In , facing off against the Automatons is a terrifying experience, but each unit can strike different levels of fear into Helldivers. The insect Terminid faction fits into the horror sci-fi theme goes for, but the Automatons feel like the perfect fit. These endlessly mass-produced robots have given Helldivers their fair share of trouble, especially with an invasion shortly after launch that was so brutal it required a nerf for a specific type of mission. So far, it would seem the consensus is that, while both factions are far from easy, the Automatons are the more difficult fight.
Compared to the Terminids, the Automatons, likely the Cyborg replacement for , utilize more ranged units, with some tanky melee units, to attack Helldivers. They will not swarm in numbers as much as the Terminids, but being overrun by the Automatons is hard to come back from and feels like an instant mission failure. Most of the Automatons use heavier armor than Helldivers may be used to, requiring proper heavy weapon shots to precise points. This makes battles against the Automatons more strategic than when facing the Terminids.
These Automatons are the most common unit Helldivers will face on a mission. While they're all the same unit, their name is differentiated by the weapons they use. These units like to shoot at Helldivers as they close the gap to raise their accuracy, with their damage being considerable from the units that carry grenades/rocket launchers. The counter to this is that these Troopers are extremely fragile, often only requiring one or two bullets to the head to kill.
The Commissar is not very different from the Troopers, with two major differences. The first is that these units will often be the ones to call in reinforcements, and the Commissars are more likely to chase Helldivers around for melee attacks. These units have powerful melee attacks and, like the Terminid Hunter, can easily kill in swarms. However, this unit is also fragile and can be dispatched with a headshot.
's Scout Striders are the most mobile unit in the Automaton army and often come in packs of two to four. They deal a sizable amount of damage and are heavily armored from the front. At range, these units are not much of a threat but can become terrifying when surrounded at close range. The only way to defeat these units is with well-aimed shots at the rider's head or heavy weapons capable of penetrating the body of the Strider. However, this will occasionally allow the rider to disembark and continue fighting.
The Dropship is a unique enemy unit for, as it will not outright attack the player but can be destroyed. The point of the Dropship is to reinforce the Automatons with mostly high-level troops. This makes them terrifying to
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boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.
Despite splitting its galactic war relatively evenly across multiple factions, hasn't managed to maintain an equal divide between the Terminid and Automaton fronts, with the playerbase generally favoring the Terminids. As the galactic war of progresses, however, with the potential for new factions to be added, there are some potential ways to alleviate the relative unpopularity of fighting automatons — that is, if the disparity between them is seen as an issue worth trying to solve.
While players may spend most of their time gunning down Terminids and Automatons, one fan is making the community stop and think about their actions. The over-arching story of the game sees the army of Super Earth charging around the galaxy in an effort to eradicate the evil forces that have staked their claim on some planets that are in need of some democracy and freedom. Yet despite the fervor Super Earth demands of its Helldivers, it's worth stopping to think about what it would be like to die at the hands of such an impassioned soldier.
Despite being deep in the trenches of a galactic war, forces can still look pretty cool with some of the impressive armor options available. Eradicating the rising alien threats in the galaxy while spreading the good word of Super Earth's managed democracy can be a tough job and one that requires only the best of outfits. Although the armor worn will undoubtedly become covered in dirt, blood, and bullet holes, that is no excuse not to look good.
A new source of danger has started to show up in , and unlike most threats, it doesn't actually have anything to do with Terminids or Automatons. Whether attempting to rescue civilians from Automatons or gunning down new flying bugs in , there's already more than enough to worry about for the soldiers of Super Earth. The Galactic War takes no prisoners, however, and it's wise to be prepared for any sort of challenge, even the kind that has nothing to do with the war itself.
With the recent changes, which have seen enemy spawn rates and weapon types changed to improve balancing, it would appear that developer Arrowhead has also sneakily added a new enemy type. This new Terminid has been spotted by players in recent missions but is nowhere to be found in any of the game's official patch notes.
Following a series of controversial weapons nerfs in , developer Arrowhead Studios confirmed that it will soon be adjusting the difficulty on certain enemies. When the most recent balance patch for dropped, the community was divided on how certain weapons had been adjusted, insisting that the developer should focus on buffing equipment rather than making it weaker. In the days that followed, players have vocally expressed their frustration that their favorite firearms are now no longer effective on the game's harder difficulty settings.
Boosters in are unique enhancements that provide you with special bonuses for the duration of a mission, significantly improving your abilities and resources. Once acquired with your hard-earned Medals, awarded for successful missions, these Boosters can be applied to every mission afterward. A total of six Boosters can be unlocked from the Mobilize Warbond pages and just one from the Steeled Veterans Warbond pages, offering a variety of strategic advantages to tailor your gameplay experience.
delivers a significant chunk of its content through Warbonds, and while two came alongside the game's launch, a new Warbond is being added to the game just over a month later. Warbonds work much like the battle passes that have become common in live-service games, but they allow players a decent amount of agency in determining the order in which each Warbond's items are unlocked. This new Warbond, called Cutting Edge, is bringing not only new cosmetic items, but new weapons and armor as well.
The shifting tides of the Galactic War can bring constant changes to the experience, but one recent adjustment to the game completely overhauls the way that armor should be approached in every mission. Although the best offense is a good defense is typically a good mantra when it comes to games, it hasn't always been true of. With the newest update, however, the list of effective armor choices has grown significantly, making for more diverse and interesting strategic options to deploy against the Terminids and Automatons.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.