Square Enix has released a four-party documentary series for Final Fantasy VII Rebirth titled “Inside Final Fantasy VII Rebirth,” which uncovers the stories behind the making of the RPG through the eyes of the development team.
10.03.2024 - 11:37 / gamesradar.com / Naoki Hamaguchi / Kaan Serin
Lead developers who worked on Final Fantasy 7 Rebirth have described how "tough" making the sequel really was.
Final Fantasy 7 Rebirth, the second part in the ongoing remake trilogy, was released just last month to universal acclaim and became the highest-rated game in the series in over two decades. But creating something so monstrously huge and densely packed was obviously pretty arduous, as multiple developers have now confirmed.
"As a creator, it was very fun to work on, but the workload was also pretty tough," lead user interface artist Hsueh Huei Liao says on Square Enix's developer roundup. "Even so, the UI team worked hard and without compromise on each and every one of them, to such a high standard that each one is almost like its own standalone game."
Environment director Takako Miyake echoed similar sentiments, calling development "tough," but emphasizing that the "staff were unanimous that the experience is worth the effort that we put in."
Battle director Teruki Endo was unsure if the team could "put it all together in time" when he first saw "how much content would need to be created for this game, even just for the combat." Considering that every character combination has its own unbique synergy move, that's not too surprising.
A common theme between all the developer comments was that, ultimately, the team supposedly felt the hard work was both worth the effort and, occasionally, didn't feel like work at all. For instance, Miyake also claims that the team would "sometimes forget that we were supposed to be performing checks, and just get lost in enjoying the game."
Director Naoki Hamaguchi previously cited the development team's chemistry as a key reason for the ambitious sequel's relatively quick turnaround, even hoping that the team could stay together on future projects past the inevitable finale to the trilogy. Speaking of, Hamaguchi also teased that Part 3 is in "the same stage today" as Rebirth was when Remake first came out.
One Final Fantasy 7 Rebirth writer said the remake was an opportunity to "properly portray Aerith and Tifa's friendship."
Square Enix has released a four-party documentary series for Final Fantasy VII Rebirth titled “Inside Final Fantasy VII Rebirth,” which uncovers the stories behind the making of the RPG through the eyes of the development team.
Square Enix has kicked off a new video series for Final Fantasy 7 Rebirth, focusing on the development of the game. The first episode is out now, and you can check it out below. Clocking in at almost 15 minutes, the episode focuses on how the developers went about creating the game’s expansive world.
Square Enix has released the first episode of “Inside Final Fantasy VII Rebirth, a behind the scenes of the making of the February 29-released action RPG sequel to Final Fantasy II Remake. The first episode is titled “Shaping the World.”
Final Fantasy 14's director dived into the MMO's upcoming expansion earlier today, announcing the Dawntrail release date and a wave of other information. But one particular line has only bolstered rumors about a potential Final Fantasy 9 remake.
Square Enix has released Final Fantasy 7 Rebirth update v.1.020, introducing various improvements including performance options, graphics enhancements, frame rate adjustments, and more. Additionally, the update includes numerous bug fixes and functional enhancements aimed at refining the Final Fantasy 7 Rebirth gameplay experience.
Final Fantasy 7 Rebirth director Naoki Hamaguchi recently weighed in on the possibility of expansions for the Queen’s Blood card game in the wake of its popularity. Just like Final Fantasy 7 Remake before it, Final Fantasy 7 Rebirth expands on the story of the 1997 original and includes many new side quests and bonus activities. Chief among them is Queen’s Blood, a card game that can be played in the lands beyond Midgar’s borders.
While may currently be devouring players' lives with its excellent reimagining of the classic story, one mini-game is proving so captivating that even Square Enix can envision making it even bigger. One of the major positives about the latest entry in the so-called «Remake Trilogy» is the addition of several carefully designed mini-games that both flesh out the world and prove to be a hoot in their own right. There's a good variety on offer but none has gained a following quite like the card game Queen's Blood.
The Final Fantasy 7 Rebirth director, Naoki Hamaguchi, expressed surprise at the “yellow paint” becoming a topic of discussion on social media. Hamaguchi addressed the ongoing debate surrounding the use of yellow paint in the game while also providing reflections on various Final Fantasy 7 Rebirth aspects.
Responding to the yellow paint discourse, Final Fantasy 7 Rebirth's director says he will "take on board the valuable feedback for future games."
Final Fantasy 7 writer Kazushige Nojima says he "regretted" how Aerith and Tifa's relationship was handled in the original JRPG, and therefore saw Remake and now Rebirth as opportunities to make good on the friendship he envisioned all those years ago.
We all love spotting references in games, especially if you manage to find something a bit niche, but when it comes to obscurity, it'd be hard to top this clever nod to a mysterious Final Fantasy 7 fight in Final Fantasy 7 Rebirth.
With Final Fantasy 7 Rebirth and Square Enix working on the final installment in the Remake trilogy, there are a lot of questions. How will it end? Will it include more content and characters from the Compilation of Final Fantasy 7? Whatever the result, it’s confirmed that the world will be “rebuilt” to accommodate the Highwind.