update trend of releasing new content consistently and often as the result of player actions. This has kept players on their toes for updates at any time, but also kept retention and support for the game. The game is set to recieve a new Warbond every month as well, so it would seem that available Helldiving equipment will continue to evolve alongside new enemies and mission types.
As progresses and sees more updates to both help and harm Helldivers, the Automatons may be about to unleash the worst enemy yet. already has a handful of powerful enemies in both factions, like the Bile Titan or Hulk that strike fear in the hearts of players. Many of these tough enemies are heavily armored units that are not easy to kill but can easily kill Super Earth's Helldivers. Luckily, new weapons and timely balance changes have helped lessen the strain that harder difficulties were causing.
boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.
Super Earth's galactic war in never rests and based on some recent clips, the fight is about to become a whole lot more frantic. Following the game's launch, the community has already been spread thin fighting on two separate fronts in an effort to push back the enemy forces of the insectioid aliens known as the Terminids and the deadly robots called the Automatons. If that wasn't challenging enough a third faction is seemingly creeping into but it should be familair to anyone who played the original game.
As the Galactic War in continues to evolve, new challenges are constantly being introduced, giving players plenty of opportunity to experiment with new strategies. A recent Major Order has refocused the war effort on the Terminid front, tasking Helldivers with activating the newly operational Terminid Control System in unique missions similar to those in the failed Automaton defense campaign. Getting the Terminid Control System up and running brings its own difficulties to the game, however, and there are a couple underrated Stratagems that can really shine in these unique missions.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
makes a point of throwing droves of enemies at players but those who do their best to avoid combat may be shocked to learn that enemies have a few extra tools in their arsenals to detect sneaky players. During some of the game's larger open-world missions, Helldivers have the option to engage with roving bands of foes or, if they're careful, sneak past without raising the alarm. That's easier said than done, especially when the Terminids can use more than one of their sense to track their prey.
is already filled with gigantic enemies but one knowledgeable player may have just stumbled upon another huge monster that could be added to the game in a future update. While the ever-popular sequel to the original game brought with it plenty of returning foes, there are a few key players in the galactic war that have yet to make the jump. However, a recent discovery suggests that a powerful type of Terminid that's thus far been missing is actually hiding under players' noses.
Boosters in are unique enhancements that provide you with special bonuses for the duration of a mission, significantly improving your abilities and resources. Once acquired with your hard-earned Medals, awarded for successful missions, these Boosters can be applied to every mission afterward. A total of six Boosters can be unlocked from the Mobilize Warbond pages and just one from the Steeled Veterans Warbond pages, offering a variety of strategic advantages to tailor your gameplay experience.
delivers a significant chunk of its content through Warbonds, and while two came alongside the game's launch, a new Warbond is being added to the game just over a month later. Warbonds work much like the battle passes that have become common in live-service games, but they allow players a decent amount of agency in determining the order in which each Warbond's items are unlocked. This new Warbond, called Cutting Edge, is bringing not only new cosmetic items, but new weapons and armor as well.
The upcoming addition of mechs is a source of significant excitement in , but getting them could require some extra effort in the Galactic War. As a feature first introduced in the original, exosuits provide a unique way to power up at the cost of mobility. For soldiers used to deploying on missions with light armor and outrunning enemies whenever possible, their inclusion in could represent a big shift in strategy.
's new patch has been released, bringing impressive features such as environmental hazards to the game. It has, however, introduced several balancing updates for weapons and stratagems, which have been controversial with those who have invested more time into the game.