Square Enix has released the first episode of “Inside Final Fantasy VII Rebirth, a behind the scenes of the making of the February 29-released action RPG sequel to Final Fantasy II Remake. The first episode is titled “Shaping the World.”
12.03.2024 - 13:33 / gamesradar.com / Naoki Hamaguchi / AnneMarie Ostler / Will
Responding to the yellow paint discourse, Final Fantasy 7 Rebirth's director says he will "take on board the valuable feedback for future games."
Final Fantasy 7 Rebirth director Naoki Hamaguchi was likely expecting the second chapter of this modern retelling to be a hot topic in the run-up to launch as fans discussed everything from the sizable overworld packed with mini-games to the new party members and combat moves. What Hamaguchi certainly wasn't expecting, though, was a lot of the conversations to be about yellow paint.
In an interview with Redbull, when asked for his response to the fierce debate over the telegraphing technique that erupted following the release of the Final Fantasy 7 Rebirth demo last month, Hamaguchi replied, "I didn't think that the 'yellow paint' would be something that would be discussed on social media."
There's no denying that it serves a valuable function, but for some, having smatterings of bright paint all over the place is immersion-breaking, and with it being such a divisive feature, Hamaguchi hints that he and the team may consider other methods for guiding players in the future.
"For things like camera options, where people have a wide variety of preferences and there's no one right answer, our basic approach is to offer various accessibility options," the director explains, "so I would like to take on board the valuable feedback we have received towards this for future games."
Those future games, of course, include the conclusion of Cloud's story which is currently in the works. In a separate interview, Hamaguchi recently confirmed that "key elements" of the third and final part of the Remake trilogy are already coming together thanks to all the world-building in Rebirth.
It remains to be seen how much yellow paint there will be in part 3, but its inclusion in Rebirth hasn't stopped it from becoming the series' highest-rated entry in 23 years and the second-highest-scoring Final Fantasy on Metacritic overall.
Ignore the yellow paint detractors – visual cues are great for games.
Square Enix has released the first episode of “Inside Final Fantasy VII Rebirth, a behind the scenes of the making of the February 29-released action RPG sequel to Final Fantasy II Remake. The first episode is titled “Shaping the World.”
Square Enix has released Final Fantasy 7 Rebirth update v.1.020, introducing various improvements including performance options, graphics enhancements, frame rate adjustments, and more. Additionally, the update includes numerous bug fixes and functional enhancements aimed at refining the Final Fantasy 7 Rebirth gameplay experience.
Final Fantasy 7 Rebirth's new patch, out today, takes another stab at improving the graphical and frame rate aspects of the game.
Final Fantasy 7 Rebirth director Naoki Hamaguchi recently weighed in on the possibility of expansions for the Queen’s Blood card game in the wake of its popularity. Just like Final Fantasy 7 Remake before it, Final Fantasy 7 Rebirth expands on the story of the 1997 original and includes many new side quests and bonus activities. Chief among them is Queen’s Blood, a card game that can be played in the lands beyond Midgar’s borders.
The Final Fantasy 7 Rebirth director, Naoki Hamaguchi, expressed surprise at the “yellow paint” becoming a topic of discussion on social media. Hamaguchi addressed the ongoing debate surrounding the use of yellow paint in the game while also providing reflections on various Final Fantasy 7 Rebirth aspects.
Final Fantasy 7 Rebirth is a stellar game, and the bevy of minigames it offers has become one of its most highly praised elements. Even with nearly 30 minigames on offer, however, there’s one in particular that has proven most popular with the game’s player base by far- Queen’s Blood, which is not only an entire, in-depth card collecting and battling game in and of itself, but also comes with an entire storyline revolving around it.
We all love spotting references in games, especially if you manage to find something a bit niche, but when it comes to obscurity, it'd be hard to top this clever nod to a mysterious Final Fantasy 7 fight in Final Fantasy 7 Rebirth.
With Final Fantasy 7 Rebirth and Square Enix working on the final installment in the Remake trilogy, there are a lot of questions. How will it end? Will it include more content and characters from the Compilation of Final Fantasy 7? Whatever the result, it’s confirmed that the world will be “rebuilt” to accommodate the Highwind.
We've barely had enough time to properly sink our teeth into Final Fantasy 7 Rebirth, but one of its directors has already confirmed that a good chunk of work on the third and final part of the Remake trilogy is already complete.
The Final Fantasy VII Remake project trilogy will be console-exclusive to PlayStation, according to Sony Interactive Entertainment vice president of second- and third-party content ventures and strategic initiatives Christian Svensson.
Square Enix is lining up another patch for Final Fantasy 7 Rebirth, reports One More Game. As was the case with the previous update, the goal is to improve Rebirth's Performance mode, which has been heavily scrutinised since the game's demo launched last month. While the previous patch did make some positive adjustments, the mode still suffers from a dynamic resolution that can dip to noticeably muddy levels.
Despite only just getting the eagerly-anticipated Final Fantasy VII Rebirth out the door, Square Enix is already hard at work on the conclusion of the Remake trilogy. And while we wouldn't expect to hear anything substantial for a few years yet, we're already anticipating what comes next, and it seems we aren't alone in these.