Square Enix has released the launch trailer for Final Fantasy VII Rebirth, the second entry in the three-part Final Fantasy VII remake project following 2020’s Final Fantasy VII Remake.
09.02.2024 - 09:41 / wccftech.com / Tetsuya Nomura / Francesco De Meo / Will
Final Fantasy VII Rebirth's ending is going to have a different impact than Remake's ending, according to the game's Creative Director.
Speaking with Japanese publication Automaton, as translated by @aitaikimochi on X/Twitter, Creative Director Tetsuya Nomura commented on the game's ending, saying that it will have a rather different impact on players than Remake's ending, which was created to surprise the audience. As he doesn't really have a good read on how the audience will react, he is way more nervous this time about its reception. This seems to hint, once again, at the ultimate fate of a certain character, especially if the ending of the second entry in the trilogy won't be as surprising as Remake's.
Before reaching the game's ending, players will experience quite a bit of content in Final Fantasy VII Rebirth. As highlighted by Kai in his hands-on preview, the game's open areas feature a lot of different activities that are sure to keep players occupied for a long time.
In total, our hands-on time with Final Fantasy VII Rebirth allowed for about three hours of the introductory chapters, ending with Cloud and crew beating the Midgarsormr (no longer Zolom) and venturing into the Mithril Mines on the way to presumably Junon. In that period, we were reintroduced to Chadley and his combat simulator, tracked down and trained a chocobo to cross the swamp, and a couple of quick side quests to slay rare monsters and other odd jobs to raise the intel for that specific region of the world and unlock new materia in Chadley’s shop. Sadly, the Enemy Skill materia was obtained through this shop and I was advised that the only way to unlock new skills was by way of these combat challenges, so no having to cross your fingers and survive a cast of Beta to unlock it in your materia. On the flip side, the Sonic Boom enemy skill is unbalanced by giving Cloud a ranged wind attack that also casts Bravery and Faith for additional damage buffs.
Final Fantasy VII Rebirth launches on PlayStation 5 on February 29th. A playable demo covering the Nibelheim flashback is also available for download.
Square Enix has released the launch trailer for Final Fantasy VII Rebirth, the second entry in the three-part Final Fantasy VII remake project following 2020’s Final Fantasy VII Remake.
Square Enix has discovered a printing error on Final Fantasy VII Rebirth game discs printed for the Japan and Asia regions, the company announced.
Here’s a story that honestly has a bit of “history” attached to it in a way you might not recall. You see, in the earliest days of gaming, the phrase “going gold” meant that you had finished the game and put everything on a literal gold-style disc so you could hand it off to the people making copies of your game and thus get them into the hands of the public. The problem is that if you gave the people the wrong disc? You were screwed. What does that have to do with Final Fantasy VII Rebirth? Well, in Japan, a certain ‘mistake’ has come to life with how the discs were printed.
A printing error with the physical Japanese release of Final Fantasy 7 Rebirth means the discs have the wrong labels on them.
Due to an error in the manufacturing process, the “Play Disc” and “Data Disc” labels on the two discs in Japanese physical edition of Final Fantasy VII Rebirth have been printed on the opposite discs, Square Enix announced.
Three days before Final Fantasy 7 Rebirth releases, a patch has suddenly tweaked some elements of Final Fantasy 7 Remake.
Final Fantasy VII Rebirth is just a few days away from its PlayStation 5 launch, but the rave critic reviews have already kicked up the hype even further. Our Kai Powell rated the game with a perfect score, and the average review score from critics is the highest for the whole series since 2000's Final Fantasy IX.
Can you feel it? Can you? If so, you’re likely a gamer who wants to get their hands on Final Fantasy VII Rebirth the moment it comes out on Thursday. That’s a key thing to state: it comes out on Thursday! After years of waiting after the release of the first remake title, the sequel is almost here, and gamers can’t wait to see what the title is like in full. To their credit, Square Enix has been doing its job with hyping up the game to nearly insane levels. They even released a massive number of review codes so that nearly everyone would sing the game’s praises, and it worked!
Look, when something anticipated is about to drop or come out? The last thing anyone wants is to get spoiled because they accidentally came across something online or heard someone talking about it. Another thing to consider is that many people get advanced copies of things like video games and thus are allowed to do streaming and various videos highlighting the product they got access to. Final Fantasy VII Rebirth is a week away from release, and the reviews for the title paint it as something incredibly special. But for Tetsuya Nomura, he wants to ensure that those with the title right now don’t spoil too much for those who don’t.
Final Fantasy VII Rebirth is almost here, and it looks like it will push the PS5 and the game’s slightly-aging Unreal Engine 4 tech to the limits, so how does the game measure up technically? Well, the pixel counters at Digital Foundry have posted some early analysis, and it’s a bit of a mixed bag, depending on what visual mode you decide to use. You can check out their full video below if you have 10 minutes to spare, or you can scroll on down for our recap of the important points.
There’s an important thing about reviews that everyone has to know. Specifically, it’s about how even if groups of people come together to “like something with all they’ve got,” that doesn’t mean you’ll like it. You see it with movies, TV shows, and, yes, video games. Sometimes critics will heap on the praise, and then you see it/play it for yourself, and you’re wondering why it got all the hype. For Final Fantasy VII Rebirth, the hype has been building since the moment it was confirmed, and players have been dying to see what reviewers thought of it. Hint: they thought a lot of great things about it.
Final Fantasy VII REBIRTH has an odd task as the middle entry in an eventual three-part RPG series. REBIRTH, for its part, has to simultaneously bring some resolution to the lingering questions brought on by 2020’s Final Fantasy VII REMAKE, set up the final chapter in the series, while also telling a compelling story in its own right.