Bot worlds have a variety of robotic enemies you can find and defeat in , but the Hulk is the greatest challenge you'll face among these metallic foes. Even a group of brave soldiers might struggle against the sheer firepower of this walking war machine. However, this mini-boss has a clear weakness you can exploit if you are patient and brave enough under fire.
Hulks are an Automatonenemy you can encounter as you complete missions on Bot planets. Eight different kinds of robot foes also have a chance to spawn during a Bot Drop, but every hostile robot deployed is randomly determined. No hidden features in will let you prepare for a Hulk's arrival, so you need to be ready for the possibility that one might appear at any Drop.
A specific type of mission called is the only way to always guarantee a Hulk to spawn, but this type of objective may not appear all the time as you visit Bot worlds.
The best way to beat a Hulk is to attack it from all sides with teammates, aim for the heat vent on its back, and use Stratagems to destroy any other enemies. The heavy armor of this automaton gives it a lot of protection against nearly all of your weapons. Only the Railgun has the best chance to injure a Hulk in, but you may not be able to get this weapon consistently.
The only weak point on a Hulk is a red heat vent on its back, which you should target every chance you get. During co-op multiplayer in , one person can distract the robot while others aim for this vulnerable spot with their best weapons, grenades, or other damaging tools. Setting up a Turret is a great strategy for solo players to lure a Hulk away from them while they open fire on the vent relentlessly.
While you could try to destroy the Bot Dropship that deploys a Hulk to the battlefield, these ships typically have a ton of health and would take almost all of your available ammo to take down.
An obstacle to destroying a Hulk comes from the many Automaton enemy allies that spawn with the giant machine. Certain Stratagem attacks you can activate, such as Eagle Cluster Bombs, can provide effective Area of Effect (AoE) damage to the groups of robot foot soldiers who threaten to overwhelm you. Trying to find and defeat a Hulk in requires a good plan and plenty of luck to succeed.
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Taking his passion for democracy one step further, a fanhas created his own Super Earth broadcasting service to keep players informed on the state of the galactic war. Keeping in tune with the satirical nature of the game, players of the co-op shooter are all working together to «liberate» planets from the evil forces of the Terminids and Automatons in a large-scale meta-game. To track their progress, Arrowhead has inserted several fictional news broadcasts that keep Helldivers informed of their contributions to the war effort, but one user has taken this propaganda to the next level.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
In , facing off against the Automatons is a terrifying experience, but each unit can strike different levels of fear into Helldivers. The insect Terminid faction fits into the horror sci-fi theme goes for, but the Automatons feel like the perfect fit. These endlessly mass-produced robots have given Helldivers their fair share of trouble, especially with an invasion shortly after launch that was so brutal it required a nerf for a specific type of mission. So far, it would seem the consensus is that, while both factions are far from easy, the Automatons are the more difficult fight.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.
continues the unending war against multiple factions that threaten Super Earth. It's the duty of every man, woman, and child to help defend Super Earth against intergalactic threats, which results in a new war starting every time the previous one ends. Among the threats to Super Earth that the citizens find themselves in a cycle of wars with are the Cyborgs. However, doesn't have Cyborgs as a faction, and there's a reason behind that — one that might be disturbing to most.
Ship Modules in are special modifications you can unlock to enhance your best Stratagems for upcoming missions. These passive changes can alter anything from Stratagem cooldowns to an explosion's radius, making them a diverse change to your equipment. With many available on your Destroyer, it may be difficult to choose which ones to have activated before your deployment to various worlds.
Tanks are one of the strongest enemy types belonging to the Automaton faction in due to their heavy armor and deadly firepower that make them hard to beat. These vehicles are almost impossible to destroy without heavy weaponry of some kind. You may have to employ certain Stratagems to have a hope of defeating these machines in the name of true liberty.
The most important part of any ship has to be its name. In Helldivers 2, you’re fortunate enough to get a vessel all of your own right away, meaning you need to come up with a name on the spot from the available presets. If you’re unprepared, you might enter something that you end up wishing you could change, but there isn’t an obvious way to edit your choice after it’s been made. In other games, you might need to spend some currency like Warbonds or Super Credits to alter something like this, but that’s not the case here. Once you know the trick, you can alter your ship’s name whenever you wish.
An elite enemy type of the robotic Automatons in is the Devastator, or a huge armored foot soldier that can be difficult to beat. You'll encounter these tank-like soldier upgrades during Bot missions or on specific objectives on different worlds. Stopping this threat against the spread of liberty relies on your ability to recognize vulnerable spots on this otherwise unstoppable killing machine.