Starfield's design director has said Bethesda regained the trust of players after fixing Fallout 76 following its rough launch.
17.08.2023 - 04:59 / gamingbolt.com / Emil Pagliarulo / Will Shen
Bethesda’s Starfield is confirmed to be a massive experience, with over 1000 planets to explore and survey, more than 20 companions to recruit, star ships to build (and steal), and more. However, there are some things it won’t have, like fishing or planet-side mounts and vehicles. Unfortunately, a 100 percent pacifist playthrough isn’t quite possible.
In a recent Discord Q&A (transcription via Reddit), designer Emil Pagliarulo and design director Will Shen were asked about playing through the entire game without killing anyone or anything. Shen couldn’t “guarantee every mission can be completed in pacifist mode, but we do have a couple of systems that will help. One system is our Speech Challenge game, where you can persuade someone to do something like not fight you.
“The Speech Challenge game is added in specific scripted moments, and we try to add one into most quests where important characters confront you.” Pagliarulo said, “We talked about this very early on during pre-production, whether or not we would fully support a ‘non-lethal’ playthrough. We realized that, for various reasons, that wasn’t totally feasible.”
However, there are still some “good” options for non-lethal players, from dialogue to non-lethal weapons. “Those can be used in certain situations, honestly a lot of situations, though I couldn’t comfortably say you can complete the entire game without any killing whatsoever. The Settled Systems is mostly civilized, but it can be dangerous if you’re going off the beaten path. And you’re absolutely going off the beaten path!”
Given the overall scale, designing Starfield so players could get by without killing would prove difficult. Nevertheless, with how creative fans can be, not to mention whatever modders cook up, it should be interesting to see a pacifist playthrough is eventually possible in some form.
Starfield launches on September 6th for Xbox Series X/S and PC. Preloads begin August 17th for Xbox Series X/S and PC via the Windows Store, while Steam users can start on August 30th.
Starfield's design director has said Bethesda regained the trust of players after fixing Fallout 76 following its rough launch.
Starfield's design director says that player trust accrued over the rebuilding of Fallout 76 carried over to the new game.
Emil Pagliarulo, the lead designer of Bethesda’s upcoming mega-RPG Starfield, recently revealed that the developers had a Jesuit priest-in-training advise them when creating the game’s religions. Shane Liesegang, the up-and-coming priest in question, actually served as a former writer for Bethesda who specifically worked on both Skyrim and Fallout 4. That former connection combined with Liesegang’s studies helped the team at Bethesda make one of Starfield’s original religions as authentic and believable as possible.
Going from Skyrim to Fallout 4 and then subsequently Starfield proved a challenge for some of Bethesda’s writers.
In Polygon's recent interview with design director Emil Pagliarulo, it was revealed that Starfield very nearly had a voiced protagonist in the style of Fallout 4's sole survivor.
Bethesda Game Studios once considered giving the playable character in Starfield a voice. In fact, they got so far as to hire a voice actor. But ultimately, they decided not to go ahead with the idea.
Starfield lead designer Emil Pagliarulo has revealed that developer Bethesda almost decided to give its protagonist a voice. Pagliarulo spoke about the game featuring a silent protagonist in an interview with Polygon leading up to the release of the sci-fi RPG.
In the five years since Bethesda Softworks first announced Starfield, much of the conversation has been focused on the endless possibilities that await players within the game’s web of planets and choices. There’s complex character and personality creation, a spectrum of geography all tricked out with the latest lighting and physics technology, customizable spaceships and space teams from highly dimensional NPCs, and loads of other bells and whistles to take advantage of the current generation of consoles.
A man who gained notoriety for leaking 45 minutes of Starfield has been arrested for handling stolen goods — reportedly including copies of the game he attempted to sell online.
Starfield has a New Game+ mode, ensuring you can keep playing Bethesda's enormous sci-fi RPG even after you eventually roll credits.
This is a quick public service announcement to warn you that Starfield has leaked.
Starfield lead designer and writer Emil Pagliarulo has spoken about one of the game's quests which he says he's "really psyched for players to experience". The quest was created with Eric "Ferret" Baudoin, who was also working as a senior designer on Starfield before he sadly passed away in October last year.