introduces a new mini-game called Queen's Blood, a collectible card game that is featured heavily throughout the game's many locales. Completionists wanting to collect every Queen's Blood card will need to collect 145 cards total, a daunting, but not impossible task. Collecting as many cards as possible will make winning rank-up matches easier, which will be necessary to obtain certain cards.
Queen's Blood cards can either be obtained individually or as a booster pack, which contains multiple different cards. Each card also has an associated card number, but this does not correlate to the card's location in-game; the card number is more useful for quickly identifying missing cards in one's collection. To make things easier for players following along from the game's beginning, cards will be listed by what region they are located in (in the order each region is unlocked), then by booster pack and elusive Legendary cards.
Cards #144 (in Nibel) and #145 (in Gongaga) contain minor spoilers relating to the in-game mystery behind Queen's Blood's origin. Skip the ends of these sections to avoid said spoilers.
Number
Name
Cost
Power
Special Ability
#1
Security Officer
1
1
This card has no abilities.
#4
J-Unit Sweeper
2
2
This card has no abilities.
#5
Queen Bee
1
1
This card has no abilities.
#7
Levrikon
1
2
This card has no abilities.
#8
Grasslands Wolf
1
2
This card has no abilities.
#9
Mu
2
1
Raise the power of allied cards on affected tiles by 1 while this card is in play.
#11
Elphadunk
2
4
This card has no abilities.
#111
Magic Pot
3
1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
Number
Name
Cost
Power
Special Ability
Unlock Condition
#12
Cactuar
1
1
Raise the power of allied cards on affected tiles by 3 while this card is in play.
Beat Nene/Mr. Cuddlesworth in Kalm.
#13
Crystalline Crab
1
1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
Beat Ned in Kalm.
#17
Screamer
3
1
This card has no abilities.
Beat Zahira in Kalm.
#107
Chocobo & Moogle
1
1
Raise power by 1 for each other enhanced allied card.
Reward for finishing the «A Rare Card Lost» Side Quest in Kalm.
Number
Name
Cost
Power
Special Ability
Unlock Condition
#98
Titan
2
5
When played, raise position ranks by 2.
Buy for 500 Gil.
#99
Kujata
3
6
When first enhanced, lower the power of enemy cards on affected tiles by 5.
Unlock Gongaga, then buy for 500 Gil.
#100
Odin
2
3
Raise power by 2 for each enhanced enemy card.
Unlock Nibel, then buy for 500 Gil.
#101
Phoenix
3
4
When destroyed, raise the power of allied cards on affected tiles by 5.
Unlock Junon, then buy for 500 Gil.
#103
Alexander
3
4
Raise power by 3 for each other enfeebled allied card.
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
After beating the final boss in , there is still plenty to do in the post-game. Aside from new dresses and ribbons available for purchase, players can customize the Sparkle Theater itself with elaborate decorations. Previous Darkle bosses can be rematched with new challenges to complete for Sparkle Gems, new pictures for the Photo Album can be collected, and hidden Ninja Theets located in every standard level.
Costa del Sol is home to a wide variety of minigames in , and there's no way to make it through the area without playing at least some of them. As a tropical beach getaway, it's not surprising that Costa del Sol has a lot to do, even if the original didn't pack as much into the area. As is the case with most side content, however, not every entertainment option in Costa del Sol is equal.
Each stage in will contain several Sparkle Gems, key collectibles that are required to challenge the game's many bosses. These Gems are often hidden in sneaky ways, which is especially true for the Ninja Peach levels. Collecting every Ninja Sparkle Gem will require sneak-attacking guards, prowling over rooftops, and collecting Gem Fragments during high-speed wall-running sequences.
is filled to the brim with World Intel to discover, but it can often be unclear just how much of a reward is in place for taking on this exhaustive task. As a somewhat open-world game that divides the giant map of Gaia into distinct but major zones, isn't shy about unfurling long checklists of activities to do. While some can be fulfilling in their own right, it doesn't take long to start questioning whether there are any rewards in place that could make some of the more tedious activities worthwhile.
has an open world that's perfect for the inclusion of many side quests and extra activities. While some of these activities are just for fun, others reveal lore about the game's world. The rewards for these extra activities also vary, but one specific chain of quests has a pretty powerful final reward once the entire quest chain is completed.
Of 's four game modes, Hard is the most difficult, and provides a distinct experience from the base game. After completing a single game on one of the base modes (Easy, Normal, or 's new Dynamic Difficulty), Hard Mode becomes available on the difficulty select screen. It provides a far greater challenge than any of the other modes, and comes with some significant rule changes to keep the experience interesting.
There are 14 summons in , and all of them vary in terms of both strength and cool factor. Throughout the series, summons (or Eikons, as they're occasionally called) encompass some of the most powerful offensive options. Most summons recur from game to game, with iconic Eikons like Titan, Ifrit, Bahamut, Shiva, and Odin featuring in almost every single mainline entry. In, summons are unlocked by many different means.
Protorelic quests are a big part of 's side content, but they're definitely not all equal in quality. These side objectives task Cloud and company with tracking down pieces of armor associated with Gilgamesh, a recurring character who started out as an villain. Completing every quest can be rewarding, but the road there is often rocky.
During Chapter 8 of , players compete in a Chocobo race to earn their freedom from the Dustbowl. Their Chocobo, Piko, needs nutritious Sylkis Greens to stand a chance in the race. Getting these Sylkis Greens is fairly simple, as completing three of six possible sub-quests is all it takes to get enough Greens to feed Piko.
is a world filled with adventure and mystery, and one adventure will take you across the countryside around Costa del Sol to find all the materials that Johnny needs to rebuild the inn in town. When you come to the beginning of this quest, Johnny will explain that you need to find ziplines around the area and recover all the materials he needs for the Inn. Unfortunately, it's not obvious where each one is located, so players will need to look carefully to gather all 8 of the materials scattered around Costa del Sol.
is full of puzzles, collectibles, and challenges, and the city of Costa del Sol is home to one such delight: its Queen's Blood mini-game. This event boasts a Companion Card for Cloud at its end and more rewards along the way, so completing the puzzles is worth it. You'll need the Companion Cards to get vacation-ready outfits, including swimsuits, for Cloud. Alongside the Card Carnival mini-game, the Queen's Blood event also includes the Gold Saucer Mini-Game.
One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.