The Pokemon-like MMO-lite, Temtem, will be getting its final updates and the removal of all monetization according to an announcement made by its developer Crema in a new community update.
The Pokemon-like MMO-lite, Temtem, will be getting its final updates and the removal of all monetization according to an announcement made by its developer Crema in a new community update.
Temtem developer Crema has announced that monetization and major updates will soon conclude. There are still a couple of patches planned for Temtem in the relatively near future, but those will be the last significant updates as the MMO-lite looks to wind down. Crema will work to ensure Temtem is still playable indefinitely, but fans shouldn't expect any substantial changes after the announced patches.
Crema has announced that it’s soon ending post-launch support for its Pokemon-inspired multiplayer RPG Temtem, so what does the future have in store for the Temtem IP? In an open letter published on its website, the developer has shed some light on that.
Launching in early access in 2020 and getting its full launch a couple of years later, Crema’s Pokemon-like RPG Temtem has been around for a while now, but the developer has announced that it’s ending development of future content on the game soon.
Crema has announced that following updates 1.7 and 1.8, Temtem will not have any more major updates. The team has already confirmed that there will be no more new islands, more Tems, or new additions to multiplayer. In a lengthy open letter, Crema stated the reasons as to why this is the case, and that there is a new project in development, that is not Temtem: Swarm, nor is it a full on sequel.
Remember Temtem? Four years before ‘Pokémon with guns’ game Palworld exploded onto the scene, massively multiplayer creature-collection adventure Temtem came out alongside similar comparisons. Now, its developer has issued an open letter to players signaling the end of support and teased what’s next.
Temtem developer Crema has announced it will be dropping microtransactions from the game this June.
Crema, the creators of much-liked Pokemon-like Temtem, are teasing a new untitled game set in the same universe - the mystifying Project Downbelow. It isn't Temtem: Swarm, aka Temtem Vampire Survivors, nor is it Temtem 2. But it will "try out new things we would love to see in a hypothetical Temtem 2", including a new combat system running on a "stronger" game engine. The tease accompanies news that Crema are making significant changes to Temtem as part of the game's update 1.7 - for one thing, they're getting rid of the whole microtransaction system. Temtempetuous times indeed!
Formally addressing community unrest stirred in part by recent comments from its CEO, Temtem developer Crema released a lengthy statement explaining the future of the game, why it's sort of but also not really an MMO, as well as the other games it's working on.
Developer Crema has announced it'll be removing all monetisation from its Pokemon-like creature-battler Temtem in an update scheduled for June, with one final major patch to follow before updates refocus on bug fixing and balance changes.
Crema has announced that following updates 1.7 and 1.8, Temtem will not have any more major updates. The team has already confirmed that there will be no more new islands, more Tems, or new additions to multiplayer. In a lengthy open letter, Crema stated the reasons as to why this is the case, and that there is a new project in development, that is not Temtem: Swarm, nor is it a full on sequel.
The developer of Temtem, that Pokemon-like MMO from a few years back, is now working on a co-op roguelike featuring its collection of creatures, and the news has been divisive. Roguelike fans and some Temtem enthusiasts seem intrigued by the idea, but a vocal part of the Temtem community is upset to see developer Crema seemingly move away from the core MMO. A statement from CEO Enrique Paños – or Kikill0, one of the devs in the Temtem Discord – has fanned the flames by telling disappointed players that they can't expect "infinite content" when putting out major updates is "not feasible" to begin with.
The developer of catch-'em-all MMO TemTem has announced it is now working on a co-op roguelike that looks like Pokemon meets Vampire Survivors.
Crema, the studio behind Pokemon-like MMO Temtem, announced a new spinoff this week with Temtem: Swarm, a Vampire Survivors style “bullet heaven.”
Developer Crema is teaming up with GGTech Studios to develop a new spin-off title for monster-collecting RPG Temtem. The new game, titled Temtem: Swarm, is a bullet-heaven game in the vein of genre giants like Vampire Survivors. Check out the trailer below.
Before Palworld combined the adorable monster-collecting appeal of Pokémon with survival and crafting gameplay, there was Temtem, the game that blended MMO mechanics with friendly monsters. Now, the folks behind Temtem are mashing up Tems with another style of game — the “bullet heaven” genre popularized by Vampire Survivors.
The monster-collecting battle RPG Temtem is moving away from officially working on its competitive projects to refocus on the primary game, it announced in a blog post. In the post, the team announced it’d be sundowning its Temtem: Showdown client, as well as ending the accompanying one-time Temtem Championship Series, or the “TemCS” as it was called.
Temtem just released their latest Patch, update 1.5.2, which brought significant changes and fixes to the game. The update primarily focuses on balancing and enhancing gameplay experience. The adjustments aim to make Temtem not at the end of their evolutionary line more viable.
Temtem, the popularKickstarted creature-collection adventure MMO, had their Game Director Guillermo Andrades scratching his head over issues related to a perplexing connection problem that has left both players and developers frustrated. The problem, as described by the developers, is not widespread but has been persistent for several months, affecting a subset of players across various platforms.
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