Final Fantasy VII Rebirth will feature an ambiguous ending that will keep players wondering about the third and final part of the trilogy, according to the game's producer.
16.01.2024 - 05:35 / gameinformer.com / Brian Shea / Naoki Hamaguchi / Motomu Toriyama
Final Fantasy VII Remake set the tone for what players could expect from this three-part retelling of the beloved 1997 Square RPG. The excellent updates to the combat system, the fantastic expansions on character relationships, and the stellar production values told us Square Enix is not taking the responsibility of remaking one of its most iconic games lightly. However, Final Fantasy VII Rebirth looks to take several components of the experience to the next level, largely thanks to its emphasis on side content.
Following the events in Midgar, as depicted in Remake, the party emerges into a vast, open area. In the original game, this was depicted through an overworld map, but in Final Fantasy VII Rebirth, players remain in the same perspective as the rest of the game as they move from one point of interest to another. After the more restrictive approach to Final Fantasy VII Remake, the new sense of openness is refreshing, and something the team was deliberate in integrating, particularly when you consider how much more open this segment is during the original title.
«Seeing that Remake is set in the world of Midgar, in which the player can explore within that area, we leaned heavily on story elements and were focused on a more narrative-driven game for Remake,» director Naoki Hamaguchi says. «Now that we're entering into the outside world and going forward in that direction, I have this desire to depict more of that feeling of exploration, and I very much feel that this was able to be accomplished for Rebirth.»
While you're exploring, you should plan on having the opportunity to enjoy a ton of side content. Hamaguchi estimates that approximately 80 percent of Rebirth's exploration-based content is side content, while the mainline story makes up the remaining 20 percent. If that makes you worry that Rebirth lacks story content, Hamaguchi says you can relax; even simply focusing on the main storyline, he estimates it will give players around 40 hours of gameplay. Meanwhile, if you tackle a decent amount of side content, players can expect to spend around 60 hours in Rebirth, while the most dedicated sidequesters can look forward to upwards of 100 hours of content.
But it's not content bloat for the sake of inflating those playtime hours. The developer also wanted to ensure it delivered a diverse and meaningful experience to players. «When looking at these larger titles in which there is a more expansive world that has these large amounts of side content, some players may feel these have a large quantity of side content, but perhaps the actual experience is not as varied,» co-director Motomu Toriyama says. «For Rebirth, we took care of having this select number of side content, which we truly worked to
Final Fantasy VII Rebirth will feature an ambiguous ending that will keep players wondering about the third and final part of the trilogy, according to the game's producer.
Final Fantasy VII Rebirth is right around the corner on February 29, so Square Enix is capitalizing on the thirst for more Cloud and Sephiroth with special screenings of the CG-animated Final Fantasy VII: Advent Children film a week ahead of launch.
When Square Enix announced the “remake saga” for their all-time classic RPG and then noted that the game would be “cut into sections” to ensure quality throughout, gamers were a bit concerned. The game was in “full form” back on the PS1 and obtained legendary status, so why wouldn’t it be “In full” here? Well, their gambit paid off, and the first title featuring the “Midgar Saga” was a hit, not just because of the graphical upgrade but also because of the new elements fleshed out that part of the story. So, with Final Fantasy VII Rebirth, gamers are expecting more of the same.
Final Fantasy 7 Rebirth is little over a month away from release, and, in addition to the game's highly anticipated continuation of Remake’s story, players can also look forward to a whole host of lighthearted side content.
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Following the events of 2020's Final Fantasy VII Remake, Cloud, Tifa, Aerith, Barret, and Red XIII have escaped the confines of Midgar and gotten rid of the Whispers, meaning the possibilities as they step out into the vast world depicted in the middle portion of the original Final Fantasy VII are endless. In contrast to the corridor-heavy structure of Remake, the openness of Rebirth is immediately refreshing, but as I found out during both my hands-on and hands-off demos, the improvements don't even come close to stopping there.
Final Fantasy 7 Rebirth is a little over a month away, yet Square Enix isn't quite done teasing us with what's to come. A new trailer for the game was uploaded to the Final Fantasy YouTube channel earlier today, which showed off some never-before-seen fights and once again teased the potential death of a beloved character. However, one eagle-eyed fan spotted an even more important detail - Roche is back.
Final Fantasy 7 Rebirth’s latest trailer is here, and although it’s a relatively short one, it’s a minute of story-packed goodness that’s sure to get fans excited.
In Final Fantasy VII Remake, players had the chance to thoroughly explore the movesets of Cloud, Barret, Tifa, and Aerith through an extended stay in Midgar. Final Fantasy VII Rebirth adds several new playable party members. While we already covered how one of those new playable characters, Red XIII, controls (read more here), this time, we're talking about another playable party member: Cait Sith.