One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
The Anti-Material Rifle can be found as part of the Stratagems from the Patriotic Administration Center section of your Destroyer ship. Some of the best upgrades in are located here, but there are different prerequisites for unlocking each of them. For example, the Autocannon Stratagem requires you to be Level 10 with your character first before you can use it during any type of mission.
There are six sections of your Destroyer ship, including the Patriotic Administration Center, Orbital Cannons, Hangar, Bridge, Engineering Bay, and Robotics Workshop. Each area offers a variety of upgrades you can pick from for upcoming missions.
You can get the Anti-Material Rifle from your available Stratagems by spending 5,000 Requisition Slips on the weapon when you are at least Level 2. It shouldn't take you long to unlock the weapon in since you can progress through the first few levels fairly quickly as you complete missions. Try to engage with Points of Interest, or side missions, during a deployment to gain more XP from matches.
Once you have the Rifle unlocked, you can call for it as a supply drop within a mission, but only when you equip the weapon as part of your character's loadout. When you have the chance, press Down, Left, Right, Up, and Down to summon the weapon to your location. It should take around three seconds in for this new addition to your arsenal to land near your character from a Hellpod.
Considered a support sniper weapon, the Anti-Material Rifle is designed to take down high-priority targets from a distance. This weapon is perfect for taking down enemies with heavy armor, such as Automaton Tanks in . Remember to carefully aim for weak points on various enemy types with the Rifle to deal extra damage to whatever you are trying to hit with your shots.
You have unlimited uses of the Rifle throughout a mission, but keep in mind that it has a 480-second cooldown before you can call it in again. Conserve your ammunition with the weapon for as long as you can to utilize the Rifle for as long as possible. When you get the Anti-Material Rifle in , you should consider which situations or objectives work best for the weapon to maximize its potential.
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.
Despite all the success and hype around the mechs of , the upcoming mech farming game may be Steam's next big thing. 2024 has been a year of indie games and smaller studios taking the spotlight, and is no exception. The cooperative shooter has become one of the most popular releases in gaming history while continuing its development with well-timed content updates. However, early previews show it may be the perfect game for those who want a more relaxing and casual experience.
The 500kg Eagle Bomb in is a powerful explosive, capable of annihilating nearly any target in its vicinity upon dropping, effectively clearing a large area around the impact site. This Offensive Eagle Stratagem is deployed from the Eagle Fighter, an aerospace craft designed for ground assault to aid Helldiver missions. It represents the ultimate upgrade in the Hangar category, marking it as one of the most destructive Stratagems.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
Although is, for the most part, a game that's easy to learn in terms of moment-to-moment gameplay, the exact workings of the galaxy-spanning war for liberation that the game centers its overarching progression around can be a little harder to intuit. Pitting players against (at the moment) two different factions on separate fronts of an unending war, centers much of its overarching narrative and gameplay progression around liberating and occasionally defending planets from Terminids and Automatons, with Major Orders designating specific objectives for the entire playerbase to achieve over periods of time.
The biggest threat to democracy in isn't bugs or Automatons — sometimes, it's other players. Despite being a relatively new game, has already developed a devoted community. That largely stems from its co-op gameplay, which encourages, if not requires, concentrated teamwork. It's not always perfect — selfishness isn't unheard of in . Still, players soldier on, working to get more players invested in the effort to spread democracy through the universe.
Arrowhead has announced a new patch for on PC. The update will introduce new planetary hazards such as fire tornadoes and meteor showers to make for much harder environments.
Rescuing civilians is one of the most challenging activities currently available in . As the name suggests, players are required to evacuate civilians to safety. What makes this difficult is that you must defend against a relentless wave of Automatons. The civilians also have deficient health and will die if hit a single time. While there is no easy way to accomplish this goal, there are ways to reduce the chances of failure.
Although the playerbase of has developed a meta, pinning down the game's best weapons and Stratagems, a new update from developer Arrowhead Game Studios promises to shake up the game's existing options in a future patch. With the game's first few updates having been almost totally devoted to fixing bugs and server issues, 's gameplay has yet to see any significant updates, although additions like new Stratagems and weapons have been teased by the developers. With the game's server issues mostly fixed, however, Arrowhead seems to be gearing up for a more gameplay-focused update.
After finding an immense amount of success on Steam, both and are the target of scammers trying to trick consumers into purchasing the wrong product. Whenever a game manages to make waves within the community, there's always someone who tries to capitalize on the hype by either creating an inferior project or by simply editing a Steam listing to obscure an already existing game. Fortunately, internet-savvy users are usually quick to point out listings that aren't legitimate.
In , facing off against the Automatons is a terrifying experience, but each unit can strike different levels of fear into Helldivers. The insect Terminid faction fits into the horror sci-fi theme goes for, but the Automatons feel like the perfect fit. These endlessly mass-produced robots have given Helldivers their fair share of trouble, especially with an invasion shortly after launch that was so brutal it required a nerf for a specific type of mission. So far, it would seem the consensus is that, while both factions are far from easy, the Automatons are the more difficult fight.
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.