Although is, for the most part, a game that's easy to learn in terms of moment-to-moment gameplay, the exact workings of the galaxy-spanning war for liberation that the game centers its overarching progression around can be a little harder to intuit. Pitting players against (at the moment) two different factions on separate fronts of an unending war, centers much of its overarching narrative and gameplay progression around liberating and occasionally defending planets from Terminids and Automatons, with Major Orders designating specific objectives for the entire playerbase to achieve over periods of time.
Unfortunately, exactly how the galactic war works can be somewhat confusing to parse, and recent Major Orders have caused some players to express frustration with the system's general lack of clarity. The first failure of a Major Order, in which players were directed to defend planets from Automaton invasions, the seemingly slow progression of the following Major Order to liberate Veld, and even the minimal liberation progress of planets like Malevelon Creek and Erata Prime have all led to a lot of confusion regarding exactly how liberating planets is supposed to function.
Liberating planets in is essentially similar to depleting the health bar of a boss — as some dedicated players have found and explained on community site helldivers.io, successfully completed operations across the entire playerbase contribute to depleting a planet's «health,» shown visually as increasing the blue portion of the meter, and once a planet's «health» is entirely depleted, that planet is considered to be liberated. Complicating the effort, however, is the fact that enemy forces will constantly push back against liberation progress, essentially acting as a kind of health regeneration effect for planets being liberated.
Another added wrinkle is that different planets can have different «health» and «regen» values, meaning that progression can sometimes feel inconsistent with what the game displays, and even planets that are hosting large portions or even the vast majority of the playerbase might not progress as fast as might be expected. The health regeneration value, in particular, can be manually tuned by the person presiding over 's Galactic War, a GM identified by Arrowhead only as Joel, and is likely adjusted to make sure that large player populations don't make any single planet's liberation especially fast.
On the other hand, defense campaigns, where enemy forces actively attack planets that may have previously been liberated, operate somewhat differently,functioning more like a DPS race between the playerbase and enemy forces. In these campaigns, successfully completing operations depletes the planet's «health,»
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success keeps continuing, and with every Major Order issued by High Command, the game keeps improving. That's not to say it's perfect, however — as one unfortunate mechanic may actually result in the game crashing completely. Though is packed with hours of fun content, the game itself can sometimes be buggy, which is not that surprising considering it was just released in February. One unfortunate bug, however, may ruin a squad's fun completely.
Mushroom structures called Spore Spewers produce a thick fog obscuring everything on Terminid worlds in , making it almost impossible to see around you unless you find and destroy these organic towers. Unless you have the right Stratagem, it can be very hard to take down a Spore Spewer without help. Using the right weapons and gear on Terminid missions will help you topple these huge mushrooms without trouble.
Despite Helldivers 2 players being encouraged to move away from their enthusiastic bug-squashing in favor of some brutal bot-smashing, there are still a surprising amount of Helldivers not joining in on the latest Major Order, which isn't very democratic of them.
A Helldivers 2 player has discovered that the Pelican-1 won't just pick you up from a firefight - it'll also stick around to obliterate your enemies by your side.
Helldivers 2 players are receiving one of two in-game messages: They've either successfully completed the ongoing Major Order, or they failed, and the latter option prohibits them from having sex.
boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.
Despite the variety of mission types in , some strategies may be hurting the overall global liberation effort. has launched to extreme success for a myriad of reasons, one of which is the clever mission planning and liberation mechanic. Liberating planets leads to unlocking new sectors to explore, as well as new content drops based on how the developers have acted so far. These random but also player-driven updates have helped drastically increase the popularity and retention of .
There's a new scent in the air, and it's not the smell of charred bug remains from an orbital strike — it's the smell of freshly brewed coffee from the new coffee mug. is unlike any live-service game in recent memory, capable of pulling together players from all over the world from different walks of life to a common goal. It goes without saying that the fanbase is hungrier for additional content. Arrowhead Game Studios, creators of the game, aren't leaving people wanting and have just announced a new line of merchandise in collaboration with Sony.
The 500kg Eagle Bomb in is a powerful explosive, capable of annihilating nearly any target in its vicinity upon dropping, effectively clearing a large area around the impact site. This Offensive Eagle Stratagem is deployed from the Eagle Fighter, an aerospace craft designed for ground assault to aid Helldiver missions. It represents the ultimate upgrade in the Hangar category, marking it as one of the most destructive Stratagems.
Several players have insisted that they've encountered a new type of flying Terminid but in keeping with the game's satirical tone,Arrowhead Studios' CEO Johan Pilestedt believes it's all nonsense. In the weeks after the game's launch, the community has been hard and working trying to figure out exactly what could be causing the Terminids to spread so rapidly among the stars. Some are speculating that Super Earth itself could be creating the «aliens» but the game's director is trying to throw everyone off the scent.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
Players in face repugnant Teminids and lethal Automatons, but the most dangerous enemy of all may come from within. Feared more than either enemy faction is the enigmatic player known as the «Sample hoarder.» These players can wreak havoc upon their compatriots through selfish and unnecessary behavior, more so than teammates who spam cluster bombs and orbital barrages on their comrades.