has an open world that's perfect for the inclusion of many side quests and extra activities. While some of these activities are just for fun, others reveal lore about the game's world. The rewards for these extra activities also vary, but one specific chain of quests has a pretty powerful final reward once the entire quest chain is completed.
[Warning: This article contains spoilers for Final Fantasy 7 Rebirth.]
In, the map really opens up. Since Cloud and his friends are no longer in Midgar, they have the opportunity to explore the wider world of Gaia. As they continue their search for Sephiroth to stop him from achieving his goals, they come across several other locations, each of which has the potential to have even more side activities to participate in. One chain of quests takes place over multiple regions, but there's the potential to earn a special summon as a reward.
When it comes to Protorelic quests, there are a total of six quests spread out over six regions. Each quest has four steps, and these include a mixture of cutscenes, killing enemies, and solving puzzles. While every individual quest has a reward in the form of some World Intel and information about Gilgamesh, the real reward comes when all six quests, along with the two additional Protorelic challenges, are completed.
As a final reward, the party gains the ability to summon Gilgamesh and craft nice end-game accessories. The Protorelic questlines in vary a lot between regions, and that means that the quest in one region might be rather tedious, while the quest in another region is straightforward and quick. Combined with the final two challenges that become available after these quests, it might not feel worthwhile to complete the full chain for the Gilgamesh summon. Luckily, these quests are optional and don't need to be completed in order to finish the main questline.
One detail that adds a bit of additional difficulty to the Protorelic quests is that they need to be completed in the proper region order. This means that if a party misses the quest in the previous region, they won't be able to grab the Protorelic quest in their current region. If one is missed, then the party needs to return to the previous region to complete the quest before the next one is available. Since has seven regions, this means that all but one have an associated Protorelic quest.
The region order looks like this: Grasslands, Junon, Corel, Gongaga, Cosmo Canyon, and finally, Nibelheim. However, the regional quests are the full questline since the two additional challenges that follow them are where the final reward lies. For these challenges, the party needs to have every summon in , and they need to be at full strength. That alone can be a big task
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You'd think that with the sheer amount of space there is in Helldivers 2, it would be extremely difficult for two Super Destroyers to collide with each other. Sure, you can see a bunch of ships floating around each other before you drop onto a planet, but you'd have thought that the brave pilots of Super Earth would be well-trained enough to avoid bumping into each other, but apparently not.
takes place directly after. As such, there's a lot of familiarity when it comes to the NPCs and areas that Link encounters. That includes the sight of Hyrule as it still shows signs of destruction from Calamity Ganon's reign of terror, but there are finally areas where Link sees a few buildings being rebuilt, and in some cases, he even helps reconstruct them with his new arm's abilities. However, it's both interesting and important to note that all these new buildings are being made out of wood instead of stone.
Getting to go on a date at the Gold Saucer is an exciting moment in , but this iconic event doesn't get to properly play out on the first trip to the amusement park. From a narrative standpoint, it's probably a good thing that Cloud's break time is interrupted, as the sequence running from Costa del Sol to the Gold Saucer has quite a lot of downtime for an intense plot. All the same, it's hard not to spend a lot of time wondering when there is another chance to go on a Gold Saucer date.
has all kinds of crucial interactions between characters peppered across the story, but there's one essential piece that can easily get passed over in a playthrough. As an expansion and modification of the original story, one of the main things that does with its vastly extended runtime is offer more memorable moments involving Cloud and his party. Although some can be minor or even questionable additions, others flesh out emotional beats and deep relationships in meaningful ways that help make the game a worthy successor.
offers a choice of swimsuits for Cloud, Tifa, and Aerith at Costa del Sol, and there's a reason to pay attention to the options at hand. Acquiring one vacation get-up for each character is a mandatory part of progression, as the beach doesn't allow anyone to step out onto the sands if they're not dressed for the part. Barret has this covered with his iconic sailor suit that he first dons in Junon, but for the others, this can be a somewhat more involved task.
Protorelic quests might not seem like critical content to play in , but there's one in particular that's well worth completing. As unique objectives that make up a part of the World Intel checklists found throughout the game, Protorelic quests task Cloud and company with tracking down pieces of ancient armor. Although this can lead to unlocking a powerful summon and gear late in the game, anyone uninterested in committing to the long haul could easily decide to ignore all the quests in favor of focusing on the main story.
We hope everyone had a Good Friday, but we're now into the weekend proper. There have been lots of big games lately, so we assume those are still very much front and centre, but then there's the Stellar Blade demo to keep you busy, too. Lots to play as usual — what will accompany your chocolate egg feast?
Each stage in will contain several Sparkle Gems, key collectibles that are required to challenge the game's many bosses. These Gems are often hidden in sneaky ways, which is especially true for the Ninja Peach levels. Collecting every Ninja Sparkle Gem will require sneak-attacking guards, prowling over rooftops, and collecting Gem Fragments during high-speed wall-running sequences.
is filled to the brim with World Intel to discover, but it can often be unclear just how much of a reward is in place for taking on this exhaustive task. As a somewhat open-world game that divides the giant map of Gaia into distinct but major zones, isn't shy about unfurling long checklists of activities to do. While some can be fulfilling in their own right, it doesn't take long to start questioning whether there are any rewards in place that could make some of the more tedious activities worthwhile.
has a few buffs that feel overpowered, but it seems like not all of them are intentionally included in the game, and there's one buff that might be a bug that's only available during an Honour Mode playthrough. But since it's available at all in Honour Mode and gives any affected party members all the resistances that Gerringothe Thorm has, this is one bug worth pursuing.