Tanks are one of the strongest enemy types belonging to the Automaton faction in due to their heavy armor and deadly firepower that make them hard to beat. These vehicles are almost impossible to destroy without heavy weaponry of some kind. You may have to employ certain Stratagems to have a hope of defeating these machines in the name of true liberty.
Similar to Terminid Bile Titan enemies in , Tanks are almost like mini-bosses that can be deployed from an Automaton Dropship during a mission. Like many other enemies, they have distinct weak points you or your squad could target for better damage. However, the layers of steel protecting a Tank can make it difficult to take down unless you find a way to pierce through its armor.
The best strategy for destroying Automaton Tanks is to team up with allies and have someone distract them, use Sentries, bring heavy weapons, or activate explosive Stratagems that deal the most damage. Having friends with you to fight a Tank can help divide the attention of the slow-moving vehicle. During the time it takes to attack another brave soldier, the rest of your team can target it relentlessly until it falls.
When you are making a solo build for , you may want to consider bringing a Sentry or drone with you before heading into an Automaton mission. Without allies or someone else for a Tank to attack, it can be extremely difficult to defeat the vehicle. The only way a 1v1 battle with a Tank could work is when you equip specific weapons designed to combat vehicles or enemies with heavy armor.
The Robotics Workshop section of your Destroyer ship has several Stratagems you can unlock that deploy Turrets or Sentries to your position during a mission.
From the Patriotic Administration Center of your ship, you can unlock new weapons in , like the Autocannon or Railgun to fight Tanks. These guns punch through armor like it never existed in the first place, making them the perfect tools to destroy these mini-bosses. Explosives and heavy ordinances are designed to be the solution to machines or insects with too much protection from democracy.
Different Stratagems, such as the Eagle Cluster Bomb or Orbital Precision Strike, are excellent to use against Tanks as well. By simply throwing a beacon toward the enemy vehicle, you can have your Destroyer ship lay waste to whatever obstacle stands in your path. Be careful when using this method to beat an Automaton Tank in, since these Stratagems can easily kill your teammates too.
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presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
Although is, for the most part, a game that's easy to learn in terms of moment-to-moment gameplay, the exact workings of the galaxy-spanning war for liberation that the game centers its overarching progression around can be a little harder to intuit. Pitting players against (at the moment) two different factions on separate fronts of an unending war, centers much of its overarching narrative and gameplay progression around liberating and occasionally defending planets from Terminids and Automatons, with Major Orders designating specific objectives for the entire playerbase to achieve over periods of time.
Arrowhead has announced a new patch for on PC. The update will introduce new planetary hazards such as fire tornadoes and meteor showers to make for much harder environments.
Rescuing civilians is one of the most challenging activities currently available in . As the name suggests, players are required to evacuate civilians to safety. What makes this difficult is that you must defend against a relentless wave of Automatons. The civilians also have deficient health and will die if hit a single time. While there is no easy way to accomplish this goal, there are ways to reduce the chances of failure.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
In , facing off against the Automatons is a terrifying experience, but each unit can strike different levels of fear into Helldivers. The insect Terminid faction fits into the horror sci-fi theme goes for, but the Automatons feel like the perfect fit. These endlessly mass-produced robots have given Helldivers their fair share of trouble, especially with an invasion shortly after launch that was so brutal it required a nerf for a specific type of mission. So far, it would seem the consensus is that, while both factions are far from easy, the Automatons are the more difficult fight.
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.
continues the unending war against multiple factions that threaten Super Earth. It's the duty of every man, woman, and child to help defend Super Earth against intergalactic threats, which results in a new war starting every time the previous one ends. Among the threats to Super Earth that the citizens find themselves in a cycle of wars with are the Cyborgs. However, doesn't have Cyborgs as a faction, and there's a reason behind that — one that might be disturbing to most.
Ship Modules in are special modifications you can unlock to enhance your best Stratagems for upcoming missions. These passive changes can alter anything from Stratagem cooldowns to an explosion's radius, making them a diverse change to your equipment. With many available on your Destroyer, it may be difficult to choose which ones to have activated before your deployment to various worlds.
The most important part of any ship has to be its name. In Helldivers 2, you’re fortunate enough to get a vessel all of your own right away, meaning you need to come up with a name on the spot from the available presets. If you’re unprepared, you might enter something that you end up wishing you could change, but there isn’t an obvious way to edit your choice after it’s been made. In other games, you might need to spend some currency like Warbonds or Super Credits to alter something like this, but that’s not the case here. Once you know the trick, you can alter your ship’s name whenever you wish.