Baldur's Gate 3's third act gets a bad rap. At launch (and after a patch in November), it was a bit buggy, so that's fair, but now that the kinks have been ironed out, a lot of people are still put off by its tone, pacing, and structure. The in-depth city where any building could house secrets or quests is a far cry from the rough wilds of the first two acts, changing up how we explore and navigate this world, and Larian Studios is keenly aware of the controversy it brought about.