For most people, Helldivers 2 doesn't immediately come to mind when you think of PlayStation, but Arrowhead CEO and the game's director, Johan Pilestedt, hopes to change that.
11.03.2024 - 12:03 / gamesradar.com / Johan Pilestedt / Hirun Cryer
Helldivers 2's director has turned to its community for suggestions on how to stop meta-following players from kicking others.
Kicking players is a bit of a problem in Helldivers 2 at the moment. On the game's higher difficulties, players kick others if they aren't using a few weapons, such as the Breaker shotgun or the Railgun Stratagem. Helldivers 2's first balance patch last week attempted to knock both weapons off their pedestals, but apparently, it's been to little effect.
Now, Helldivers 2 game director Johan Pilestedt has turned to the game's player base to try and remedy the kicking issue. In the tweet below, Pilestedt asks the player for "design" suggestions for "how to improve this experience," and in the responses further down, there's no shortage of responses and suggestions from players.
This is so shitty. Also very hard to solve - we have some ideas but no conclusion.You know what, let's try this: Hive Mind - do you have a design suggestion for how to improve this experience? https://t.co/HgUlV80fP4March 9, 2024
"It would be helpful under 'recent teammates' to highlight the person who just kicked you, so you can block them in return and hopefully never get matched with them again," writes one user. "It's a good idea! I like it," responds Pilestedt with enthusiasm.
"Under the cross-play option, have a toggle for preferred style. Either hardcore or fuck it we ball," adds another user. "Fuck it we ball" can be translated to a more relaxed play style here. "This is a good one, solve it before it's even a problem," responds the Helldivers 2 director.
"Would it be possible to apply a way to penalize someone for kicking x amount of times within a given timeframe, say someone has 10 kicks within 30 mins and gets flagged," proposes a player. Pilestedt also likes this, because it lets the game's team use in-game telemetry and data to solve the issue.
"Thank you, everyone, for your suggestions! I will ask the team to look at this thread and draw inspiration," the director writes in response to the feedback. This is a pretty cool thing: the entire community coming together to discuss a hard-to-solve problem. Even though vote kick is the easiest, it has some downsides, and there is always a better solution," Pilestedt concludes.
Check out our Helldivers 2 Hunters guide for a look at how and where to kill the Terminid troopers.
For most people, Helldivers 2 doesn't immediately come to mind when you think of PlayStation, but Arrowhead CEO and the game's director, Johan Pilestedt, hopes to change that.
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Don't back down, double down. The Helldivers 2 propaganda machine is spinning up once again after the horrible flying Terminid bugs debuted in the game, something its creative director dismissed as "propaganda from bug sympathizers" when players first reported it.
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While continues to dominate the video game industry, one star is eager for a crossover with the game his film inspired. It doesn't take a lot to recognize that Arrowhead Studios' game and Paul Verhoeven's cult-classic sci-fi have a great deal in the company especially given that both act as satirical comments on the modern military-industrial complex and the influence of propaganda on society. Despite these heavy themes, there's still a great amount of fun to be had in either given that they also spotlight soldiers firing big weapons at giant alien bugs.
The director of Helldivers 2 says the shooter was designed to encourage players to work together, as "a good co-op game forces players to play together, but a great one makes players want to play together."
Several players have insisted that they've encountered a new type of flying Terminid but in keeping with the game's satirical tone,Arrowhead Studios' CEO Johan Pilestedt believes it's all nonsense. In the weeks after the game's launch, the community has been hard and working trying to figure out exactly what could be causing the Terminids to spread so rapidly among the stars. Some are speculating that Super Earth itself could be creating the «aliens» but the game's director is trying to throw everyone off the scent.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
makes a point of throwing droves of enemies at players but those who do their best to avoid combat may be shocked to learn that enemies have a few extra tools in their arsenals to detect sneaky players. During some of the game's larger open-world missions, Helldivers have the option to engage with roving bands of foes or, if they're careful, sneak past without raising the alarm. That's easier said than done, especially when the Terminids can use more than one of their sense to track their prey.
Heads up, Helldivers – literally. Seemingly out of nowhere, there've been sightings of flying terminids out in the wild, which the game's director – and the Ministry of Truth – insist are "filthy lies" and "propaganda from bug sympathizers." So, uh, we can probably expect to start seeing a lot more of them soon.
Helldivers 2 is an early 2024 smash hit, with critical and commercial acclaim following its explosive launch on PlayStation 5 and PC. But there are some aspects of the co-op shooter that can result in a frustrating experience, and one of them has to do with the behavior of your teammates.