Square Enix has published a new patch for Final Fantasy VII Rebirth, which promises graphics improvements.
04.03.2024 - 22:11 / gameranx.com / Square Enix / Fantasy Vii / Naoki Hamaguchi
Players have been gushing about Final Fantasy VII Rebirth since its launch last week, and there’s a good reason for that: the game is incredible by all meaningful accounts. Just as important, the title expanded upon the game’s lore, world, and more to ensure that gamers had the best experience within it. Remember, the original “remake” title was set entirely within Midgar, with the team at Avalanche only getting out of the city after a clash with Sephiroth. However, while the Square Enix team did make the world vast, they ensured that there was still plenty to explore within the next entry, which will finish the story.
This was stated previously when the team noted that the home of the Wutai organization wouldn’t be available in Final Fantasy VII Rebirth. But as many fans of the original game have noted, a key town that was in the original game but wasn’t in the remake despite it being tied to a certain character needed to be addressed. In an interview with IGN, Naoki Hamaguchi, the game’s director, confirmed that Rocket Town will be in the final entry and that he and Tetsuya Nomura reworked things so that a different area could get the spotlight:
“So as for Rocket Town, this was also not a part of Nojima-san’s original structure…And considering that how we introduce the character, Cid, for the Remake series this time is arranged a bit differently, Nojima-san, Nomura-san and I were all aligned with this decision to consider this for the next title. Considering that in the original the Gongaga area was optional for the players, we wanted to delve into this and express this more in depth for Rebirth. And so that was also an additional consideration for this as well.”
This team philosophy is one of the key building blocks of the remake saga. Many of the characters and places that became iconic later, such as Yuffie and Vincent, weren’t mandatory when you did the original game. Instead, they were optional characters you could pick up. Yet, with the remake, they’re now important parts of the narrative and combat system.
As for the cities and towns you visit, the team previously talked about how they wanted to expand the world and use the PS5’s systems to ensure it was as vibrant and seamless as possible. They did have to cut some small things out and have to figure out how to accomplish certain things for the last entry, but given all they’ve done, they’ll likely do well.
Square Enix has published a new patch for Final Fantasy VII Rebirth, which promises graphics improvements.
It’d be fair to say Final Fantasy VII Rebirth’s next-gen makeover of characters, monsters, and more from the 1997 original has been a spectacular glow-up. The modern console era has returned an iconic cast and world to us with a level of realism in gameplay that even pre-rendered cutscenes over 25 years ago couldn’t match. We asked Square Enix if they could crunch some numbers and share some insight into the changes nearly three decades of technological advancement have wrought. Here, main character modeler and lead character artist Dai Suzuki walks us through a selection of characters, creatures, weapons, and more.
Square Enix has released the version 1.020 update for Final Fantasy VII Rebirth, which includes frame rate and graphics improvements.
We’ll say this up front for those of you still exploring Final Fantasy VII Rebirth’s vast world: there are no late-game story spoilers here. As seen in its pre-release debut via a new trailer late last year, the action RPG’s theme song “No Promises to Keep” is performed in-game by Aerith. Behind the scenes though, the track was composed by Nobuo Uematsu, the legendary composer behind the iconic soundtracks for much of the Final Fantasy series, including Final Fantasy VII Remake. The song’s vocals were performed by American singer Loren Allred, who brought her spellbinding singing voice to the track, augmenting the beautiful—yet tragic—world of Final Fantasy VII Rebirth and the epic story told within it.
Final Fantasy 7 Rebirth director Naoki Hamaguchi recently weighed in on the possibility of expansions for the Queen’s Blood card game in the wake of its popularity. Just like Final Fantasy 7 Remake before it, Final Fantasy 7 Rebirth expands on the story of the 1997 original and includes many new side quests and bonus activities. Chief among them is Queen’s Blood, a card game that can be played in the lands beyond Midgar’s borders.
Despite only just getting the eagerly-anticipated Final Fantasy VII Rebirth out the door, Square Enix is already hard at work on the conclusion of the Remake trilogy. And while we wouldn't expect to hear anything substantial for a few years yet, we're already anticipating what comes next, and it seems we aren't alone in these.
Final Fantasy VII Rebirth has been a huge success and is 2024’s highest-rated game on Metacritic at the time of writing. However, despite the praise there is one part of the game that needs a little tweak as players have noted that in Performance mode the lighting may be a little off.
Final Fantasy VII Rebirth has been a huge success and is 2024’s highest-rated game on Metacritic at the time of writing. However, despite the praise there is one part of the game that needs a little tweak as players have noted that in Performance mode the lighting may be a little off.
Square Enix released the hugely anticipated action RPG Final Fantasy VII Rebirth last Thursday, garnering widespread critical acclaim. Our Kai Powell gave it a perfect score:
Square Enix is already at work at fixing the issues with Final Fantasy VII Rebirth’s Performance Mode.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has confirmed that the game's performance mode issues are planning to be fixed in a later update.
Final Fantasy VII Remake and Final Fantasy VII Rebirth are two masterfully made retellings of the classic PlayStation RPG from 1997. Final Fantasy VII Rebirth is the second entry in the Remake project and continues where the previous title left off, hopefully bringing answers to questions posed with it. Not only is this new sequel a nostalgic experience for veterans of the 90s original, but Square Enix has crafted it to be another perfect spot for newcomers to join Cloud and the gang.