Religion is one of the themes in Starfield, and to help make the theme and the existing religions in the game feel more believable, Bethesda rehired one of its former writers who had left to become a Jesuit priest.
04.09.2023 - 14:03 / gamesradar.com / Emil Pagliarulo
Starfield's design director says that player trust accrued over the rebuilding of Fallout 76 carried over to the new game.
Bethesda Game Studios' design director Emil Pagliarulo took to Twitter last week on September 1, when the Starfield early access program kicked off, to reflect on the last few years. The Bethesda veteran personally believes that it was the "trust" that build up with players while Bethesda was fixing Fallout 76 that carried over to Starfield, and made the new game even better as a result.
(4/5) When 76 launched rough, we asked for your patience. We had some lessons to learn. And you supported us as we supported that game, and made it the experience you wanted and deserved. That trust clearly carried over into Starfield, and made us want to work ever harder.September 1, 2023
Fallout 76 was an infamously bad launch for Bethesda back in 2018, with players and critics alike panning the MMO spin-off for a variety of things, including gameplay, servers, player interactions, and more. Last year in 2022, a Kotaku report, citing developers who worked on Fallout 76, said the game was severely mismanaged at Bethesda Game Studios.
In the years following the disastrous launch, Bethesda set to work repairing Fallout 76 based on player feedback. The studio added new factions to engage with as well as corresponding new quests, new NPCs to interact with, new areas to explore, and perhaps crucially, a world that scaled with you depending on your own player level.
The result was a game that's now found a dedicated player base, with well over 13.5 million players as of late 2022. Fallout 76 is also sitting pretty at a 'Mostly Positive' aggregate user review on Steam as of over 46,000 reviews, which pretty much cements its herculean comeback.
All of this, Pagliarulo reckons, has spurred Bethesda developers on with Starfield, helping the team forge ahead to deliver the new RPG. It's worth pointing out that Kotaku's report alleged Bethesda burned out numerous developers in the run-up to Fallout 76's launch, so it'd be interesting to see how many developers from the MMO carried over to Bethesda's new game.
You can head over to our full Starfield console commands guide if you're looking for special cheats to help you get ahead.
Religion is one of the themes in Starfield, and to help make the theme and the existing religions in the game feel more believable, Bethesda rehired one of its former writers who had left to become a Jesuit priest.
Starfield's design director has said Bethesda regained the trust of players after fixing Fallout 76 following its rough launch.
Emil Pagliarulo, the lead designer of Bethesda’s upcoming mega-RPG Starfield, recently revealed that the developers had a Jesuit priest-in-training advise them when creating the game’s religions. Shane Liesegang, the up-and-coming priest in question, actually served as a former writer for Bethesda who specifically worked on both Skyrim and Fallout 4. That former connection combined with Liesegang’s studies helped the team at Bethesda make one of Starfield’s original religions as authentic and believable as possible.
Bethesda consulted a former Skyrim and Fallout 4 writer, who's since become a Catholic priest in training, to help build out the RPG's two in-game religions.
We’re closing in on the final days until Starfield finally arrives. By now, you’ve probably read everything about the game (maybe even filled in your own unofficial character planner). However, did you know that the game was originally going to have a voiced protagonist?
Bethesda’s ambitious space-exploration RPG Starfield is right around the corner, and it’s now been explained why the title features an unvoiced protagonist, despite having over 200,000 lines of voiced dialogue.
Going from Skyrim to Fallout 4 and then subsequently Starfield proved a challenge for some of Bethesda’s writers.
In Polygon's recent interview with design director Emil Pagliarulo, it was revealed that Starfield very nearly had a voiced protagonist in the style of Fallout 4's sole survivor.
Bethesda Game Studios once considered giving the playable character in Starfield a voice. In fact, they got so far as to hire a voice actor. But ultimately, they decided not to go ahead with the idea.
Bethesda games have long had silent protagonists, even counting Skyrim's Dragonborn who goes from silently muttering sentences to Fus Ro Dah-ing companions off cliffs. Fallout 4 changed that with two voice options which, along with a watered-down dialogue wheel that never laid out exactly what you were going to say, drew backlash. Starfield took note.
Starfield lead designer Emil Pagliarulo has revealed that developer Bethesda almost decided to give its protagonist a voice. Pagliarulo spoke about the game featuring a silent protagonist in an interview with Polygon leading up to the release of the sci-fi RPG.
The biggest difference between Starfield and Fallout 4 is Bethesda's decision go with a silent protagonist this time around. But that wasn't always the case.