The rumored Final Fantasy IX remake will be very different from the Final Fantasy VII remake project in terms of scope and budget, according to rumors.
23.02.2024 - 09:39 / wccftech.com / Francesco De Meo
Final Fantasy VII Rebirth, much like Remake, features a few difficulty settings to choose from at the start of the adventure. While the chosen setting doesn't lock you out from any sort of content, picking the right one for you can definitely make the whole experience more fun.
Final Fantasy VII Rebirth features three difficulty settings - Easy, Normal, and Dynamic. The first two are pretty self-explanatory. Easy difficulty is the easiest difficulty available in the game and the one to pick if you are not feeling confident in either your action game or RPG skills. Normal difficulty is a little more challenging than Easy, providing a decent balance that is suited for players of all skill levels.
Dynamic difficulty is a new difficulty not available in Final Fantasy VII Remake, which sounds more intimidating than it really is. As per the in-game description, it scales enemies' levels with those of the player, offering an experience that is, potentially, more challenging than that offered by Normal difficutly. In reality, however, Dynamic difficulty isn't much more difficult than Normal difficulty, especially if you have a good grasp of the combat's most important mechanics, such as pressuring and staggering enemies, the damage multiplier bonus, and so on.
While not a good choice for players in just for the story, those who wish to engage with Final Fantasy VII Rebirth's amazing open-world need to pick Dynamic difficulty. Almost every side activity in the game rewards you with experience points and AP, meaning that it is incredibly easy to overlevel right from the beginning of the adventure. Having enemies scale up with you becomes pretty much a necessity to retain some sort of challenge and keep battles exciting. On the other hand, if steamrolling enemies is your thing, going with Normal difficulty is fine too.
Thankfully, you are not locked into the difficulty you pick at the start of Final Fantasy VII Rebirth, as it is possible to change it at any time via the game's Settings menu. Unlike Remake, the Classic battle style, which allows you to focus on choosing commands while letting the AI handle the more action-oriented elements of the combat system, is not limited to a certain difficulty setting, so you can experiment around with any difficulty and combat style combination to find the one that best suits you.
The rumored Final Fantasy IX remake will be very different from the Final Fantasy VII remake project in terms of scope and budget, according to rumors.
Final Fantasy VII Rebirth wouldn't have been the game it is if it wasn't a PlayStation 5 console exclusive, according to Yoshinori Kitase.
Final Fantasy VII Rebirth has been a huge success and is 2024’s highest-rated game on Metacritic at the time of writing. However, despite the praise there is one part of the game that needs a little tweak as players have noted that in Performance mode the lighting may be a little off.
Players have been gushing about Final Fantasy VII Rebirth since its launch last week, and there’s a good reason for that: the game is incredible by all meaningful accounts. Just as important, the title expanded upon the game’s lore, world, and more to ensure that gamers had the best experience within it. Remember, the original “remake” title was set entirely within Midgar, with the team at Avalanche only getting out of the city after a clash with Sephiroth. However, while the Square Enix team did make the world vast, they ensured that there was still plenty to explore within the next entry, which will finish the story.
Final Fantasy VII Rebirth has been a huge success and is 2024’s highest-rated game on Metacritic at the time of writing. However, despite the praise there is one part of the game that needs a little tweak as players have noted that in Performance mode the lighting may be a little off.
Square Enix released the hugely anticipated action RPG Final Fantasy VII Rebirth last Thursday, garnering widespread critical acclaim. Our Kai Powell gave it a perfect score:
Among the many optional activities you can complete in Final Fantasy VII Rebirth are the World Intel events, which allow you to experience more of the game's expansive world.
Final Fantasy VII Rebirth takes everything that made Remake's combat system great, and turns it up to eleven to make each enemy encounter fun and engaging.
If you’re getting ready to start your Final Fantasy VII Rebirth adventure, let me offer you fair warning: it is a long game. If you’re planning to do every sidequest, minigame, and Chadley combat battle, you’ll be wandering around Gaia for 100 hours. That’s not an exaggeration; I hit credits in 73 hours and I still had a massive checklist of side content to complete.
Final Fantasy VII Rebirth sees the return of the engaging Fort Condor minigame seen in the INTERmission expansion of the previous entry in the series. Featuring the same mechanics, this minigame is among the best featured in the game, but it can also be one of the most challenging, alongside Queen's Blood, as it requires a bit of tactical thinking to master.
Final Fantasy VII Rebirth features a plethora of minigames, but the one you are likely to spend the most time with is Queen's Blood, a unique trading card minigame that sports a surprising amount of depth.
Final Fantasy VII Rebirth expands the skill system seen in Rebirth by replacing the skill trees tied to weapons with Folios, bigger skill trees that allow you to unlock new abilities, enhance stats, and improve some of the character's unique traits, such as Cloud's Punisher Mode and Barret's Overcharge.