Cyberpunk 2077 is getting some widely requested features, including a fully functional metro system. As of version 2.1, players looking for max immersion will be able to ride the metro in real-time, rather than just rely on fast travel points.
Cyberpunk 2077 is getting some widely requested features, including a fully functional metro system. As of version 2.1, players looking for max immersion will be able to ride the metro in real-time, rather than just rely on fast travel points.
The Witcher 3: Wild Hunt's official mod support is now available in early access and alongside its arrival came a subtle challenge to kiss the Crones of Crookback Bog from one CD Projekt Red developer.
Cyberpunk 2077 still has Easter eggs players haven't discovered, developer CD Projekt Red has revealed.
Spoiler Warning: This article features minor spoilers of an enemy which appears in a late game mission of Cyberpunk 2077's Phantom Liberty expansion.
has been largely praised for its engaging storyline and main characters, but as with many of the best RPGs, it's the side quests that bring the world of the game to life. These smaller interactions and unrelated adventures make Night City feel truly lived in, learning the plights of citizens from all walks of life, including a seemingly sentient vending machine.
CD Projekt's chief financial officer, Piotr Nielubowicz, says the company does «not see a place for microtransactions in the case of single-player games».
CD Projekt Red has announced a free trial of Cyberpunk 2077 on PS5 and Xbox Series X/S.
Cyberpunk 2077’s lead quest designer, Paweł Sasko, has revealed the process that makes the game’s side quests so strong. Even during the rough launch of Cyberpunk 2077, the side quests in the game stood out for their quality.
CD Projekt Red says it turns down «over 90 per cent» of its team's side quest pitches.
Cyberpunk 2077 players are on a roll lately when it comes to uncovering hard-to-spot Easter eggs, as a second cool discovery in a week has been made on the game's title screen, of all places.
Today, CD Projekt RED announced a series of high-profile hires for the development team working on the Cyberpunk 2077 sequel codenamed Project Orion.
's 2.1 update has included several new changes, and while it makes one aspect of the game much harder, it greatly improves its portrayal of one particular character: Adam Smasher. From the moment he first appeared during the Arasaka heist, the company's massively cybernetically enhanced head of security, Adam Smasher, was built up to be an intimidating foe.
Adam Smasher is supposed to be a near-legendary threat to Night City itself, built up through in-game and out-of-game lore. As the final boss of and a memorable character in the anime, he should have been an epic battle that players made it through by the barest of margins. Instead, he was a relative weakling and a huge letdown for players once they went toe-to-toe with him as V. After patch 2.1, however, he is much closer to the reputation that precedes him.
Cyberpunk 2077: Phantom Liberty may have been released earlier this year, but that doesn't mean developer CD Projekt Red is finished tinkering with things to make the game the best it can possibly be. One big complaint fans have had for quite a while is the difficulty of the Adam Smasher boss fight, as a lot of people think he goes down too easily for a man that's made of machinery and is one of Night City's most terrifying individuals.
When CD Projekt Red reintroduced Cyberpunk 2077 to the gaming industry at E3 2018, it did so with a trailer that opened on the image of Night City’s convoluted subway system. Now, half a decade removed from that iconic moment (not to mention three years after the game’s rocky launch), the studio is finally ready to add an honest-to-goodness metro to its game’s gritty, neon-soaked setting.
Cyberpunk 2077’s 2.0 update was supposed to be the last major addition to the game. But now CD Projekt Red is adding Update 2.1 to Cyberpunk, with some features that fans have been asking for since the game was first released.
Turns out CD Projekt has even more plans for Cyberpunk beyond its 2.0 update and Phantom Liberty earlier this year. During a stream detailing the update with developers Paweł Sasko and Monika Janowska, the team at CD Projekt revealed Cyberpunk will be getting a 2.1 update soon that will add a fully functional metro, radioport, replayable car races, boss fight improvements, accessibility features, and more. The updated will be available December 5 (the same day Rockstar is launching the trailer for the next Grand Theft Auto), which will also mark the release of Cyberpunk 2077's Ultimate Edition.
CD Projekt Red has revealed what's included in Cyberpunk 2077 Update 2.1, unexpected patch arriving on December 5 alongside the Ultimate Edition.
Cyberpunk 2077 keeps adding reasons to get lost in Night City. Now that everyone’s had time to settle in with 2.0 and Phantom Liberty, a new Update 2.1 is going to add some new gameplay elements to Cyberpunk 2077 next week.
The release of: Ultimate Edition next week will also see a new 2.1 update that will bring ”New and hotly-anticipated gameplay elements” for the great price of free, according to developer CD Projekt Red.
A Cyberpunk 2077 update releasing next week will feature “new and hotly anticipated gameplay elements”, CD Projekt has teased.
Phantom Liberty cemented Cyberpunk 2077's multi-year comeback, and CD Projekt Red quest director Paweł Sasko says the expansion's story benefited considerably from player feedback on the base RPG.
CD Projekt Red hopes the Cyberpunk series has “a similar evolution” to its The Witcher franchise.
Cyberpunk 2077 - now redeemed and somewhat rebuilt after the car crash that was its initial launch - is looking ahead at the even further future. CD Projekt Red have expressed that they have “no regrets” about switching from a third-person camera to a first-person one in the transition from The Witcher to Cyberpunk, however, for future games in Night City, the studio are still undecided.
To be blunt here, there were many problems with Cyberpunk 2077 when it launched in 2020, and the gaming world knew it. You could argue that CD Projekt Red knew it, and they released the game anyway. The backlash over the launch is legendary even by gaming standards. After all, the game was getting refunded so much that stores refused to sell it until some of its problems were fixed. However, gamers still talk about some “lesser issues” today, and you have to wonder if the dev team saw the backlash coming. For example, the entire game is first-person.
CD Projekt Red doesn't regret making Cyberpunk 2077 first-person but hasn't decided if the sequel will be in first-person.
Looks are everything in Night City, or so we're told. True enough, Cyberpunk 2077 has a pretty great character creation system and enough clothing options to leave you stuck in your inventory for hours deciding what to wear, but you rarely get to see the results. For the most part, you're playing in first-person, leaving your drip unappreciated throughout the game.
CD Projekt Red has “no regrets” about making Cyberpunk 2077 a first-person game but isn’t ruling out making changes for its sequel, codenamed Project Orion.
With the vast majority of CD Projekt RED’s work on Cyberpunk 2077 having wrapped up after Update 2.0 and Phantom Liberty, the developer has now entered a phase where it’s started looking ahead to the next game in the franchise, codenamed Project Orion. It is, however, currently in the very early stages of development, which means there will be plenty of key aspects of the game that even the development team will not have concretely nailed down just yet.
CD Projekt Red doesn't regret making Cyberpunk 2077 a first-person only game, compared to the third-person Witcher franchise, but the developer is yet to make up its mind around Cyberpunk 2, codenamed Orion.
One of Cyberpunk 2077's earliest and most recognizable glitches has been preserved in its big 2.0 update.
Between a glowing Cyberpunk 2077 Phantom Liberty review wave and free, foundational changes in the 2.0 update, CDPR has finally made good on its troubled RPG's years-old promises.
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