Ship Modules in are special modifications you can unlock to enhance your best Stratagems for upcoming missions. These passive changes can alter anything from Stratagem cooldowns to an explosion's radius, making them a diverse change to your equipment. With many available on your Destroyer, it may be difficult to choose which ones to have activated before your deployment to various worlds.
Six sections of your ship have Modules available, including the Patriotic Administration Center, Orbital Cannons, Hangar, Bridge, Engineering Bay, and Robotics Workshop. Similar to the best Stratagems in , the Modules in these categories only affect specific equipment tied to each section. For example, a turret Sentry Stratagem comes from the Robotics Workshop, so any Module from that area would most likely impact that gear alone.
Only three Modules exist for every section of your Destroyer. While the first one from each category will already be available for purchase, you need to buy the previous modification to have access to the next Module.
Module
Description
Affected Equipment
Power Steering
Steering during Hellpod deployment is improved.
N/A
The Power Steering Module doesn't improve any Stratagems, but it directly impacts how you respawn on the battlefield. Whenever you die during a mission, you eventually return in a Hellpod that acts as a high-speed projectile hurtling toward a world's surface. This modification gives you better control of this vessel's descent, which significantly damages any enemy it hits while landing in .
Module
Description
Affected Equipment
Dynamic Tracking
Deployment for all Sentry Stratagems is reduced.
Sentries can be tough Stratagems to use during missions since they take a long time to deploy before activating. The Dynamic Tracking Module helps reduce the time it takes for a turret to mobilize, giving you and your squad an automated defense system to help against waves of enemies. This is one of the best upgrades in for defensive missions that focus on protecting certain areas.
Module
Description
Affected Equipment
Zero-G Breech Loading
Orbital Stratagem cooldown times are reduced by 10%.
Some of the Stratagems with the least cooldown in come from the Orbital Cannons section of your ship. The Zero-G Breech Loading Module decreases the time it takes to activate an Orbital ability even further, allowing you to use air strikes in rapid succession. While not all the Orbital Stratagems are versatile for every mission type, some, like the Orbital Laser or Precision Strike, are always effective.
According to a video by YouTube creator Legacy Gaming, Orbital Stratagems are great for beginner builds in. The simplicity of these abilities makes them great tools for early low-level
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The 500kg Eagle Bomb in is a powerful explosive, capable of annihilating nearly any target in its vicinity upon dropping, effectively clearing a large area around the impact site. This Offensive Eagle Stratagem is deployed from the Eagle Fighter, an aerospace craft designed for ground assault to aid Helldiver missions. It represents the ultimate upgrade in the Hangar category, marking it as one of the most destructive Stratagems.
Boosters in are unique enhancements that provide you with special bonuses for the duration of a mission, significantly improving your abilities and resources. Once acquired with your hard-earned Medals, awarded for successful missions, these Boosters can be applied to every mission afterward. A total of six Boosters can be unlocked from the Mobilize Warbond pages and just one from the Steeled Veterans Warbond pages, offering a variety of strategic advantages to tailor your gameplay experience.
It's no secret that is closely based on. was first a 1959 novel written by Robert Heinlein, which was later adapted into a 1997 movie (albeit with a completely different set of morals). Since then, two sequels, two TV series, various animated films, tabletop and video games have followed, with the most recent being the licensed game .
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.
continues the unending war against multiple factions that threaten Super Earth. It's the duty of every man, woman, and child to help defend Super Earth against intergalactic threats, which results in a new war starting every time the previous one ends. Among the threats to Super Earth that the citizens find themselves in a cycle of wars with are the Cyborgs. However, doesn't have Cyborgs as a faction, and there's a reason behind that — one that might be disturbing to most.
Tanks are one of the strongest enemy types belonging to the Automaton faction in due to their heavy armor and deadly firepower that make them hard to beat. These vehicles are almost impossible to destroy without heavy weaponry of some kind. You may have to employ certain Stratagems to have a hope of defeating these machines in the name of true liberty.
While the majority of your success lies in which weapons and armor you carry when facing off against the Terminids and Automatons on various missions in Helldivers 2, you shouldn’t overlook what your ship can do to support you. Besides just naming your destroyer, there’s far more you can do to customize it with modules. Whereas weapons and Boosters will impact you and your squad on a more constant basis, ship modules come in clutch when you need to bring out the big guns, aka Stratagems. These power weapons are already enough to turn the tide of a tough fight, but when you add in the right ship modules, you’ll be cooking bugs for breakfast.
The most important part of any ship has to be its name. In Helldivers 2, you’re fortunate enough to get a vessel all of your own right away, meaning you need to come up with a name on the spot from the available presets. If you’re unprepared, you might enter something that you end up wishing you could change, but there isn’t an obvious way to edit your choice after it’s been made. In other games, you might need to spend some currency like Warbonds or Super Credits to alter something like this, but that’s not the case here. Once you know the trick, you can alter your ship’s name whenever you wish.
The Destroyer ship that acts as your hub in has many different upgrades you can unlock for some of the best equipment for you or your squad. These range from powerful Stratagems that provide weapons or orbital support to Modules that enhance various aspects of your ship. The best upgrades you can obtain early can redefine a mission's difficulty and make objectives far easier to complete.
An elite enemy type of the robotic Automatons in is the Devastator, or a huge armored foot soldier that can be difficult to beat. You'll encounter these tank-like soldier upgrades during Bot missions or on specific objectives on different worlds. Stopping this threat against the spread of liberty relies on your ability to recognize vulnerable spots on this otherwise unstoppable killing machine.