Cyberpunk 2077: Phantom Liberty has been turned into a stop-motion animated short film, kind of.
05.12.2023 - 15:25 / screenrant.com / Johnny Silverhand / Paweł Sasko / Adam Smasher
Adam Smasher is supposed to be a near-legendary threat to Night City itself, built up through in-game and out-of-game lore. As the final boss of and a memorable character in the anime, he should have been an epic battle that players made it through by the barest of margins. Instead, he was a relative weakling and a huge letdown for players once they went toe-to-toe with him as V. After patch 2.1, however, he is much closer to the reputation that precedes him.
[Warning: This article contains spoilers for Cyberpunk 2077 and Cyberpunk: Edgerunners.]Patch 2.1 for contains a lot of updates for the game, from accessibility features to boss-fight tweaks. One of the primary fights that was adjusted is Adam Smasher, though he is not the only one being updated. The developers at CD PROJEKT RED want players to experience the menace Smasher was supposed to be all along. They also wanted to remove some of the cheesy builds people would make specifically to take down the final boss in just a handful of seconds.
Related: «Electrifying, Emotional, And Full Of Twists» — Cyberpunk 2077: Phantom Liberty Review
Adam Smasher has been notoriously weak and ineffective as a final boss in such a massive game as. Players have posted videos on Reddit, YouTube, and numerous social media sites with strategies of how they were able to defeat Adam Smasher, the massively cybernetically enhanced enforcer, in under 5 seconds. For a character who has killed some of the most well-known figures in Night City, including Johnny Silverhand, that's pitiful.
In previous versions of the fight, Adam Smasher was not relentless, nor as hard-hitting as he was in the anime or said to be throughout. Players have found ways to hack his cyberware and pummel him to death with items that were never even intended to be used as weapons — at least not against monstrosities like Adam Smasher. Being able to use and defeat the final boss with joke, non-weapon items is not only insulting to Adam Smasher himself, but also an indication that more tuning needs to be done on the encounter to make it fit within the lore and narrative of the game itself.
Related: Cyberpunk 2077's Adam Smasher Got A Major Nerf After Edgerunners
More machine than man, Adam Smasher will finally live up to his brutal history, according to the developers. Most boss fights will be changed says quest director Paweł Sasko in a live stream on the company's Twitch channel. Members of CD PROJEKT RED's team sat down to discuss the array changes being made in the update, but Sasko spoke at length about the changes coming for Adam Smasher specifically that would make him a more formidable opponent and finally earn his spot as the final boss of the open-world RPG.
According to Sasko, they might
Cyberpunk 2077: Phantom Liberty has been turned into a stop-motion animated short film, kind of.
You could say that Cyberpunk 2077 hasn't had the easiest of rides. Perhaps after the years of hyperbole that was deserved, but what can't be denied is that CD Projekt Red re-trenched after the initial reception, stuck by the game, and has delivered consistent improvements that all led up to this year's major 2.0 update. That was supposed to be the end of it but a few days ago, surprise surprise, patch 2.1 popped up with even more improvements: and a little bit of meme history.
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has come a long way from its bungled launch in December 2020. The massive 2.0 update overhauled many of the game’s systems. The newest version, Update 2.1, went live today, December 5, for PC, PS5, and Xbox Series X|S. While the changes may not be as drastic, the new version includes several exciting new features.
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