Arrowhead has announced a new patch for on PC. The update will introduce new planetary hazards such as fire tornadoes and meteor showers to make for much harder environments.
16.02.2024 - 15:51 / screenrant.com / Helldivers Ii / Matthew Danielson / In Helldivers
Automaton enemies you have to beat during missions of come in many shapes and sizes, including Scout Striders who ride in bipedal walking tanks. Scout Striders are mobile turrets operated by normal Bot Troopers on worlds where you fight various machines. The heavy armor plating on these hostile units can be hard to pierce unless you or your squad take advantage of certain weaknesses.
These Automatons are not as quick as foot soldiers but make up for this with more firepower than any Trooper or Commissar you might face. However, any Scout Strider you encounter will be faster than elite enemies like Terminid Bile Titans or Chargers in . Missions on Bot worlds will often include this type of foe due to their ability to be the heavy hitter of enemy groups.
The best strategy for defeating Scout Striders is to target the Troopers on their backs or to destroy the walker's legs to hinder its movement. The rapid rate of fire from this enemy can make it difficult to distract during intense moment-to-moment combat. Unless you are teamed up with your friends in 's co-op multiplayer, you may not have a chance to shoot at a Strider freely.
Thankfully, your character can sprint and avoid a Scout Strider before the Automaton controlling it can turn and face you. Quickly moving past a walker should let you get a few shots against the Trooper sitting on its back, which is considered the weak point of this particular enemy. Use whatever weapons or Stratagems you have at your disposal to target this spot as often as possible.
Autocannons or Turrets are very useful to use against Scout Striders since they can distract the Automaton-controlled enemy while you get into a good position to shoot its back.
One of the important features of is how you can disable enemies by damaging specific parts of their body. For example, large Terminids have a carapace of natural armor that can be broken for your attacks to be more effective. The legs of Scout Striders can similarly be injured to prevent the enemy from moving, exposing their back for you to shoot as they fall forward.
Points of Interest and other side missions oftentimes have a Strider or two attacking you along with Troopers or other enemy squads. Don't get overwhelmed and try to take out smaller targets first so you can dedicate the rest of your effort to beating a Scout Strider in .
Arrowhead has announced a new patch for on PC. The update will introduce new planetary hazards such as fire tornadoes and meteor showers to make for much harder environments.
Rescuing civilians is one of the most challenging activities currently available in . As the name suggests, players are required to evacuate civilians to safety. What makes this difficult is that you must defend against a relentless wave of Automatons. The civilians also have deficient health and will die if hit a single time. While there is no easy way to accomplish this goal, there are ways to reduce the chances of failure.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
In , facing off against the Automatons is a terrifying experience, but each unit can strike different levels of fear into Helldivers. The insect Terminid faction fits into the horror sci-fi theme goes for, but the Automatons feel like the perfect fit. These endlessly mass-produced robots have given Helldivers their fair share of trouble, especially with an invasion shortly after launch that was so brutal it required a nerf for a specific type of mission. So far, it would seem the consensus is that, while both factions are far from easy, the Automatons are the more difficult fight.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.
continues the unending war against multiple factions that threaten Super Earth. It's the duty of every man, woman, and child to help defend Super Earth against intergalactic threats, which results in a new war starting every time the previous one ends. Among the threats to Super Earth that the citizens find themselves in a cycle of wars with are the Cyborgs. However, doesn't have Cyborgs as a faction, and there's a reason behind that — one that might be disturbing to most.
Ship Modules in are special modifications you can unlock to enhance your best Stratagems for upcoming missions. These passive changes can alter anything from Stratagem cooldowns to an explosion's radius, making them a diverse change to your equipment. With many available on your Destroyer, it may be difficult to choose which ones to have activated before your deployment to various worlds.
Tanks are one of the strongest enemy types belonging to the Automaton faction in due to their heavy armor and deadly firepower that make them hard to beat. These vehicles are almost impossible to destroy without heavy weaponry of some kind. You may have to employ certain Stratagems to have a hope of defeating these machines in the name of true liberty.
The most important part of any ship has to be its name. In Helldivers 2, you’re fortunate enough to get a vessel all of your own right away, meaning you need to come up with a name on the spot from the available presets. If you’re unprepared, you might enter something that you end up wishing you could change, but there isn’t an obvious way to edit your choice after it’s been made. In other games, you might need to spend some currency like Warbonds or Super Credits to alter something like this, but that’s not the case here. Once you know the trick, you can alter your ship’s name whenever you wish.
An elite enemy type of the robotic Automatons in is the Devastator, or a huge armored foot soldier that can be difficult to beat. You'll encounter these tank-like soldier upgrades during Bot missions or on specific objectives on different worlds. Stopping this threat against the spread of liberty relies on your ability to recognize vulnerable spots on this otherwise unstoppable killing machine.