After many years of development and countless delays, Skull and Bones has finally arrived, and if you want to rise through the pirate ranks, you’ll need to brush up on your naval combat. Ship battles in Skull and Bones are a bit different compared to earlier Ubisoft games like Assassin’s Creed IV: Black Flag, but don’t worry, we have some tips that should turn your into a terror of the high seas in no time…
Related Story Avatar: Frontiers of Pandora – How to Find All 7 Upper Plains/Clouded Forest Tarsyu Flowers
Don't come unprepared
Success in battle begins before you even sail out of port. Before you go looking for a fight, make sure your ship is equipped with your best weapons, you have a good, strong hull, and you have plenty of consumable items with you. Repair kits will heal your ship in the heat of battle and grilled and cooked foods will keep you stamina high and confer various buffs, so it’s good to have a supply of both.
Consider your positioning
Most ships in Skull and Bones can be equipped with weapons on the bow (front), left and right sides, and stern (back) and whatever part of your boat is facing your opponent will automatically determine what weapon you can use. So, for instance, if you have torpedoes equipped to your bow, you’re going to want to be facing toward your opponent if you want to use them.
Of course, it’s also generally a good idea not to leave your broadside open to your opponent for too long, as it leaves you open to attack. Take runs at your opponent, taking shots at them with the weapons on your ship’s bow, pass them, damaging them with your broadside weapons, then hit ‘em with the weapon on your stern as you pass. Always be thinking where you are in relation to your enemy and what weapon you have available to hurt them with.
Change your speed as needed
You initial instinct may be to keep your ship moving at top speed so you can run circles around your opponent, but this isn’t always the best choice. Going fast means you're less maneuverable and able to take sharp turns, so sometimes it’s best to take in some of your sails with the B/Circle button and slow down. In fact, if you’re in a good position to batter your opponent, sometimes it’s best to entirely stop and take advantage of the situation.
Aim for the red to make 'em dead
Not whittling down an opponent’s life bar fast enough? Every ship you face will have certain parts marked in red – aim for these to score some nice bonus damage.
Give your cannons a rest and ram your opponent
As long as you’ve got a decently-strong hull, sometimes your best move it to forget the cannons and just ram your ship into your opponent, which can do quite a bit of damage, usually without hurting you much.
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
After numerous delays, the anticipated System Shock remake launched on PC to solid reviews and enthusiastic fan response early last year, but when do console players get in on the retro cyberpunk fun? Developer Nightdive Studios have always said a console version of the new System Shock was in the works (which sets it apart from the PC-only original) but have been a bit cagey about when it might arrive.
Does a co-op multiplayer Spider-Man game from Insomniac sound like something you’d want to play? Well, sorry, while it was in the works, it’s no longer in production. For a while we heard rumblings a multiplayer Spidey project was happening, but then as part of Sony’s recent step back from their (over) ambitious live service plans, the project was reportedly canceled. And that would usually be that, but the massive Insomniac Games leak from late last year is still yielding new information, including a trailer for that canceled multiplayer project, entitled Spider-Man: The Great Web.
We’ve known since before Final Fantasy XVI was released that it would eventually be coming to PC, but Square Enix has remained rather cagey about when PS5 exclusivity might end. Well, in a new interview with Game Informer, FF16 producer Naoki Yoshida gave his most direct answer yet about the PC port of the game, indicating it may not be far off.
Back in late 2020 new Montreal-based studio Reflector Entertainment made a bit of splash when they revealed Unknown 9: Awakening at The Game Awards. The game’s reveal cinematic was very impressive, and next-gen consoles had just launched, so there was some hope that this was perhaps what we could expect from the new generation (sadly, not quite). Reflector also had ambitious plans for a full Unknown 9 multimedia universe with novels, comics, and more announced. Annnd then we didn’t really hear anything further about Unknown 9 for years, to the point many suspected it was vaporware.
Kunitsu-Gami: Path of the Goddess is one of the more intriguing games on Capcom’s upcoming slate. The relatively-rare new IP from Capcom, the game has certainly caught eyes with its heavily-stylized Japanese-folklore-inspired visuals reminiscent of the fan-favorite Okami, but actual details about the game have been somewhat scant. Well, thankfully, during today’s Xbox Partner Preview showcase, we got a fresh look at Capcom’s upcoming adventure.
Microsoft has revealed the titles they’ll be adding to Xbox Game Pass on PC and consoles in early-to-mid March, and there’s a decent array of stuff to choose from. The headliner is Sony’s own MLB The Show 24, and as in the past couple years, Xbox owners actually get a better deal on the game (it won’t be on PS Plus on Day 1). Those who buy the Digital Deluxe Add-on can even get in on the MLB The Show 24 early access period via Game Pass. Subscribers can also look forward to a few more solid options, includng Control Ultimate Edition, No More Heroes 3, a little SpongeBob SquarePants action, and more.
We’ve already had an unusual number of showcases and announcements this year, and it seems this particular train is going to keep right on rolling. Today Microsoft announced an Xbox Partner Preview, which will showcase over a dozen trailers for games coming to PC, Xbox, and/or Game Pass.
Embracer Group gobbled up a lot of studios during its 2020-era spending spree, but perhaps the biggest acquisitions were Saber Interactive (World War Z, many, many ports) and Gearbox Software (Borderlands). It’s clear Embracer had big plans for Saber and Gearbox, as both were spun into entire company divisions with other smaller studios reporting to them, but those plans have changed – Embracer’s fortunes took a turn when a $2 billion investment from Saudi Arabia fell through and the company has been desperately cutting costs since. Apparently, this means two of their crown jewels have to go.
Like previous entries in the series, Mortal Kombat 1 is rolling out plenty of DLC fighters, with the game’s first “Kombat Pack” including Omni-Man from Invincible, Quan Chi, Peacemaker from Suicide Squad, Ermac, Homelander from The Boys, and Takahashi Takeda.
One of the keys to truly getting the most out of the dark looter-shooter Remnant II is finding some folks to team up with, but unfortunately, players' ability to do that has been somewhat limited by the fact that the game hasn’t supported crossplay. Well, thankfully, that changes today as Gunfire Games and publisher Gearbox have announced the addition of crossplay to the game. Here’s what Remnant II director David Adams had to say about the new feature…
Keeping track of all the latest video games coming out is an increasingly complex task, what with multiple PC storefronts, Xbox One, PS4, Switch, mobile, and more to keep track of, but don’t worry, I’m here to help. Every month I'll be running down the games you need to be keeping an eye on, from the big triple-A headliners, to the intriguing indies you might overlook.
The new Alone in the Dark arrives in only a few short weeks, and publisher THQ Nordic has dropped a new trailer, showcasing some of its unique features. Much like the classic Resident Evil 2, players can play through the game as one of two different characters, Edward and Emily, with the experience changing based on which one you pick. The trailer shows how even character interactions will change based on who you play as. We also get a further look at Derceto Manor and its colorful cast of characters – it seems like interacting with them will be what really sets Alone in the Dark apart from your typical Resident Evil wannabe fare. Check out the trailer for yourself, below.