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29.01.2024 - 12:31 / wccftech.com / Square Enix / Yoshinori Kitase / Julien Chièze / Fantasy Vii / Naoki Hamaguchi / Francesco De Meo / Will
Final Fantasy VII Rebirth will feature an ambiguous ending that will keep players wondering about the third and final part of the trilogy, according to the game's producer.
Speaking in a new interview with Julien Chièze, Producer Yoshinori Kitase and Director Naoki Hamaguchi discussed the upcoming second part of the remake project and their goals. By remaking the seventh entry in the series as a new game that wasn't like the original, they wanted players already familiar with the original to be curious whether the story would change or not. As such, Final Fantasy VII Rebirth will feature an ambiguous ending, much like the ending of Remake, that will keep fans wondering about how things will develop in the third and final entry in the trilogy.
The Final Fantasy VII Rebirth Producer also discussed a potential remake of Final Fantasy VI. Remaking the seventh entry in the series, so far, took ten years, and remaking its predecessor would take double the time, considering how many characters are there. Still, there are many at Square Enix who would like to remake the game, but nothing can be confirmed about this project at the time.
Final Fantasy VII Rebirth launches on PlayStation 5 on February 29th. The game will be a temporary PS5 exclusive, so there's no doubt the game will eventually release at least on PC some time after it makes its debut on Sony's current generation console.
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Final Fantasy 7 Rebirth’s demo will get an update on February 21, one that will carry over into the full game. Fans have been eagerly awaiting the next chapter in the massive Final Fantasy 7 Remake project, which will span a full trilogy of games and has already expanded on the story and lore of the beloved 1997 PlayStation original a great deal in its first installment. Final Fantasy 7 Rebirth will pick up where 2020’s FF7 Remake left off, with Cloud Strife and his friends journeying beyond the city of Midgar to solve the mystery of Sephiroth and the Ancients.
Final Fantasy fans will soon have a new entry to enjoy this month. The video game franchise is preparing to bring out Final Fantasy VII Rebirth. This will be the next part of the beloved Final Fantasy VII remake, and with it comes more storylines to dwell into. One actor is eager for players to dig into some of these storylines, even if it’s not directly their own.
The Final Fantasy VII Rebirth playable demo is kind of a mixed bag in terms of visuals, but it does have the upper hand over the latest main entry in the series in terms of pixel count and performance.
Players of the original Final Fantasy VII and its Remake returning for the upcoming Rebirth have been anticipating a particular gondola ride for a very long time. The Gold Saucer date scene is shaping up to be more dynamic and romantic than ever; the mysterious system that determines your potential partner laid bare, as it were.
Do you ever get the feeling that someone is HEAVILY IMPLYING something and they want to make sure you’re not missing the message? Well, the team over at Final Fantasy VII Rebirth seems to be doing that, and it’s going to make things interesting when the game finally arrives on PS5 later this month. Specifically, they’ve been teasing repeatedly that a certain key death that could happen once again in the upcoming title might not go how you’d expect. This was boosted by the game’s producer, Yoshinori Kitase, who, during an interview with Vandal, noted that he desired to give the game’s cast a “happy ending.”
A fan has compared the recently launched Final Fantasy 7 Rebirth demo with cutscenes from the original game to show what has changed since players last explored the doomed town of Nibelheim. Final Fantasy 7 Rebirth isn’t set to launch in full until the end of February, but eager fans can experience part of this next chapter ahead of time thanks to a playable demo released following last week’s State of Play livestream. Said demo features one of the most important sequences in the sprawling Final Fantasy 7 lore: Cloud Strife’s flashback to the fateful mission in his hometown of Nibelheim.
The Final Fantasy VII Rebirth playable demo comes with some evident visual issues, especially in Performance Mode, but it seems like low resolution is not what is causing everything to look so blurry.
2024 is off to a flying start when it comes to games, with major titles like Prince of Persia: The Lost Crown, Like a Dragon: Infinite Wealth, and Tekken 8 releasing in January. February, too, promises a host of new launches across different genres from big-name developers like Rocksteady Studios, Square Enix, and Ubisoft. Suicide Squad: Kill the Justice League kicks off this month, bringing players back into the beloved Arkham universe, albeit with a live service twist. While previous Batman Arkham games were narrative-focussed single player titles, Suicide Squad is co-op looter shooter with colour-coded guns, content drops, and microtransactions.
Final Fantasy VII Rebirth received an in-depth look at PlayStation's latest State of Play showcase, where publisher Square Enix announced that a demo for the game will be made available Wednesday on the PS5. The playable demo, currently available to download on the PlayStation Store, will allow players to take control of both the protagonist Cloud Strife and the antagonist Sephiroth in an early section of the game. Along with the announcement, Square Enix also debuted an 11-minute-long gameplay footage from the upcoming action RPG, showcasing the world map, modes of traversal, minigames and more.
Final Fantasy VII Rebirth's ending is going to have a different impact than Remake's ending, according to the game's Creative Director.
Final Fantasy 7 Rebirth players will get to experience an all-new storyline when they reach the Costa del Sol segment of the game. With the game releasing in about a month, Square Enix has been revealing new information about Final Fantasy 7 Rebirth to keep fans excited.