The director of Final Fantasy 7 Remake says Part 3 is "off to the races already," but that he's ready to be "done" with this "absolute marathon of projects."
13.03.2024 - 17:38 / gamesradar.com / Johan Pilestedt / Hope Bellingham
The director of Helldivers 2 says the shooter was designed to encourage players to work together, as "a good co-op game forces players to play together, but a great one makes players want to play together."
In an interview with the PlayStation Blog, Johan Pilestedt - the CEO & Creative Director at Arrowhead Studios - talked about Helldivers 2's development and, more specifically, the shooter's co-op aspects. "Since Helldivers is fundamentally a game where collaboration and cooperation is key, we struggled with this early on," Pilestedt said.
"The key thing that resolved this was the need for the 'watering hole' which encourages players to gather in certain locations," Pilestedt continues. "We created these locations dynamically by making the shared resupply stratagem, players dropping sample containers upon death, and through reinforcement Placement."
Sharing the studio's approach to co-op, the CEO adds: "I believe that a good co-op game forces players to play together, but a great one makes players want to play together." Pilestedt then says the team wants Helldivers 2 to feel like "when you are going into a dark basement" and you want a friend by your side. "We could only achieve this by creating the sensation that no single person can do this alone – even though some crazy people out there have done so!" the developer says.
In other Helldivers 2 news, the developer of another co-op shooter has been trying to get Arrowhead's attention. Over the weekend, the team behind Deep Rock Galactic has been streaming Arrowhead's game to ask about a co-op collaboration. This technique may have worked, as it seems someone reached out to the team during the stream - that is after missing the initial invitation via email.
On the topic of co-op, Helldivers 2 recaptures the co-op chaos of classic Halo games better than Halo itself .
The director of Final Fantasy 7 Remake says Part 3 is "off to the races already," but that he's ready to be "done" with this "absolute marathon of projects."
Like so many of us, it seems some of Helldivers 2 director Johan Pilestedt's most formative gaming memories are of early Nintendo games. In fact, Helldivers 2 probably wouldn't exist without Nintendo, as the Arrowhead Studios CEO has revealed the house of Mario is the reason he got into game development.
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Keep your head down, Helldiver, blue sniper beams (that may or may not exist) are rampant. Helldivers 2 players have been sharing footage of what seems like a new unfriendly faction in the game, though the shooter's director is determined to suppress such anti-democratic lies.
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While continues to dominate the video game industry, one star is eager for a crossover with the game his film inspired. It doesn't take a lot to recognize that Arrowhead Studios' game and Paul Verhoeven's cult-classic sci-fi have a great deal in the company especially given that both act as satirical comments on the modern military-industrial complex and the influence of propaganda on society. Despite these heavy themes, there's still a great amount of fun to be had in either given that they also spotlight soldiers firing big weapons at giant alien bugs.
In the violent future of Helldivers 2, the United Kingdom no longer exists on Super Earth, it would seem. The co-op shooter from Arrowhead Game Studios has become a smash hit thanks to its gameplay and sci-fi story that blends classic tropes and dark, cynical humor. Lots of gamers love Helldivers 2 and are always eager to learn more about its world and backstory.
Several players have insisted that they've encountered a new type of flying Terminid but in keeping with the game's satirical tone,Arrowhead Studios' CEO Johan Pilestedt believes it's all nonsense. In the weeks after the game's launch, the community has been hard and working trying to figure out exactly what could be causing the Terminids to spread so rapidly among the stars. Some are speculating that Super Earth itself could be creating the «aliens» but the game's director is trying to throw everyone off the scent.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
makes a point of throwing droves of enemies at players but those who do their best to avoid combat may be shocked to learn that enemies have a few extra tools in their arsenals to detect sneaky players. During some of the game's larger open-world missions, Helldivers have the option to engage with roving bands of foes or, if they're careful, sneak past without raising the alarm. That's easier said than done, especially when the Terminids can use more than one of their sense to track their prey.