Super Credits are the premium currency of you can get for free to use on different purchases for various items in the Shop. While it may seem like you can only earn Super Credits with real-world money, completing different actions during missions will reward you with this currency. However, there are some risks to going off the beaten path to pursue goals tied to this unique money system.
The Warbond system in is similar to a Battle Pass and gives you a chance to collect a few Super Credits. The free route offers Warbond Medals that can be exchanged for Credits, but these are few and far between. You could always pay for the upgraded version of your Warbond, but this is similar to paying money for Super Credits anyway.
Warbonds are earned faster when you attempt missions on higher difficulties. Try to take on tougher challenges with you or your friends in co-op multiplayer to earn Super Credits through Warbonds fast.
The best way to earn free Super Credits is to interact with Points of Interest (POI) icons on your map during a mission. These show up as diamond icons and usually represent a smaller side objective away from your current goal. Not all of these POI areas give our Super Credits as a reward, but they always have a possibility of other good prizes if you complete them anyway in .
As of this time of writing, there are some issues on the PC version of that could prevent you from earning Super Credits through POI objectives. Some of these tasks may include destroying different buildings or defending certain zones. Only 10 Super Credits are usually offered through these side missions, so only engage with them when they won't deplete you of too many resources.
Once you have some Super Credits, head to the Acquisition Centre Superstore to spend them on new emotes, cosmetics, or useful gear. It is recommended that you use the Credits you earn to purchase the Premium Warbond first in. This allows you to earn even more premium currency through the Battle Pass system already present in the game.
Completing missions throughout the campaign will help you get plenty of rewards through the Warbond. Anyone trying to get extra free Super Credits in should consider investing the ones from POI side objectives in the right place to maximize their investment.
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Taking his passion for democracy one step further, a fanhas created his own Super Earth broadcasting service to keep players informed on the state of the galactic war. Keeping in tune with the satirical nature of the game, players of the co-op shooter are all working together to «liberate» planets from the evil forces of the Terminids and Automatons in a large-scale meta-game. To track their progress, Arrowhead has inserted several fictional news broadcasts that keep Helldivers informed of their contributions to the war effort, but one user has taken this propaganda to the next level.
After finding an immense amount of success on Steam, both and are the target of scammers trying to trick consumers into purchasing the wrong product. Whenever a game manages to make waves within the community, there's always someone who tries to capitalize on the hype by either creating an inferior project or by simply editing a Steam listing to obscure an already existing game. Fortunately, internet-savvy users are usually quick to point out listings that aren't legitimate.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
In , facing off against the Automatons is a terrifying experience, but each unit can strike different levels of fear into Helldivers. The insect Terminid faction fits into the horror sci-fi theme goes for, but the Automatons feel like the perfect fit. These endlessly mass-produced robots have given Helldivers their fair share of trouble, especially with an invasion shortly after launch that was so brutal it required a nerf for a specific type of mission. So far, it would seem the consensus is that, while both factions are far from easy, the Automatons are the more difficult fight.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.
continues the unending war against multiple factions that threaten Super Earth. It's the duty of every man, woman, and child to help defend Super Earth against intergalactic threats, which results in a new war starting every time the previous one ends. Among the threats to Super Earth that the citizens find themselves in a cycle of wars with are the Cyborgs. However, doesn't have Cyborgs as a faction, and there's a reason behind that — one that might be disturbing to most.
Ship Modules in are special modifications you can unlock to enhance your best Stratagems for upcoming missions. These passive changes can alter anything from Stratagem cooldowns to an explosion's radius, making them a diverse change to your equipment. With many available on your Destroyer, it may be difficult to choose which ones to have activated before your deployment to various worlds.
Tanks are one of the strongest enemy types belonging to the Automaton faction in due to their heavy armor and deadly firepower that make them hard to beat. These vehicles are almost impossible to destroy without heavy weaponry of some kind. You may have to employ certain Stratagems to have a hope of defeating these machines in the name of true liberty.
The most important part of any ship has to be its name. In Helldivers 2, you’re fortunate enough to get a vessel all of your own right away, meaning you need to come up with a name on the spot from the available presets. If you’re unprepared, you might enter something that you end up wishing you could change, but there isn’t an obvious way to edit your choice after it’s been made. In other games, you might need to spend some currency like Warbonds or Super Credits to alter something like this, but that’s not the case here. Once you know the trick, you can alter your ship’s name whenever you wish.
The Destroyer ship that acts as your hub in has many different upgrades you can unlock for some of the best equipment for you or your squad. These range from powerful Stratagems that provide weapons or orbital support to Modules that enhance various aspects of your ship. The best upgrades you can obtain early can redefine a mission's difficulty and make objectives far easier to complete.