continues the unending war against multiple factions that threaten Super Earth. It's the duty of every man, woman, and child to help defend Super Earth against intergalactic threats, which results in a new war starting every time the previous one ends. Among the threats to Super Earth that the citizens find themselves in a cycle of wars with are the Cyborgs. However, doesn't have Cyborgs as a faction, and there's a reason behind that — one that might be disturbing to most.
has two factions facing Super Earth. The Terminids, or the Bugs, are giant insects with a weakness to fire. And the Automatons, or the Bots, are arguably the deadlier faction since they have more armor and more firepower. Although a third faction was added later in the case of (The Illuminate), which also launched with two factions, it's unlikely that a third faction added to would be Cyborgs, leading to theories as to where they went in the events leading to the sequel.
The Cyborgs from weren't wiped out as a result of endless wars with Super Earth. Instead, it's likelythey became Automatons, fully adapting into robots from their Cyborg state. In some ways, this isn't surprising. Even sympathizing with Cyborgs was enough to get somebody in big trouble with the government of Super Earth. As such, the best option for their survival would've been to join the Automatons, who had a common enemy with them. Since both the Cyborgs and Automatons use the same symbol for their factions, it's even likelier that they joined forces between and .
Considering the treatment that Cyborgs received from Super Earth, their secession was practically inevitable. While it's not clear what sort of treatment the first Cyborgs were given by citizens of Super Earth that led to secession, once they conducted a large-scale terrorist attack that may have resulted in thousands of deaths, Super Earth used that explosion to wage its first war against the Cyborgs. As such, there must've been tensions between these factions beforehand that led to the Cyborgs declaring independence and also attacking Super Earth.
In the game's lore, the explosives are detonated in the center of District 48, and reports say that eight citizens were killed, though those numbers are disputed.
On the other hand, Automatons could've shared the views of the Cyborgs, believing that the people of Super Earth were brainwashed. Even if they didn't, then having the same enemy gives both factions enough of a reason to join forces. Since Super Earth used explosions of any size as a reason to attack the Cyborgs, trying to form an alliance with the Automatons would've likely been easier — and more likely to succeed — than attempting to find common ground with Super Earth.
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The managed democracy of Super Earth wants players to perceive that the Terminds are evil and disgusting arthropods in however, the government has obscured the actual truth behind the war. The game drops hints that humans have sown the seeds for the current conflict for nearly a century. While the reasons for war are varied, the driving force for the ongoing Terminid War is the fuel extracted from decomposing genetically modified bugs.
Although is, for the most part, a game that's easy to learn in terms of moment-to-moment gameplay, the exact workings of the galaxy-spanning war for liberation that the game centers its overarching progression around can be a little harder to intuit. Pitting players against (at the moment) two different factions on separate fronts of an unending war, centers much of its overarching narrative and gameplay progression around liberating and occasionally defending planets from Terminids and Automatons, with Major Orders designating specific objectives for the entire playerbase to achieve over periods of time.
is a game with plenty of strategic possibilities, but there's one key aspect of tactics that has been misrepresented from the start. Some areas where the game can be confusing have to do with bugs present at its launch, like the armor issue that has rendered heavy armor significantly less useful than intended. On the other end, however, some information can be deliberately withheld with the intention of making the game easier to get into rather than harder.
Boosters in are unique enhancements that provide you with special bonuses for the duration of a mission, significantly improving your abilities and resources. Once acquired with your hard-earned Medals, awarded for successful missions, these Boosters can be applied to every mission afterward. A total of six Boosters can be unlocked from the Mobilize Warbond pages and just one from the Steeled Veterans Warbond pages, offering a variety of strategic advantages to tailor your gameplay experience.
The shifting tides of the Galactic War can bring constant changes to the experience, but one recent adjustment to the game completely overhauls the way that armor should be approached in every mission. Although the best offense is a good defense is typically a good mantra when it comes to games, it hasn't always been true of. With the newest update, however, the list of effective armor choices has grown significantly, making for more diverse and interesting strategic options to deploy against the Terminids and Automatons.
Though some of the weapons in may be considered trash, they may not be as bad as they seem at face value. As the game has increased its player base, the weapons available to Helldivers have been placed into a community hierarchy. Though some guns may be marginally better than others, every weapon has its strengths and is viable for any mission. This flexibility, which transfers to most aspects of, has helped propel the game to success along with its chaotically fun gameplay.
Grenades can serve many uses in , but one special use is one many Helldivers do not think about. At first, most would think the purpose of grenades is to close Terminid Hives and Automaton Fabricators or quickly eliminate a small group of weak enemies. However, grenades can serve a multitude of purposes in beyond those, and learning when to use them with proper resupplying can make or break harder missions.
The toughest enemies in often take the game's best weapons to defeat, but one clever trick can accomplish the same job for less investment. One of the best things about s gameplay is the numerous ways to handle missions. Stealth can shorten missions while limiting the number of enemies fought, or Helldivers can opt to go in loud and destroy all enemies of Super Earth. In the latter course, many different weapons and strategies can accomplish this.
Live-service games can feel like a blight on the video game industry sometimes, but if proves anything, it's that the situation is a little more complicated than that. As a third-person, bigger budget sequel to an acclaimed top-down shooterpacks a lot of interesting action and strategic gameplay into an online co-op experience. It's also had a bit of a problematic launch, with overburdened servers, optimization issues, and way too many error codes making it difficult to actually play the game — but it's still managed to quickly attract a community of ardent fans.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.