Square Enix has published a new patch for Final Fantasy VII Rebirth, which promises graphics improvements.
04.03.2024 - 12:41 / gameranx.com / Square Enix / Naoki Hamaguchi
Square Enix is already at work at fixing the issues with Final Fantasy VII Rebirth’s Performance Mode.
Last week, we reported on Digital Foundry’s findings that Final Fantasy VII Rebirth, to everyone’s surprise, had graphical and performance issues on Performance Mode. This was doubly a surprise. For one, this is a AAA title being made on a current generation console, in the PlayStation 5.
While theoretically the Xbox Series X is more powerful hardware, most developers have optimized their games for the PlayStation 5 first. So most gamers see the PlayStation 5 as the standard for quality and performance.
The other side of this that is surprising is that it looked like Square Enix would not have had this problem, because they seemed to have figured out how to get the most out of the PlayStation 5. Their work on Final Fantasy XIII did seem to convince gamers that they had it all figured out.
Today, as reported by One More Game, Square Enix has an official statement about the issue, courtesy of director Naoki Hamaguchi. Naoki told the Philippines-based outlet:
“We’ve received a lot of feedback on whether the graphics in the performance mode will be improved or not. We hear you, and we are currently working on an update patch to improve that aspect. I don’t think the release date would be far away from now.”
Naoki can’t really go in depth about what the performance mode patch will contain and what it will do. But when asked to elaborate, he did let this out:
“We have heard from players that in certain situations, the facial lighting makes some character shadows look very scary. So that’s one part of the update that we are working on.”
When asked about graphics mode, he had one last word:
“I like to play other games in graphics mode as well because I like to see better graphics.”
So we have director Naoki Hamaguchi’s word that Square Enix is set to fix Final Fantasy VII Rebirth very soon. While some gamers have been engaging in console fanboyism, this whole thing just stands out as an unexpected flub, in what wasn’t really a big deal in the bigger picture. It does suggest that something wrong happened in this title’s development that Square Enix wasn’t able to fix in time for launch. That was the case even with all the months set aside to work on it, and in spite of how many people were assigned to it. Certainly, it should be a learning experience for the company.
Square Enix has published a new patch for Final Fantasy VII Rebirth, which promises graphics improvements.
It’d be fair to say Final Fantasy VII Rebirth’s next-gen makeover of characters, monsters, and more from the 1997 original has been a spectacular glow-up. The modern console era has returned an iconic cast and world to us with a level of realism in gameplay that even pre-rendered cutscenes over 25 years ago couldn’t match. We asked Square Enix if they could crunch some numbers and share some insight into the changes nearly three decades of technological advancement have wrought. Here, main character modeler and lead character artist Dai Suzuki walks us through a selection of characters, creatures, weapons, and more.
Square Enix has released the version 1.020 update for Final Fantasy VII Rebirth, which includes frame rate and graphics improvements.
We’ll say this up front for those of you still exploring Final Fantasy VII Rebirth’s vast world: there are no late-game story spoilers here. As seen in its pre-release debut via a new trailer late last year, the action RPG’s theme song “No Promises to Keep” is performed in-game by Aerith. Behind the scenes though, the track was composed by Nobuo Uematsu, the legendary composer behind the iconic soundtracks for much of the Final Fantasy series, including Final Fantasy VII Remake. The song’s vocals were performed by American singer Loren Allred, who brought her spellbinding singing voice to the track, augmenting the beautiful—yet tragic—world of Final Fantasy VII Rebirth and the epic story told within it.
Final Fantasy VII Rebirth has been a huge success and is 2024’s highest-rated game on Metacritic at the time of writing. However, despite the praise there is one part of the game that needs a little tweak as players have noted that in Performance mode the lighting may be a little off.
Players have been gushing about Final Fantasy VII Rebirth since its launch last week, and there’s a good reason for that: the game is incredible by all meaningful accounts. Just as important, the title expanded upon the game’s lore, world, and more to ensure that gamers had the best experience within it. Remember, the original “remake” title was set entirely within Midgar, with the team at Avalanche only getting out of the city after a clash with Sephiroth. However, while the Square Enix team did make the world vast, they ensured that there was still plenty to explore within the next entry, which will finish the story.
Final Fantasy VII Rebirth has been a huge success and is 2024’s highest-rated game on Metacritic at the time of writing. However, despite the praise there is one part of the game that needs a little tweak as players have noted that in Performance mode the lighting may be a little off.
Final Fantasy 7 Rebirth launched this past Friday worldwide, following widespread critical acclaim (check out the accolades trailer). However, even after a patch that improved the visual quality of Performance Mode in the demo and game, players are still complaining about the same. Director Naoki Hamaguchi acknowledged this and confirmed another update is coming soon.
Square Enix released the hugely anticipated action RPG Final Fantasy VII Rebirth last Thursday, garnering widespread critical acclaim. Our Kai Powell gave it a perfect score:
It’s finally here! Yes, Final Fantasy VII Rebirth is finally here, and that means that gamers can FINALLY continue the story of Cloud, Tifa, Aerith, Barrett, Red XIII, and the new friends they’ll make along the way as they travel through the world of Gaia and attempt to stop Sephiroth! But before you go into your adventure, there is one last message you should hear. Specifically, the leads behind this incredible remake title came together for one last “thank you” and a statement about the game’s launch and what it means to them to have this game out amongst players finally.
Final Fantasy VII Rebirth is now available on PlayStation 5, and Square Enix knew exactly how to get fans excited.
If you’re getting ready to start your Final Fantasy VII Rebirth adventure, let me offer you fair warning: it is a long game. If you’re planning to do every sidequest, minigame, and Chadley combat battle, you’ll be wandering around Gaia for 100 hours. That’s not an exaggeration; I hit credits in 73 hours and I still had a massive checklist of side content to complete.