Starfield: 10 Things We Learned From Developer Q&A
16.08.2023 - 20:17
/ ign.com
/ Emil Pagliarulo
/ Will Shen
As the release date for Starfield draws near, Bethesda Game Studios recently held a Q&A on its Discord server where Starfield's Lead Quest Designer Will Shen and Lead Designer Emil Pagliarulo answered 16 questions fans had about the upcoming sci-fi action RPG.
If you missed the Q&A session, IGN attended and found ten new things we learned during the Starfield developer Q&A, which you can check out below.
Similar to previous Bethesda RPGs, Starfield will have companions you can recruit, but little is known about them so far. Fortunately, the developer Q&A confirmed that “over 20 named characters” can join you in your adventures.
While the names were not revealed, we did learn from the Q&A that four of the companions are members of The Constellation, though all companions have “their own backgrounds” and can follow you around and carry any items you acquire on your travels.
“When we first began Starfield pre-production, we looked back at our previous games and realized how popular and effective the companions were,” Pagliarulo explained. “So they were a big priority for us, and we really wanted to tie them directly to the main quest.”
In the Elder Scrolls series, most notably Skyrim, there is a jail system where you can be imprisoned for crimes you commit. Starfield is no different, though you will have a few options if you are caught committing a crime: you can either go to jail, pay the fine when you are apprehended, or if you’re really bold, you can resist arrest and evade the law.
If you prefer to play games where you can complete an entire playthrough without harming a single NPC, sadly you won’t be able to do so in Starfield (although we're sure that won't stop some from trying).
Shen and Pagliarulo noted that there’s no guarantee a player can complete every mission in Starfield without harming someone. But they did mention that “a couple of systems” are available to help those who want to avoid minimal physical confrontations.
One of those systems are Speech Challenges, where you can use the art of persuasion to avoid someone fighting you.
“The Settled Systems is mostly civilized, but it can be a dangerous place if you’re going off the beaten path,” said Pagliarulo. “And you’re absolutely going off the beaten path!”
When asked if any sci-fi media had influenced some of the quests in Starfield, Shen and Pagliarulo explained some of their influences, many of which are thoroughly unsurprisingly.
Shen, for example, explained how he is a history nerd and listens to a lot of history-centric podcasts, such as Hardcore History. Pagliarulo, a child of the late '70s and early '80s, explained how he has “very fond memories” of sci-fi during that time, citing Star Wars, the original Battlestar Galactica, Buck