Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
The Terminid faction currently has eight enemy types that can be encountered in missions. Each one has varying levels of spawn rates, but the higher the difficulty the more likely the challenging insects will come out to fight. Much like the Automatons, the Terminid's armor values vary based on the type, but the majority use medium or light armor that's easier to penetrate. The ones that use heavy armor come with the trade-off of lower mobility, to an extent, to balance them out.
The Terminid Warrior is one of the three most common insects one will face, but they are also the easiest. These bugs come with medium armor covering their head and front body, but the rest are susceptible to any form of damage. Warriors also have average speed, so they will not sneak or catch up to a Helldiver easily. Once at melee range, they become annoying and can kill in swarms, but most Helldivers will be able to dispatch them before this gap can be closed.
Scavengers are the weakest of the Terminids, having no armor, small size, minimal damage output, and easily dispatched by a single bullet. The only aspects they have going for them are their agility and ability to call in Bug Breaches that summon swarms of higher-tier Terminids. This ability to often call in Bug Breaches and complicate missions is what makes them annoying at all, and sneaking past patrols can help save reinforcements. Without it, Scavengers would feel like most modern-day insects, too small and fragile to pose any real threat.
Hunters are the last of the three most common Terminid enemies and are the most troublesome to deal with of the three. Though they are very fragile, their agility and ability to jump around make them hard to lock onto. They deal considerable damage and even a small group of two to three Hunters can easily take out a Helldiver. The only reason they are not more annoying is that they can be dispatched just as quickly as the Scavengers, making them the glass cannon troop of the Terminid faction.
The Bile Spewer is another average-speed Terminid, with a health pool slightly above that of the Warriors. Its giant back is its weakness and easy to hit, which would make it surprising as to why the Bile Spewer is so annoying. The reason is that its rather long-ranged acid attack can instantly kill Helldivers, and
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Despite being deep in the trenches of a galactic war, forces can still look pretty cool with some of the impressive armor options available. Eradicating the rising alien threats in the galaxy while spreading the good word of Super Earth's managed democracy can be a tough job and one that requires only the best of outfits. Although the armor worn will undoubtedly become covered in dirt, blood, and bullet holes, that is no excuse not to look good.
The 500kg Eagle Bomb in is a powerful explosive, capable of annihilating nearly any target in its vicinity upon dropping, effectively clearing a large area around the impact site. This Offensive Eagle Stratagem is deployed from the Eagle Fighter, an aerospace craft designed for ground assault to aid Helldiver missions. It represents the ultimate upgrade in the Hangar category, marking it as one of the most destructive Stratagems.
As the Galactic War in continues to evolve, new challenges are constantly being introduced, giving players plenty of opportunity to experiment with new strategies. A recent Major Order has refocused the war effort on the Terminid front, tasking Helldivers with activating the newly operational Terminid Control System in unique missions similar to those in the failed Automaton defense campaign. Getting the Terminid Control System up and running brings its own difficulties to the game, however, and there are a couple underrated Stratagems that can really shine in these unique missions.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
With the recent changes, which have seen enemy spawn rates and weapon types changed to improve balancing, it would appear that developer Arrowhead has also sneakily added a new enemy type. This new Terminid has been spotted by players in recent missions but is nowhere to be found in any of the game's official patch notes.
The managed democracy of Super Earth wants players to perceive that the Terminds are evil and disgusting arthropods in however, the government has obscured the actual truth behind the war. The game drops hints that humans have sown the seeds for the current conflict for nearly a century. While the reasons for war are varied, the driving force for the ongoing Terminid War is the fuel extracted from decomposing genetically modified bugs.
Following a series of controversial weapons nerfs in , developer Arrowhead Studios confirmed that it will soon be adjusting the difficulty on certain enemies. When the most recent balance patch for dropped, the community was divided on how certain weapons had been adjusted, insisting that the developer should focus on buffing equipment rather than making it weaker. In the days that followed, players have vocally expressed their frustration that their favorite firearms are now no longer effective on the game's harder difficulty settings.
Boosters in are unique enhancements that provide you with special bonuses for the duration of a mission, significantly improving your abilities and resources. Once acquired with your hard-earned Medals, awarded for successful missions, these Boosters can be applied to every mission afterward. A total of six Boosters can be unlocked from the Mobilize Warbond pages and just one from the Steeled Veterans Warbond pages, offering a variety of strategic advantages to tailor your gameplay experience.
delivers a significant chunk of its content through Warbonds, and while two came alongside the game's launch, a new Warbond is being added to the game just over a month later. Warbonds work much like the battle passes that have become common in live-service games, but they allow players a decent amount of agency in determining the order in which each Warbond's items are unlocked. This new Warbond, called Cutting Edge, is bringing not only new cosmetic items, but new weapons and armor as well.
The shifting tides of the Galactic War can bring constant changes to the experience, but one recent adjustment to the game completely overhauls the way that armor should be approached in every mission. Although the best offense is a good defense is typically a good mantra when it comes to games, it hasn't always been true of. With the newest update, however, the list of effective armor choices has grown significantly, making for more diverse and interesting strategic options to deploy against the Terminids and Automatons.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.