Assassin’s Creed Mirage feels like more of a throwback than it should
12.09.2023 - 12:43
/ polygon.com
/ Fabian Salomon
/ Basim Ibn-Ishaq
/ Of A
Considering the massive worlds, endless side activities, and propulsive “numbers go up” progression systems of recent Assassin’s Creed games, it can be easy to forget that the series began as a detective game. Assassin’s Creed Mirage seems hell-bent on reminding us.
Touted as a return to the franchise’s roots in social stealth and investigation, Mirage also strikes me as a reset, maybe even an attempt at a course correction, before whatever comes next. I played two and a half hours of Ubisoft Bordeaux’s upcoming release, and while much of it served as a pleasant reminder of Assassin’s Creed’s past, just as much reminded me why the series evolved to begin with.
My time with the game was split between three non-consecutive chapters. In the first, I explored the streets of Baghdad as Basim Ibn Ishaq, who many players will remember as their mentor in Valhalla. Being a prequel to the Nordic adventure, Mirage casts Basim as a talented street thief — so talented, in fact, that he draws the attention of the Hidden Ones (who later evolve into the Assassins we all know and love). As Basim, I run a few errands, pick several pockets in bustling markets, and dart along the rooftops of a gorgeous, if a bit homogeneous, Baghdad.
Although Ubisoft asked me to avoid initiating any side quests during my preview of Mirage, I still took the time to interact with Basim’s neighbors, fellow thieves, and the city’s cats. (You can not only pet the cats, but also pick them up so they can rub their furry scent glands all over your face.) As someone who cites Origins as the best entry in the series, I couldn’t help but appreciate the local, intimate feel of these opening chapters. If I hadn’t been moving through the demo at such a brisk pace, I suspect I may have gone down several more alleyways just to witness more people living out their little slices of life. Although I only saw a small fraction of the game’s map, which centers on Baghdad but includes several outlying provinces and unsettled areas, I got the sense that I may actually be able to see all of it once I fully dive into the full game. Mirage will take around 20 hours for completionists to beat, according to lead producer Fabian Salomon.
The second section of my demo covered Basim’s initiation into the Hidden Ones, the forging of his first sword, and, naturally, an introduction to Mirage’scombat system, which I would describe as extremely simple. It looks flashy, don’t get me wrong — Basim dual-wields a sword and a dagger, giving him some bespoke choreography that we haven’t seen elsewhere in the series. But by and large, melee interactions came down to the same old attack, dodge, parry, counterattack, repeat routine that marked a litany of third-person games in