The bug stopping Final Fantasy 7 Rebirth players from obtaining the Platinum Trophy on PS5 is set to be fixed in the RPG's next patch.
26.03.2024 - 15:21 / gamesradar.com / Hideaki Itsuno / Hope Bellingham
Dragon's Dogma 2 players aren't impressed by the enemy variety in the RPG and feel let down by the promises its developer made before release.
It's been four days since Dragon's Dogma 2 was released, and it hasn't had the smoothest of starts. Fans have felt frustrated with the Capcom title several times —mostly due to the microtransactions and performance issues—and now players have turned their attention to the RPG's enemy variety.
As spotted in the Dragon's Dogma subreddit, several players are disappointed by the sequel's lack of different enemies. For example, the post below sees one user asking other community members, "Can we all agree the game is lacking enemy variety?" along with a meme featuring director Hideaki Itsuno.
Many others have also shared their complaints in the replies. "It's not even the lack of enemies that's the issue; it's the fact that it's the same enemies we've been fighting for the past 12 years! So we're already getting fatigued from fighting them," one Reddit user has pointed out. "If the game had the same number of monsters but they were all completely different, then we wouldn't be complaining at all now."
"I actually don't mind the same enemies," another responds, "what bothers me a bit is their placement." The same user then explains how in the first Dragon's Dogma game, things felt like they were planned better (eg: where the Saurians and Harpies could be found) "but now it seems they are just everywhere/randomly together."
A different user in the subreddit has brought up comments the developers made before Dragon's Dogma 2's release. In an interview with IGN, Itsuno and lead game designer Kento Kinoshita discussed the enemies, specifically Sphinx, and said: "There are a lot of other large monsters like that too" and that the team has gone "all-out" in terms of enemy design. In a different interview, with RPG Site, the director also said: "We have many monsters that we haven't announced yet."
It seems Itsuno's comments haven't met some players' expectations. "People talk about performance, microtransactions, etc, etc... I personally think that time will reveal that lack in enemies variety is the greatest offender of this game," a different Reddit user said under the post above.
Weekly digests, tales from the communities you love, and more
"I love the game overall, but I agree with this. If you told me Goblins, Saurians, and Harpies were Apex animals that ate everyone else, I'd agree given how they're such a common animal variant," another fan adds.
In more positive news, Dragon's Dogma 2's first patch is expected soon.
The bug stopping Final Fantasy 7 Rebirth players from obtaining the Platinum Trophy on PS5 is set to be fixed in the RPG's next patch.
The teams behind The Elder Scrolls 6 and The Elder Scrolls Online work as "equal partners" and share lore responsibilities.
A Red Dead Redemption 2 fan has dug deep into the game's audio files and discovered a blooper that gives us a rare peek behind the Rockstar curtain.
After years of uncertainty, Saber Interactive's Star Wars Knights of the Old Republic remake is "alive and well," according to the company's CEO.
Dragon's Dogma 2director Hideaki Itsuno has shared that the game's most devastating feature was being considered as early as the series' 2012 original.
The Dragon's Dogma 2 community has been left shaken by the existence of Dragonsplague – a deadly illness introduced in the sequel that can result in entire towns being killed. Left unchecked, the contagious disease – which can be spread game-to-game by hiring infected Pawns – has the potential to result in numerous NPCs, including important quest-givers, being wiped out overnight.
Dragon’s Dogma 2 has enjoyed near-universal acclaim from critics, though in the immediate aftermath of its release, the open world action RPG has sparked controversy following the emergence of an in-game microtransactions store, on top of technical and performance issues found in the game’s PC version. In an update on Steam, Capcom has addressed a number of these issues, as part of which the developer confirms that it will also be adding the option to start new saves to the game’s Steam version.
Dragon's Dogma 2's director has revealed his personal setup for the RPG sequel and advised newcomers on which Vocation to choose.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
It's taken 12 years, but Dragon's Dogma 2 is finally swooping onto store shelves this week, and judging by the early review scores, the wait has been worth it.
Dragon's Dogma 2's character creator is so detailed and vast because its developers scanned "nearly 80 faces for base head variations."