Final Fantasy VII Rebirth will feature an ambiguous ending that will keep players wondering about the third and final part of the trilogy, according to the game's producer.
16.01.2024 - 20:11 / gameinformer.com / Brian Shea / Red Xiii XIII (Xiii) / Naoki Hamaguchi
Following the events of 2020's Final Fantasy VII Remake, Cloud, Tifa, Aerith, Barret, and Red XIII have escaped the confines of Midgar and gotten rid of the Whispers, meaning the possibilities as they step out into the vast world depicted in the middle portion of the original Final Fantasy VII are endless. In contrast to the corridor-heavy structure of Remake, the openness of Rebirth is immediately refreshing, but as I found out during both my hands-on and hands-off demos, the improvements don't even come close to stopping there.
The exclusive portion of my demo – the hands-off part – takes place in the Junon region approximately 10 hours into the main story. The area is mostly made of grasslands but features some mountainous areas with cliffs as well. Driving this hands-off demo is director Naoki Hamaguchi. He pulls up the world map to show just how massive the explorable area of Final Fantasy VII Rebirth is.
While each section of each region – in this case, Grasslands and Junon – is labeled on the map as separate areas, you can seamlessly walk between them. «We thought that it would be easier for players to go to just one region,and so from a U.I. perspective, we have it separated – Junon and Grasslands – but in actuality, you can traverse, and they're all connected with each other,» Hamaguchi says.
In this demo, Hamaguchi shows me the Crow's Nest, a new town not present in the original Final Fantasy VII. This sister town to Under Junon shares the same anti-Shinra sentiment and serves as a hub for sidequests and, as I soon find out, minigames.
«In Rebirth, we've added these types of cities like the Crow's Nest – totally new cities that did not exist in the original to go deeper and create this whole worldview of Rebirth,» Hamaguchi says. «We reach this area after completing a quest, and then this place unlocks. The residents already know Cloud and the party are a part of Avalanche.»
Sidequests play a huge role in Final Fantasy VII Rebirth, but naturally, players will need to make the conscious decision to take them on. Making players seek this side content out was a mission the development team took on. «Part of our game design that we took on for Rebirth is that in the main storyline, you'll be saving Yuffie and Under Junon, and then from there, going towards Junon, and then go forward towards Costa del Sol,» Hamaguchi says. «But for example, hearing the stories of the anti-Shinra people living in Under Junon, you could then feel like, 'What about this Crow's Nest area that I'm hearing about? Maybe I want to go over there and explore and go into a side adventure on my own to save people.' We want the player to be able to make these different adventures and go on their own journeys according to
Final Fantasy VII Rebirth will feature an ambiguous ending that will keep players wondering about the third and final part of the trilogy, according to the game's producer.
Final Fantasy VII Rebirth is right around the corner on February 29, so Square Enix is capitalizing on the thirst for more Cloud and Sephiroth with special screenings of the CG-animated Final Fantasy VII: Advent Children film a week ahead of launch.
When Square Enix announced the “remake saga” for their all-time classic RPG and then noted that the game would be “cut into sections” to ensure quality throughout, gamers were a bit concerned. The game was in “full form” back on the PS1 and obtained legendary status, so why wouldn’t it be “In full” here? Well, their gambit paid off, and the first title featuring the “Midgar Saga” was a hit, not just because of the graphical upgrade but also because of the new elements fleshed out that part of the story. So, with Final Fantasy VII Rebirth, gamers are expecting more of the same.
Final Fantasy 7 Rebirth is little over a month away from release, and, in addition to the game's highly anticipated continuation of Remake’s story, players can also look forward to a whole host of lighthearted side content.
Final Fantasy 7 Rebirth director Naoki Hamaguchi reckons chocobo smell like horses.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has revealed what the infamously stinky Chocobos actually smell like, and the answer isn't too surprising.
Final Fantasy 7 Rebirth is promising to be a massive experience, and while a significant portion of its optional content is obviously going to be focused on characters and storytelling (what with its Witcher 3 inspirations), there will, of course, be plenty of minigames for players to dive into as well.
Final Fantasy 7 Rebirth's director, Naoki Hamaguchi, has revealed how Red XIII can even ride a Chocobo despite not having opposable thumbs and previously struggling to stand in the original Final Fantasy 7.
I don’t know what it is about the Final Fantasy 7 battle theme, but it always gets my blood pumping. Square Enix released a new trailer for the upcoming Final Fantasy VII Rebirth titled Destined for Rebirth. The trailer focuses on showcasing part 2 of the series which focuses on Cloud and his crew traveling across the planet in search of Sephiroth.
By Billy Givens on
Final Fantasy VII Remake set the tone for what players could expect from this three-part retelling of the beloved 1997 Square RPG. The excellent updates to the combat system, the fantastic expansions on character relationships, and the stellar production values told us Square Enix is not taking the responsibility of remaking one of its most iconic games lightly. However, Final Fantasy VII Rebirth looks to take several components of the experience to the next level, largely thanks to its emphasis on side content.
In Final Fantasy VII Remake, players had the chance to thoroughly explore the movesets of Cloud, Barret, Tifa, and Aerith through an extended stay in Midgar. Final Fantasy VII Rebirth adds several new playable party members. While we already covered how one of those new playable characters, Red XIII, controls (read more here), this time, we're talking about another playable party member: Cait Sith.