Final Fantasy VII Rebirth is just a few days away from its PlayStation 5 launch, but the rave critic reviews have already kicked up the hype even further. Our Kai Powell rated the game with a perfect score, and the average review score from critics is the highest for the whole series since 2000's Final Fantasy IX.
Today, YouTube channel MinnMax has released a new interview with Game Director Naoki Hamaguchi, who highlighted the importance of keeping the same team and tools to maximize development speed and reach the intended goal of shipping within four years' time.
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We were able to work with the environment and the tools that we had developed and worked with from Remake. We were also able to have a very solid discussion going into creating Final Fantasy VII Rebirth where we were able to reflect on our understanding and experiences and really hone in on areas that were previously sort of bottlenecks that we could solve as a priority. In that way, I think we were really able to maximize the speed of development and really come together as a team in that way. In that sense, having that kind of carried over knowledge and experience from working together as a team from Remake into Rebirth was extremely beneficial. It really led to being able to create this very solid massive piece of work in the four years time that we had initially intended to do. I do think that this will continue to happen going from Final Fantasy VII Rebirth into the final title.
When asked whether he'd like to keep this development team together going forward even after the third installment in the Final Fantasy VII remake trilogy, Hamaguchi-san responded positively.
Definitely, that would be wonderful. I do think that the sort of current team dynamics within the team that created Rebirth is really great and I think the overall sentiment and feeling within the team is really absolutely wonderful right now as well, especially with this wonderful score reveal.
People are in really high spirits, they respond to the global reception of the work that we have created. In that way I do really hope to continue to foster this type of environment and grow together with the team in creating these types of works that garner that type of reception, in hopes that they will continue to want to work together.
Of course, it'll be a long while before that happens. In another interview, Hamaguchi recently said that Part 3 is currently at the same development spot where Rebirth was when Remake was first released, suggesting that the next installment could launch in 2028.
Stil, it would be nice to eventually see what they can do with an original game.
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Final Fantasy 7 Rebirth director Naoki Hamaguchi recently weighed in on the possibility of expansions for the Queen’s Blood card game in the wake of its popularity. Just like Final Fantasy 7 Remake before it, Final Fantasy 7 Rebirth expands on the story of the 1997 original and includes many new side quests and bonus activities. Chief among them is Queen’s Blood, a card game that can be played in the lands beyond Midgar’s borders.
The Final Fantasy 7 Rebirth director, Naoki Hamaguchi, expressed surprise at the “yellow paint” becoming a topic of discussion on social media. Hamaguchi addressed the ongoing debate surrounding the use of yellow paint in the game while also providing reflections on various Final Fantasy 7 Rebirth aspects.
Final Fantasy 7 Rebirth is a stellar game, and the bevy of minigames it offers has become one of its most highly praised elements. Even with nearly 30 minigames on offer, however, there’s one in particular that has proven most popular with the game’s player base by far- Queen’s Blood, which is not only an entire, in-depth card collecting and battling game in and of itself, but also comes with an entire storyline revolving around it.
Despite only just getting the eagerly-anticipated Final Fantasy VII Rebirth out the door, Square Enix is already hard at work on the conclusion of the Remake trilogy. And while we wouldn't expect to hear anything substantial for a few years yet, we're already anticipating what comes next, and it seems we aren't alone in these.
Final Fantasy VII Rebirth has been a huge success and is 2024’s highest-rated game on Metacritic at the time of writing. However, despite the praise there is one part of the game that needs a little tweak as players have noted that in Performance mode the lighting may be a little off.
Players have been gushing about Final Fantasy VII Rebirth since its launch last week, and there’s a good reason for that: the game is incredible by all meaningful accounts. Just as important, the title expanded upon the game’s lore, world, and more to ensure that gamers had the best experience within it. Remember, the original “remake” title was set entirely within Midgar, with the team at Avalanche only getting out of the city after a clash with Sephiroth. However, while the Square Enix team did make the world vast, they ensured that there was still plenty to explore within the next entry, which will finish the story.
Final Fantasy VII Rebirth has been a huge success and is 2024’s highest-rated game on Metacritic at the time of writing. However, despite the praise there is one part of the game that needs a little tweak as players have noted that in Performance mode the lighting may be a little off.
Square Enix released the hugely anticipated action RPG Final Fantasy VII Rebirth last Thursday, garnering widespread critical acclaim. Our Kai Powell gave it a perfect score:
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has claimed a patch to address the game's graphics in performance mode is in development and will be released soon. Final Fantasy 7 Rebirth launched on February 29 after much anticipation. The story continues on from the previous game's ending, following Cloud and his party as they find a way to stop Sephiroth and save the world. One of the things that Rebirth was praised for was its presentation, having incredibly detailed graphics.