Final Fantasy VII Remake trilogy console-exclusive to PlayStation, confirms Sony Interactive Entertainment
06.03.2024 - 17:49
/ gematsu.com
/ Square Enix
/ Yoshinori Kitase
/ Fantasy Vii
/ Naoki Hamaguchi
/ Sony
/ Interactive
The Final Fantasy VII Remake project trilogy will be console-exclusive to PlayStation, according to Sony Interactive Entertainment vice president of second- and third-party content ventures and strategic initiatives Christian Svensson.
Speaking to The Washington Post, Svennson said securing the remake trilogy is part of recognizing the original Final Fantasy VII‘s importance as a defining game for the PlayStation experience.
“Back in that same console generation for the original PlayStation, Sony Computer Entertainment had few franchises of its own, and in order to find its place in a very competitive video game industry, we sought to win the hearts and minds of key third-party developers like Square,” Svensson said.
That focus on third-party partnerships is “ingrained in our DNA to this day,” Svennson added, “and connects directly to how we’ve worked together [with Square Enix] on Final Fantasy VII Rebirth.”
According to Svennson, console exclusivity was mutually desired by Sony Interactive Entertainment and Square Enix when the Final Fantasy VII Remake project began.
“Final Fantasy has always been one of the primary franchise pillars on PlayStation consoles,” Svensson said. “[Square Enix is] one of the best in the business at pushing beyond their fans’ lofty expectations and showing off what can be done with PlayStation hardware.”
The first game in the remake trilogy, Final Fantasy VII Remake, launched first for PlayStation 4, followed by Final Fantasy VII Remake Intergrade for PlayStation 5, which later came to PC via Steam and Epic Games Store. The second game, Final Fantasy Rebirth, launched for PlayStation 5 on February 29.
In the same interview, Final Fantasy VII Remake trilogy producer Yoshinori Kitase discussed the benefits of developing for a single platform, stating that it made it it easier to focus on building a world with diverse geography, indoor and outdoor locations populated with activities, characters, and more without “loading screen” interruptions, whereas developing for multiple platforms usually creates more work that focuses on porting.
“Had it not been on a single platform, the world map would not be seamless, and game design may have had to regress significantly,” Kitase said.
Additionally, Final Fantasy VII Rebirth director Naoki Hamaguchi said that a design document with key elements for the third and final game in the remake trilogy is already in progress. While much of the work for the third game is done thanks to the worldbuilding achieved in Final Fantasy VII Rebirth, a key challenge will be rebuilding the world to accommodate the airship called Highwind.
“I definitely want to address the same for what is likely expected from our experience with the Highwind to explore